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Demos & Docs -- 16xFSAA


16x Full Screen Antialiasing

by Maxim Stepin


Screenshots:

No AA 16x FSAA




Files:

Executable 16xFSAA.zip970Kb09.01.2002
Source code16xFSAA_src.zip16Kb09.01.2002
Additional 3DS models:3ds.zip9.5Mb03.14.2003


Description:

The goal of this demo is to show how nice a high quality antialiasing could be. Actual implementation is a "brute force" 16x supersampling. For 1024x768 screen resolution it's rendered internally as 4096x3072 one-bit image, then scaled down by replacing each 4x4-pixel block by one shaded pixel. So there are 17 shades used in resulting picture.

Functionality? Just simple 3ds loader plus wireframe renderer. Works in realtime (but could be pretty slow on 100k-poly 3d models). Unfortunatelly, there is no speed optimization yet, I simply don't have time for that. Maybe later...




Copyright (c) 2002 Maxim Stepin