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Madden NFL 12 is the biggest name in the bunch this week – no competition there – but iPad owners should be particularly psyched about the recent slate of hugely impressive original offerings. Jetpack Joyride (from Fruit Ninja developer Halfbrick) in particular is a pitch-perfect, one-touch action game that keeps things frantic and exciting for hours, while Contre Jour provides a very different feel: a nuanced and relaxing...

By Chris Antista posted 1 day, 15 hours ago

Goodbyes are never easy, but at least we made it funny...


By Mitch Dyer posted 2 days, 18 hours ago

Jesus Christ, you guys. This isn't even the holiday season, and look at how many games are coming out. This is unreasonable. Publishers can't realistically expect to make money in September, can they? Ah, hell, who are we kidding? We're gonna buy almost every friggin' one of these releases before claiming bankruptcy. Just in time for October's similarly unfair set of releases to overwhelm us all over again. Well, until then…



Deathmatch. Capture the Flag. Domination. Team… those things. These words have made up a familiar vocabulary for multiplayer games over the past 15 years or so, and they’ve been standard in nearly every game that’s allowed one player to shoot at another. These days, however, “standard” is seldom enough, and this year it seems like every other big fall release wants to reinvent, deepen or otherwise put its own unique spin on competitive and co-op play.

Some of those spins are more interesting than others, and they’re resulting in a fall lineup that – in spite of being composed largely of sequels – is doing enough big, unusual things with multiplayer to make even the most steadfast solo gamers take interest. And now that another annual 24-hour marathon is safely behind us, it seems like as good a time as any to take a look at the unique stuff that lies ahead...


By Chris Antista posted 6 days, 14 hours ago

What, you thought we wouldn’t record a special PAX 2011 episode? C’mon, where’s your brain?! After last year’s PAXstravaganza, it would’ve been a crime not to record a show. Once again, we commandeered the Gameworks bar and arcade to bring you incoherent drunken babble with dozens of surprise guests, and even forged new ground with our first ever outdoor podcast! Also tune in for a heartwarming community sendoff to Brett Elston...

Take one hour, multiply it by twenty, and then add four. That’s how long we devoted ourselves to playing with our community last weekend and we did it in one straight, foolhardy shot. Those of you who didn’t join us over Steam, Xbox Live, or PSN, first of all – SHAME ON YOU! Now that you’ve sufficiently wallowed in your shame, you get to see what you missed in this here video encapsulating all our kills and cut-ups. More importantly, this is our “Thank You” love letter to the hundreds of people who joined us in the multiplayer merriment, hung out on the Justin.tv stream, and helped us raise almost two thousand dollars for the charity Child‘s Play. Sincere, heartfelt thanks to all of you!


By Chris Antista posted 1 week, 2 days ago

We celebrate the SNES big time, talk post-humanism, and other jabbering...


Licensed games don't have the best of reputations, for reasons too obvious to repeat here. When the rare successes do occur, however, it’s usually because the games are based on older movies and, thus, weren’t rushed to market in order to coincide with a theatrical release.

The lesson here, developers? Stop looking to current, crappy Hollywood for inspiration and go back to the classics… by which, of course, we mean the ‘80s movies that we adored as children and would happily pay money to play through again as adults...


By Tom Goulter posted 3 weeks, 1 day ago

In 1980, a perplexed and delighted public were getting their heads around Defender, the Mattel Intellivision and this new thing called videogames. Skip forward to 2011 and there's 30 years' worth of canon to revisit - but as with anything, the best-regarded games don't give the full picture...


What a year 1999 was for PlayStation. Developers had new tools to help them squeeze the last drops of horsepower from the machine, brand recognition was global and gameplay was a priority again after the Great Polygon Rush of '96. Ridge Racer Type 4 rode the crest of that wave, offering some of the best graphics the machine ever produced, along with sublime handling, atmosphere and soundtrack. And, unlike Gran Turismo, it hasn't aged badly in the slightest. In fact, it's still sensational. Let me show you why:

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FIFA 12 - Season Ticket video Aug. 7, 2011, 4:20 p.m.
Final Fantasy Tactics - iOS Gameplay trailer Aug. 2, 2011, 2:20 a.m.
Dead Island: Secret Origins EPISODE 1 July 25, 2011, 2:50 p.m.
Final Fantasy Type 0 - Japanese Release Date trailer July 23, 2011, 8:10 p.m.
Captain America Super Soldier Behind the Scenes Trailer July 23, 2011, 4:50 p.m.
Supertrailer 7/11 - 7/15 July 18, 2011, 4:40 p.m.
Captain America: Super Soldier - Prologue trailer July 14, 2011, 10 p.m.
Tekken: Blood Vengeance - Teaser trailer July 14, 2011, 9:50 p.m.
PES 2011 - New Footage July 14, 2011, 7:20 p.m.
Duke Nukem Critical Mass trailer July 11, 2011, 11:30 p.m.