Digital Rights Management is "too draconian" and "pirates now have a better experience than legitimate consumers" as a result.
Those are the words of top analyst Nicholas Lovell, founder of Gamesbrief.com, who told PC Zone, "It seems crazy to me that Ubisoft didn't emulate Steam, which by some estimates has more than half the market, and instead went for their own, draconian system."
"There is no doubt in my mind that pirates now have a better experience than legitimate consumers," he continued.
"Publishers spend a ton of money on promoting its games. So there are ways to see piracy as the start of a relationship with a future consumer, not theft."
When asked about alternatives, Lovell said, "Give the whole game away entirely for free, make it small and charge for DLC."
"Slash the marketing budget and rely on pirated copies to spread the word about how good your game is, then charge for additional elements."
The DRM issue has split the gaming industry, with Namco Bandai recently vouching for Ubisoft saying that its approach to DRM is the best solution at this moment in time.
Accept the fact that those who know how their computers work also know how to find and run pirated games, and that those who don't know(and that makes up the vast majority of computer owners) need a service like Steam to hold their hands, and make sure their games work for them, and not against.
Suomessa venäläisiä on asunut sukupolvien ajan, mutta suomenvenäläisiä on päästy todenteolla tutkimaan vasta nyt, kun Suomessa asuu jo niin sanotun neljännen aallon muuttajia. Venäjää äidinkielenään puhuvat on Suomen suurin ulkomaalaisryhmä. Suomen venäläisväestön lukumäärä vaihtelee riippuen siitä tarkatellaanko heidän lukumääräänsä kansalaisuuden, äidinkielen tai syntymävaltion mukaan. Venäjänkielisiä on noin 45 000. Tutkimusta venäläiset ja venäläinen kulttuuri Suomessa esiteltiin tänään Aleksanteri-instituutissa Helsingissä. Tutkimuksen on tehnyt tohtori Veronica Shenshin, joka on myös Suomen Venäjän aatelisten yhdistyksen puheenjohtaja.
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