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Completed. For Better or For Worse.
For better for for worse, the are the what have come before. Look here soon for reviews, links and observations.
Alias, Season 2 (September - November 2002)
Push, Nevada (September - October 2002)
Change Agents: Out of Control (June - September 2002)
SDX (June - September 2002)
Exocog (May - June 2002)
Codename: Constellation (May - June 2002)
Lockjaw (February - May 2002)
Alias, Season 1 (October 2001 - March 2002)
Plexata (July 2001 - January 2002)
Majestic (June - September 2001)
The Beast (April 2001 - July 2001)
Publius Enigma (1994-??) |
Discussion: Promoting Your Game Without A Metasite |
bill writes "About a dozen of us had an informative chat about the issues surrounding promoting a game without tearing the curtain or getting your game plugged by Spielberg ;).
I've edited the following transcript to untangle the threads of discussion and make it easier to read. "
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Posted by editor on Sunday, August 21 @ 20:16:31 EDT (2706 reads) |
(Read More... | 41798 bytes more | Score: 4) |
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The Carer ARG Postgame PM Chat |
bill writes "The Carer was created in three weeks and led the players down a monthlong path to a fateful decision. Of the four possible endings, the players managed to end up with the worst one.
Regardless, they had fun and the PMs stepped out to take their bows. Following is an edited transcript of the chat."
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Posted by editor on Thursday, August 04 @ 00:52:53 EDT (2169 reads) |
(Read More... | 33745 bytes more | Score: 0) |
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ARGTAlk PM Chat Transcript |
bill writes "Deaddrop hosted the post game Q&A; session with the PuppetMasters from ARGTalk. There were up to 30 people present in the room while the PMs took questions from the audience.
We've cleaned up the transcript quite a bit and added some formatting for readability."
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Posted by editor on Sunday, July 31 @ 22:05:27 EDT (2141 reads) |
(Read More... | 28253 bytes more | Score: 0) |
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Sable & Shuck Release Statement on Webgame |
Anonymous writes "It seems there was no clearcut winner after all. Sable & Shuck today announced additional clues and encouraged players to continue attempting to solve the grand prize puzzle. Press release follows."
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Posted by editor on Friday, July 29 @ 11:24:40 EDT (1863 reads) |
(Read More... | 2189 bytes more | Score: 0) |
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Creation of a PuppetMaster's Guide |
bill writes "For a very long time, people at Unfiction have been collecting tips for PuppetMasters to help them create games. At the request of one such player, Deaddrop has created a wiki specifically for the PM Guide.
Perhaps not coincidentally, a chat was planned to talk about how to organize the information. Following is a heavily edited transcript of the chat."
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Posted by editor on Sunday, July 17 @ 23:54:05 EDT (2372 reads) |
(Read More... | 40310 bytes more | Score: 0) |
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ARG Trailhead: Setsumei Hiru |
bill writes "Someone just dropped a trailhead in my lap today for a game. The main page is a blog, but there seems to be quite a bit more to find without having to dig too hard. "
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Posted by editor on Monday, June 27 @ 17:18:17 EDT (2010 reads) |
(Read More... | 466 bytes more | Score: 1) |
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Art Of The Heist Declared A Marketing Success |
bill writes "More than 200,000 people became involved with the search for the stolen A3 in a single day.
As a direct result of the campaign, online buzz for the A3 has grown by more than four times as a growing number of consumers are now participating in the thriller.
Within the first few days of the campaign launch, seven fan sites were created.
What's not to love about those results? The press release from Audi touts the success of its soon to be concluded search for the stolen A3. Read on for the official press release."
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Posted by editor on Thursday, June 09 @ 19:47:09 EDT (2531 reads) |
(Read More... | 4229 bytes more | Score: 4) |
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Art of The Heist PM Team at ARGFest NYC |
bill writes "Immersive Gaming has announced it will be sponsoring a special discussion event at the upcoming ARGFest in New York City. "The Art of the Game" will feature the team behind Audi's "The Art of the Heist" in an open roundtable about the behind-the-scenes aspects of writing, developing and implementing an alternate reality game on a major scale. "
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Posted by editor on Thursday, June 09 @ 19:12:10 EDT (1653 reads) |
(Read More... | 958 bytes more | Score: 0) |
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Ares Station Goes Offline |
bill writes "Ares Station finished yesterday. The game, which swept in totally under the radar just two short months ago, came to a successful conclusion. It turns out the PuppetMasters produced the game as part of a thesis project for graduate degrees in Telecommunications at Indiana University Bloomington. We have the details below."
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Posted by editor on Thursday, May 05 @ 22:36:39 EDT (1991 reads) |
(Read More... | 3821 bytes more | Score: 1) |
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Aware II Rolls Out Pre-Game Teaser |
bill writes "Aware II took off like a shot this weekend. The community was abuzz with mysterious phone calls and then a cryptic postcard started arriving in mailboxes today."
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Posted by editor on Monday, May 02 @ 16:00:53 EDT (1884 reads) |
(Read More... | 1925 bytes more | Score: 4) |
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