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PreviousSilent Hill V PS3Assassin's Creed PS3, 360Next

Metal Gear Solid 4

Mad story. Smart controls
Seven spikes. Bad. Snake's in hiding, but his new 'threat ring' - the mysterious white circle surrounding him in recent screenshots - is flashing red to indicate incoming enemies, and 'spiking' to reflect their position - the number of peaks reflecting the number of enemies. Worried? Pah. Thanks to the streamlined controls - including a contentious FPS mode - MGS4 makes combat more intuitive, less gruelling, than ever.

Previous MGS battles involved fiddly flipping between static first-person targeting, and wayward third-person charges, but in MSG4, you can flip between three flexible aiming modes: 1) 'Auto-aim' - press L1 to lock-on to foes and R1 to shoot, as you shuffle around in third-person. 2) 'Normal' - Tap Square to change modes and the camera flips over-the-shoulder like Resi 4. 3) First-person - Hold L1 and Triangle to pop into FPS mode, enabling you to strafe multiple foes with ease. Upshot? You can play the game any way you want - a boon for new players. Veterans needn't fear, mind, since you can't just run through the game in FPS mode - CQC moves only work in third-person, while ammo constraints and relentless alerts (triggered the accompanying lack of stealth) make it a more effective short-term tactic.

More 'complex' commands use the context-sensitive 'Action' button Triangle - tap it near a wall to lock to cover, and free-aim using the left analogue without holding multiple buttons, and press again to release. The Action button vaults objects, open doors and lets Snake dive into dumpsters. The rubbish triple-tap x crawl/crouch/stand system has gone too - so no more lying down in the middle of a gunfight. Now you tap x to switch between crouch and normal stance, or hold it to lie flat. From this position, you can 'inchworm' forward (the breakdance-style crawl) to maximise camouflage. The Octo-Camo suit, which mirrors your immediate backdrop, is activated with a button tap.

Aside from health, you'll need to keep an eye on Snake's 'Psyche' and 'Stress' levels. Hiding in smelly bins, or standing in burning sunlight will reduce Snake's psyche, reducing his accuracy and stamina. You can read sexy mags to restore your psyche - but due to diminishing returns, you can't just stare at the same page, but need to read on. Stress creates a 'combat high' during tense battles, increasing your accuracy and damage resistance - but you'll suffer a crippling psyche crash afterwards.

Codec chat's now in 3D, and waffly as ever, but you can forward/rewind messages if you miss key info. Like Assassin's Creed's 'glitch' moments, Codec chat will sometimes spark flashbacks from previous games - hold Circle to view these plot-building snapshots. The story's too complex to abridge, but Kojima did reveal that the 'Beauty and the Beast' bosses (see left) pose a moral dilemma - like recent PC smash Bioshock, you can opt to 'save' the bosses from their torment, revealing the motion-captured models underneath.

Baffling, potentially brilliant, plot aside, it's easily PS3's best-looking, most-anticipated, exclusive game - and thanks to the intuitive, yet deep, controls there's never been a better time to sample Snake's charms. Roll on March 2008.

PSM3 Magazine
// Interactive
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Posted by FLStyle
I can't wait, the improved controls should make MGO a great game on top on MGS4.
Posted by olih27
What are talking about pressing w or c, did u test this on PC?
Posted by Vegito70
The full feature in the mag is the best MGS4 feature I have ever seen
Posted by ianfosse
This game looks amazing, not only does it have all the new features, but the AI and enemy reactions look great. It's funny to see the Militia hiding behind walls and screaming when bullets fly past.
Posted by Goaldenboy
Exactly what i was thinking!
Posted by keyser7
At least they have finally realised the controls for fighting were useless on the last games, only took 4 games but better late than never.

Now just need a few more games to drop the schoolboy "lets take a peak at a porno mag" nonsense. As if you would be doing that in the middle of a battlefield.
Posted by bmaindj
W & C??!! I'd better check my pad, i dont remember seeing them last time i played!
Posted by seedaripper
er....'o','q','w'?? wtf?? :shock:
Posted by vectra
Never been into MGS but I'll still give this one a try before passing judgement. It might change my perception.
Posted by vulcanraven01
Didn't you know, its also coming out on PC and 360! :lol:
In all seriousness, im glad they've realized the controls were lacking in the previous games. The AI looks great but my only problem is that the graphics weren't as impressive as I was expecting. I also don't like the colour pallete they are using for the game, but I can deal with it...
Posted by Underdose
This article is directly lifted from the PSM3 mag, in which they use actual square, circle, L1 etc symbols. So it's just a case of bad text conversion, not a PC version :lol:

Anyway, it's safe to say this is my most anticipated game of next year, cannot wait!
Posted by Gaz Vonhammer
really looking forward to this, and the fact you get MG online free, as long as they dont have PES style lag, and if it's lag free like warhawk this could be better than the main game.
Posted by MGS2010
But it's that level of unique artistic design that seperates Hideo Kojima's Metal Gear series from any other game. Though if it were up to me I'd have scrapped that bit...



Sounds like more of the same ^ :lol:

Anyway, it sounds like this is a potential game of the year even if the plot wasn't very good (though we wouldn't be able to live with the dissapointment, would we?)
Posted by Mappman
Edge magazine doesn't seem as enthusiastic about this game as I thought they'd be.

Still, I've never played it so I can't comment, but it sounds like it might be a bit of a let down after all the build up. But then aren't most things!

Btw, is this really going multi-format?
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