I'm lurking in the long grass of the African savannah, waiting for a convoy to approach. In this place, remaining unseen can be effortless. You're almost engulfed in the endless landscape and any noises you make are easily drowned out by the deafening roar of the jungle.
Surprise is well on my side as I ready the rocket launcher. The oncoming motorcade, led at a crawl by the Popular Resistance's chief of police, won't know what's hit it when I pull the trigger.
Seconds later and all that remains is a series of burning wrecks and an angry mob of survivors stampeding up the hill toward me. In this game, even a couple of enemies can easily get the better of you. It's almost always better to make a quick getaway, or use strategy, rather than taking them head-on. The most obvious escape route here is a thirty-foot leap down into the river below. It's times like these when you feel like you're caught in the middle of an adventure movie.
By today's standards Far Cry 2 is a challenging game. It's also a breath of fresh air to those who feel patronised by recharging energy bars and auto-saves every few minutes. Those things just wouldn't work in this context. This is about survival - pure and simple.
Almost every element of the game's design is driven toward realism. The first realisation to hit you is that your character, one of eight playable mercenaries, is anything but a one-man army. When you take a bullet, you literally have to pluck it out with tweezers to prevent yourself from bleeding to death. Some might argue that this process is 'just another animation', but not when you actually have to think about it and make sure you're in cover before attempting the procedure.
Stocking up on medicine before going into battle is key, because this isn't the kind of shooter where defeated bad guys drop medi kits. Before entering combat, you're encouraged to recon enemy encampments using a telescope. This automatically marks on your map where the medicine and ammo dumps are located. After that, it's at your discretion on how to handle the mission.
Stealthy players will get just as much of a buzz than Rambo-types. The most cerebral of all will wait it out, exploiting the game's 24-hour light cycle to attack under cover of darkness.
Far Cry 2 is undoubtedly one of the first first-person shooters to reward stealth play without incorporating it as a gimmicky mandatory feature. In Far Cry 2 you always have a choice. Choices are often just a step away from agonising dilemmas. It's only possible to carry three weapons at a time, and ammo is in extremely short supply. On the other hand, the game certainly doesn't skimp with the degree of firepower. Within 20 minutes you'll have access to flame throwers, RPGs and sniper rifles. It's almost an incitement to kill everything in sight.
However, a superb element of realism is that you can't always trust the weapons you find on the battlefield. They're worn down and unreliable, and there's visible deterioration the more you use them. It eventually reaches the point where they start jamming. Not something you want in the middle of a gunfight.
Don't panic. This sounds frustrating, but a successful merc will soon be able to purchase brand new guns and as much ammo as he can possibly carry. Payment comes courtesy of two opposing and warring factions, neither of which know or particularly care who you work for.
It's difficult to say what your character stands for in a moral sense. He's very much like Martin Sheen's character in the film Apocalypse Now, hunting down an evil man who seems to be pulling the strings. There isn't any right or wrong - the game deftly sidesteps any misjudged preachiness - merely the difference between efficient and reckless.
You're possibly the only one who wants him dead. War is profit after all. On the plus side, allies will gather around you if there's money to be made. The other mercenary characters (the ones you didn't pick at the start) will eventually become your buddies as your reputation increases. Their most useful function is offering alternative mission strategies. Slightly confusingly, these methods are more difficult than the straightforward route, although your reputation increases faster.
In all honesty, I'd have rather the allies offer strategies to make things simpler, particularly because you have to go out of your way to recruit them in the first place. This is undeniably a labour-intensive game and some people may find that particularly off-putting. Others will relish in its ferocity.
Far Cry 2 turns laborious acts like repairing a damaged car engine into a feature. This works because even something mundane can become terrifying under a hail of AK-47 fire. Almost every action, from taking a mission dossier from an employer to moving between seats in a jeep is comprehensively animated. The tactile connection between character and game world is remarkably immersive.
The groundwork is laid for a genre-defining adventure, yet the game world doesn't quite live up to its potential. It's easy to argue that 50 square kilometres is a vast environment, but not necessarily one that creates a sense of awe.
Ironically it's during the brilliant create-a-map mode (for making multiplayer levels) that the most expansive environments can be generated. You're presented with a series of terrain templates including desert plains, valleys and savannah regions which automatically generate a beautiful landscape.
From here on, it's entirely up to you to raise and lower the lay of the land, populate it with buildings and vehicles and carefully place weapons and other multiplayer features. Although the system is a little complex at first, the plus side is that it's incredibly versatile. Maps can be tested out on the fly and then shared with your mates for a multiplayer match. It's tempting to spend as much time telling your friends how cool your map is than you will shooting at them.
