Login to access exclusive gaming content, win competition prizes
and post on our forums. Don't have an account? Create one now!
Why should you join?
Click here for full benefits!
Follow our Twitter feedWhatever. RIP Jacko!
SIGN IN/JOIN UP
GamesForumsCheatsVideo
Home will be "essential for all PS3 games" | More Ratchet & Clank images | Guitar Hero: GH - The launch trailer | Japan sees small rise in hardware sales | Square Enix teases new game | Tecmo-Koei merger official in Europe | Pics: PSP Go vs. PSP 3000 | EA 'doesn't understand' Syndicate, says creator | BioShock 2: See the first Big Daddy | Ninja Gaiden Sigma II demo for PSN | Lawsuit aims to block Mortal Kombat Sale | Uncharted headed to the big screen | New "broader" PSN to be unveiled | Michael Jackson's games: A look back | SCEE to demo motion tech at Develop Conference | Zuma hits PSN | Michael Jackson has died | Brütal Legend: Jack Black thoughts | Australian web filter to censor imports | PSN Update: Super Stardust goes cheap | Serious Sam HD ducks PSN | "No justification for stocking PSP Go" - Indie retailers | Rockstar's Agent website goes live | PS3: 'Euro gamers consider features, not price' | Lush Gran Turismo PSP screens
All|PC|PlayStation|Xbox|Nintendo|Download PC Games
Search CVG
Computer And Video Games - The latest gaming news, reviews, previews & movies
CVG Home » PlayStation » Reviews
PreviousOverlord II PS3Reviews Index Next

Fight Night Round 4

Coming back to knock your block off your shoulders all over again, the big hitter of PS3 beat' em ups gets back into the ring for a really brutal, but fun, punchfest
Clearly we're all spoilt for choice when it comes to PS3 fighting games. While there's something satisfying about connecting a Hadouken or locking in one of Tekken's outrageous grapples, sometimes you just want to pummel your foe's face until it looks like a piece of used chewing gum.

Massively impressive
Fight Night Round 3 satisfied that urge by providing a glitzy arena and two meticulously modelled boxers attempting to flatten each other's faces. Fortunately, the series has managed to bob and weave past the EA tradition of pumping out a seasonal update every year, and Fight Night Round 4 is a thoughtful and, as a result, massively impressive sequel.

While the intuitive and tactile Total Punch Control system, which maps all the punches to sweeps and taps on the Right stick, makes a triumphant return, it's fused to a completely overhauled fighting engine. It's impossible to understate how much this changes the game for the better. Each boxer is now a totally physically modelled object. There's no chance of clipping issues and cheap impacts or dodges, and the fighters interlock realistically allows for true up-close fighting. In Round 4 every blow that's landed connects with a meticulously calculated impact.

Fluff your swing slightly and you'll only score a glancing blow, with realistically minimal damage inflicted. Land a haymaker square in the other guy's mush and you'll rock his skull.

The system applies as much when it comes to dodging punishment as it does to dishing it out. Now it's not just a case of a punch being avoided or eaten, you can dodge a moment too late, but still minimise the damage. There's still a reward for perfect timing of a block or a dodge, though, and it's a huge one.

Every time you manage to slip a punch, the camera dips slightly to indicate that your opponent has left himself wide open and vulnerable to a counter-attack. Manage to get a punch in the window of opportunity and it'll land with crushing force - even jabs get a healthy boost. If you react quickly enough to throw a haymaker they'll be stunned and prime fodder for a knockout.

Adapting to the importance of counters can be tough to begin with, but once you get the hang of it, there'll be a wry smile on your face as the camera drops and you deliver your face-rippling revenge. The other upshot is it minimises the chances of you being beaten by your mate whose primary tactic is flailing about on the stick until they or the other guy giddily hits the canvas.

Variety and longevity
Round 4 also boasts far more variety and longevity than the previous game thanks to this physics model. For a start, just by virtue of the fact it's not canned animation, no fight is ever quite the same, and you never feel like you're seeing the same punches and dodges each time.

Random flukes and quirks such as interlocked arms (which also leave you wide open) keep things spicy, but never feel unrealistic. Because the height and reach of the boxer is now taken into account, no boxer or opponent fights in quite the same way.

Choose Muhammad Ali and you're able to keep smaller fighters such as Tyson at a distance with your greater reach, but you have to watch out for them ducking into the inside and delivering damaging uppercuts and body blows.

