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Virtua Tennis 2009

Going through the motions, to brilliant effect
Just when you thought you'd seen the back of Tim Henman, here he is again, teaching rookie players how to lob, slice and smash, and sharing tips on how to not win Wimbledon even once in your career.

"Cheers, Tim," we thought, arrogantly skipping Virtua Tennis' tutorial, "but we'll muddle through without you." After 17,000 failed serves in a row, though, we slunk back to Henners with our tails firmly between our legs, and implored the British champion (and former hill) for his help.

It wasn't the fault of the motion controls - they're graceful, intuitive and by far the best of their kind on the Wii. It's just that we just weren't expecting something quite so subtle, nuanced and... well, fair.

After thumping our arms around like an angry gorilla in so many other Wii titles, Virtua Tennis' measured, often delicate racqueting makes a startling, long-overdue change. There's still a generous amount of arm-thumpage, but it's mixed in with lighter, more dextrous manoeuvres - you know, like real tennis.

Court short
Of course, the game won't turn you into the next Federer, Nadal or even Andy Murray, but you'll feel like a pro, which is all that matters. Sega have nailed motion tennis so successfully there's almost no buttons needed, apart from holding A or B during hits to do a more powerful strike.

When you're about to play a shot, an election-style swing-o-meter appears over your character's head, indicating which part of the court the ball's going to end up in. Strikes are initiated by raising the remote, before bringing it down when the bar's in the right place. It's simple, fun and precise.

The nunchuk handles character movement, but it's also possible to play without it, surrendering control of your legs to a largely automated system. The game's MotionPlus functions are bound to drastically rewrite these controls, but we weren't able to test them - keep an eye on the NGamer blog (www.ngamer.co.uk) for an update when we finally get our hands on the kit.

Virtua Tennis 2009Official trailer
0:30  Game's out Friday 19 June (2009, if you're reading this in 2010)
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In a nice change to the pared-down, feature-lacking Wii ports we generally see, Virtua Tennis 2009 has everything the PS3 and Xbox 360 versions have to offer - a detailed World Tour mode and online multiplayer - and with a not-too-noticeable graphical hack-job to boot.

All the usual stars are present and correct, with newcomers Andy Murray and Ana Ivanovic joining the fray, but in the revamped World Tour mode you'll create your own champ from a modestly detailed set of options.

World Tour is the deepest single-player mode Virtua Tennis has ever had, consisting of a week-by-week schedule of championships, sponsorship matches, minigames and challenges, and a shop where you can buy shinier rackets and whiter T-shirts.

Every activity, from playing a match to undertaking a challenge, uses up your character's stamina - deplete it all and you'll spend the following few weeks in hospital. Championships and other activities do repeat but they only appear at specific times during each season, so keep an eye on your stamina to make sure you don't miss out on too much. Luckily you can rest, buy energy drinks or even go on holiday to replenish your strength.

Orange deuce
Winning championships boosts your ranking - you start at a lowly 100... out of 100 - but every challenge, wacky minigame or match rewards you with, for want of a better term, 'experience points' in groundstrokes, footwork, serving and volleying. As each bar fills to the top, you'll unlock a new move in that field. It offers a nice sense of progression, you can eventually customise your own style of play, tailoring your character's abilities to your liking.

With no Wimbledon (forthcoming EA rival Grand Slam Tennis has nabbed the licence for that, unfortunately) there's no way to authentically recreate the epic Federer/Nadal final of last year, but, as with any tennis title, it's still great fun clashing the heavyweights of the sport.

Compared to Grand Slam's highly stylised cartoon characters, the more realistic stars of Virtua Tennis can come off as slightly muddy and unattractive, but they feel more appropriate, and less annoyingly wacky, as a result.

That's not to say Virtua Tennis is some grim, authentic sim akin to Bus Simulator 2008 (which, startlingly, really exists). It contains all the silly bonus modes and the reliably (and strangely comfortingly) unbearable soundtrack you'd expect from the series, but its extravagances are now bundled snugly within the deep and rewarding single-player. The AI is clever and unforgiving, with tactical manoeuvres required to win even basic matches.

But the game's biggest success is that even advanced moves are simple and intuitive for beginners. It's not quite the control revolution the Wii promised for the sport - perhaps MotionPlus will see to that - but it's the best thing so far, by a long shot.

Buy Virtua Tennis 2009 - Play / Amazon

NGamer Magazine
// Overview
Verdict
What Virtua Tennis lacks in panache or style, it makes up for with substance, including a comprehensive World Tour mode and the best tennis controls on Wii.
// Screenshots
// Interactive
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Posted by Eclipse Dj
Firstly how old is this NGamer review?

and secondly how the heck can you review a game that incorporates Motion Plus control without testing it.. surely this was a preview/hands on at best! :roll:

Anyway CVG where's the GST vs VT2009 on Wii you promised us all???????

I'm currently loving GST, won 7 doubles games online yesterday with my bro, trying to improve the UK Nation rankings.
Posted by dannybuoy
Shame it looks terrible! 3 - 2 - 1 *Flame*
Posted by RumbleThunder
Wait - so you reviewed this game without M+?

I see.
I see.
Posted by gbenlcfc
Yeah, i started reading then got to the point where it says they didn't use Motion Plus. I stopped reading. I want to know what it's really like.
Read all 4 commentsPost a Comment
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