The graphics are beautiful enough, but the precision with which this world has been designed makes it seem nothing like how you would imagine the real Africa to be. No epic open plains, no elephants or indigenous tribes, just a carefully considered game world, designed to look nice and guide you from A to B with relative ease. It's one of the rare examples of solid game design coming at the expense of a sense of awe.
For a game that's mostly about shooting people it might seem strange to argue that the game is too politically correct, but we're going to do just that. Ubisoft steps tentatively around the fringes of hard-hitting subjects like diamond trading, refugees, disease and genocide, but never delves too deeply. This could have been genuinely thought provoking, but it doesn't quite have the courage of its convictions.
A less significant problem is that, unlike the PC version, there's no quick save feature. Being killed sets you right back to the last safe house, and when that can be all the way on the opposite side of the map, this soon starts to grate.
But while the real world setting is a compelling one, it just feels like the game could have benefited from some more fantastical elements. The mutants from the original Far Cry on PC seemed a little silly, but they did add an action movie-type quality and the promise of dramatic end-of-mission encounters. By no means is Far Cry 2 short on excitement, but it does feel a little flat once you're past the initial feeling of gobsmacked awe.
Far Cry 2 is still mightily impressive though. What it does best is walking the line between hardcore realism and an experience that's still fun to play. It's nowhere near 'casual' but the game does lean slightly in that direction. The immense action-packed world is easily its greatest achievement, presenting you with a level of freedom and immersion rarely seen before.
Simon Bramble
// Overview
Verdict
Polished and innovative and extremely challenging, Far Cry 2 tests the boundaries of the FPS genre. Gamers used to exciting setpieces may find it a bit dry.
looks great but i only have so much cash and thats already reserved for other games. i'll probably pick it up on the cheap in january if i can. god damn i hate and love this time of year.
I still can't make my mind up about this. I loved the PC Farcry but Farcry instinct on the 360 was so shockingly bad that it has left my doubtfull about this game. Also, it really does look alittle rough in places, especially the A.I. Anyhoo, I really could do with a demo to help me make up my mind. Its either this or Dead space on Friday
Good god this time of year there really is an embarrassment of riches. I am going to pick up a game this Friday but I really dont know which one I was debating between Dead Space on PS3 or Fable II. I was going to buy dead space on PS3 cos I really need to be playing it more and stop playing my 360 also the PS is quitier so maybe better for horror games that the noisey xbox.
Also I am going to be getting games for the 360 anyway what with Fable and Gears coming out.
I also want Saints Row II but cant decide if I should has anyone else played it and is it worth the €55?
Good god this time of year there really is an embarrassment of riches. I am going to pick up a game this Friday but I really dont know which one I was debating between Dead Space on PS3 or Fable II. I was going to buy dead space on PS3 cos I really need to be playing it more and stop playing my 360 also the PS is quitier so maybe better for horror games that the noisey xbox.
Also I am going to be getting games for the 360 anyway what with Fable and Gears coming out.
I also want Saints Row II but cant decide if I should has anyone else played it and is it worth the €55?
I'm playing saints2 at the moment its very good in co-op because you can forgive the flaws but in single player the flaws do begin to p**s you off if i was you i'd rent it 1st
How many times would the guns break and cars break down in real life, how many times will they break in this game.. another example of trying to make something new and interesting and missing the point by making it... you know
This sounds exactly like the FPS we've been waiting for. I'm in two minds whether to get it for my PS3, or wait until I've got a PC that can run it at sensible settings. PC FPS gaming is infinitely better than console, and a game like this, played on a high spec system would be special. Good review, too.
I got Far Cry 2 last friday and i've played it almost non-stop since. I wasnt sure wether i would like it long term as most games i get,get very boring after a short while. Far cry 2 takes some hard work and long treks and drives across the map can get repetative but stick with it and you will find out why this game is so far, in my top 10 games of all time. The graphics are excellent,the story is intriging and the map maker is great fun! (6 hours easily flew by creating crazy my killer jungle paradise!) If your in for the long-haul you will definitly love this game and i do recommend it to any FPS/adventure gamer.(I often got the feeling of the movie "Apocalypse Now" when moving up river searching for the bad guy) The Rambo/Hitman freedom in battle is great. (sneaking or going crazy ape-s**t are great fun in equal measures makes this a hit with me.
Two things are really p***ing me off about this game at the minute.
1: Getting almost all the way to a destination after a long drive, only to bump into a random jeep patrol before the mission starts and losing valuable health and ammo.
2: The weapon jams are seriously irritating.
Other than these two minor gripes, the game is very, very good.
Why is it that the reviews for this game on sites such as 'play.com', from people who have bought the game, all seem to be negative and nobody seems to have liked it, and it struggles to get any more then 3 stars in most of the reviews, But all the magazine reviews have given it between 90/95%. What is up with that?? Why such a big difference??
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