Every boxer in Round 3 was a variation on the same slugger - in Round 4 they're noticeably different fighters. While the Career mode is still a very traditionalist combination of bouts and training, with the odd challenge from a cocky boxer, the opponents are now different enough that it's far less repetitive than the last game.

As if the remarkable new physics system wasn't impressive enough, the entire thing runs at 60 frames per second, meaning it's twice as smooth as the majority of games on the PS3. It makes a huge difference to the feeling of fluidity to the fight and, even better, allows for extreme slow motion replays from any angle you fancy.

Want to relive the experience of clobbering Tyson for his crimes? You can watch the moment his eyes glazed over from inches away, and even upload edited clips online for others to see.

Fight Night Round 4 is not only the most realistic simulation of the sport of boxing that's ever been produced, it also translates into a hugely satisfying game. Polished and accomplished, Fight Night truly is king of the ring.

PlayStation World Magazine
// Overview
Verdict
For fans and non-fans alike, EA delivers another absolute knockout!
// Screenshots
// Interactive
Share this article:  
Digg.comFacebookGoogle BookmarksN4GGamerblips
del.icio.usRedditSlashdot.orgStumbleUpon
 
Posted by thelazyone
This or UFC???

I really cant decide!!
Posted by thelazyone
This or UFC???

I really cant decide!!
Posted by thelazyone
This or UFC???

I really cant decide!!
Posted by Parky92
Loved the Fight Night Round 4 demo, I was just waiting to see what reviews were like and ive seen 2 9's so far so ill be purchasing this tomorrow :D
Posted by Black Mantis
Can't wait to get into this. I hope Amazon don't let me down...
Posted by wiikii007
I can't seem to get to grips with the controll system on this game!!!!!!!! How on earth do people memorise how to do all the moves on this game?! And you also have to be so precise with it!
Posted by Eclipse Dj
The thing I like is that they made use of the one good feature from Facebreaker - being able to upload faces to your created characters. So you can really take on your friends and even add and create other boxers that aren't in the game.

Might create Chris (Cwiss) Eubank - "because one would very much enjoy the opportunity to knock him the f*** out" - I'm a Lover, Not a Fighter!
Posted by ei8hty5ive
I am undecided on this one. I was left very disappointed with FN Round 3 (Hated the controls) but like the sound of this one, just hoping they have altered it enough to warrant a buy...
Posted by Skyliner
Aweome. Cant wait to play this tomorrow. Loved round 3 and from what i've seen this is a nice step forward. Cant understand why people didn't like the stick controls, they were superb and felt very natural to me. I never used the buttons so dont care that they are gone. Definately looking forward to it.
Posted by Black Mantis
If you used the face buttons you're in for disappointment, as they made it stick only. Although they're apparently releasing a patch due to complaints.
Posted by Mark240473
Had an hour or so on this last night and it seems like a brilliant boxing sim. I spent most of that time creating my boxer and found it especially amusing to be able to scan my face using the camera.

I played my first amateur tournament and won it fairly convincingly with a knockout in the 3rd round of the semi.

You don't lose the skills. :wink:

Looking forward to getting stuck into the Legacy mode proper.

I may even kick your cheeks online, if anyone thinks they're 'ard enough. :)
Posted by dannybuoy
To all people who say graphics don't matter... this is proof that they very much do. Looks jaw dropping.
Posted by Vyvrtka
I'm just waiting for my pre-ordered copy now. Loved the demo. The UFC demo pretty much bored me to be honest so I'm going with FNR4 (never played a Fight Night game before).
Read all 13 commentsPost a Comment
// Screenshots
PreviousNext3 / 32 Screenshots
// Related Content
Reviews:
News:
More Related
// The Best ofCVG
News | Reviews | Previews | Features | Interviews | Cheats | Hardware | Forums | Competitions | Blogs
Top Games: Metal Gear Solid 4 | Grand Theft Auto IV | LittleBigPlanet | The Last Guardian | Project Trico | Guitar Hero 5
Call of Duty: Modern Warfare 2 | Bayonetta | Guitar Hero: Greatest Hits | Need for Speed: Shift | Chronicles of Riddick: Assault on Dark Athena
Top Reviews: Fight Night Round 4 | Overlord II | Ghostbusters | Red Faction Guerrilla | FUEL | inFamous
Chronicles of Riddick: Assault on Dark Athena | The Godfather 2 | Wanted: Weapons of Fate | Wheelman | Red Alert 3: Ultimate Edition
Copyright 2006 - 2009 Future Publishing Limited,
Beauford Court, 30 Monmouth Street, Bath, UK BA1 2BW
England and Wales company registration number 2008885