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First Toy Story 3 gameplay video | Nintendo Q2 release schedule updated | Metroid: Other M delay confirmed | Livingstone wins British Inspiration Award | Monster Hunter Tri review - 89% in NGamer | DJ Hero 2: DJ Shadow on board | DS and PSP fight it out in Japan | Force Unleashed 2 progress is "phenomenal" | Madden 2011 trailer out | Sega cuts 10% of UK workforce | Sid Meier's Pirates! rated for Wii | Madden 11 cover athlete revealed | Resi Evil movie director moves into games | Mario still bossing Japan chart | 'Eight year olds are the key to better games' | Mario Galaxy 2 power-up, co-op details | Kojima's secret game 'an industry first' | Suda51: Motion control has bright future | Metroid, Sin & Punishment releases delayed? | Study: Brain training games don't work | Sega: 'Edgy Wii titles can succeed' | Mario Galaxy 2 co-op movie | Monster Hunter London developer appearance cancelled | Transformers: Cybertron 'more than just a cash-in' | GAME to close 127 stores by 2013
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Monster Hunter Tri Review

A roaring success?
Drip drip drop little April showers. Not rainfall, but clammy hand sweat. Monster Hunter fights last up to 50 minutes; 50 minutes of full-on claw-evading, potion-swigging, monster-cleaving concentration. Fingers Riverdance over buttons, rolling and leaping. Eyes dart for safe ground, hungrily searching for the five seconds needed to sharpen a dulled blade. Gobbling meat claws back in-game stamina, but does nothing for your own, sapped after nearly an hour of constant action. As the Classic Controller Pro threatens to slip from your moistened palms you ask yourself: outside of Wii Fit, when did you last break a gaming sweat?

Monster Hunter Tri is a hands-on role-playing game. It has all the variables of a Dragon Quest or Pokémon, but none of the distance. Everything is here and now and in your hands. Stats don't whirr away under the hood. Hits count when they connect. Potions are drunk if you find time to drink them. By all means craft a defensive blade, but the description means nothing if you don't time the block. Think a monster would be safer sans teeth? Better sock him in the jaw, then. This is a manual RPG, freeing actions from a menu selection. What menus there are exist in real-time; monsters pause for no menu.

Not that Tri feels like any other third-person action game. Although it revolves around decidedly videogame-y concepts of evading and stabbing, Capcom make them awkward, almost deliberately oblique. Go in expecting the immediacy of Devil May Cry or Ninja Gaiden and Monster Hunter Tri chews you up and spits you out. Hunters handle sluggishly, a bit like armoured men hefting eight-foot swords. Which they are. Capcom aren't here to make you look cool, but to test hunterly mettle. The emphasis on dodging and precise attacking is reminiscent of old-fashioned boss design. Beating Wyverns - Tri's big creatures - is pure pattern recognition.

Tri also has seven combat systems in one, such is the gulf between weapon classes. With quick attack animations, the sword and shield ape traditional hack-and-slash. Contrastingly, great swords handle like cabers. You don't swing them, you push them. Hammers (more Timmy Mallet's mallet than the common DIY variety) force frightening proximity, hitting hard and close. And don't get us started on lances. Our Monster Hunter-crazed Capcom rep calls it the 'pro's weapon', but sticking foes with these overgrown cocktail sticks is like trying to eat fondue blindfolded. A fondue that can eat you right back.

NEW MODEL ARMOURY
Bowguns are relegated to their own paragraph. Handling with incredible precision (courtesy of a first-person sniper scope) they're in a game of their own. Built from three parts - stock, frame and barrel - the collective weight of the three decides its class, altering its handling. Oh, and each of those three parts can be levelled up and developed along its own skill tree. Oh, and it fires 41 varieties of ammo. There aren't even 41 varieties of ammo in real life. Tranquilisers, fire bullets, electric bullets, healing bullets - yes, it even fires anti-bullets. How did this game ever fit onto PSP?

But Tri's double-edged swords are, well, double-edged swords. Initially, handling is horrible. A great sword chop is so slow that enemies often wander off by the time it lands. When the enemy in question is a tortoise-slow Aptonoth, this is embarrassing. But Monster Hunter Tri is about learning. Over time, monster behaviour becomes recognisable and attack strategies emerge.

Experimentation introduces combos. Great swords - our personal pick - can both chop and shunt, barging enemies down for a second whack. And Capcom wisely hold back more outlandish weapons - a sword/axe hybrid - until ten hours in.

As pieces come together, and monsters come apart, enjoyment skyrockets. Take an encounter with a Great Jaggi - a frilled, pink velociraptor and Tri's first Wyvern. Sprinting in, she covers ground like a toothier Paula Radcliffe. Side roll and she skids in the dirt, opening up her hind quarters. Up close, split-second rolls evade her tail swipes. Smaller Jaggi chip in and aren't so lucky; big Jaggi's shoulder barge smashes them, too. We'd laugh, but mum's clucking yelp calls a fresh batch to her side. Health waning and stamina shortening (the bar shrinks over time), we turn to find a second Great Jaggi running in. Ulp.

BEAST WARS
This is Tri playing it small. Later on you'll fight fat-breasted Qurupecos, capable of calling fire-spitting Rathians to the fray. The stone-plated Barroth is such a hulking creature that even dropping his body into a sand trap leaves a protruding head three times the size of our hunter. Capcom hit us with giant leeches, bulls and fish. Claws and poisoned stingers are scary, but simple bulk does it for us. Nothing puts the fear of God into you like having ten tonnes of meat sprinting in your direction.

Capcom's smartest trick is an early tease of their biggest beast - underwater lightning dragon Lagiacrus. The game's cover star, he's the beast terrorising poor Moga Village. One early quest involves gutting Nessie-like Epioths. Dumb, they're basically floating meat clumps. Doesn't Lagiacrus know it. Arriving mid-harvest, he/she/it's an incredible creation: 20 metres of snaking grace, tipped with an electricity-spewing maw. The music darkens - let's call it 'Oh No You're Going To Be Eaten in E-Flat Major' - and you swim for your life. Tantalisingly laying out the endgame, the hunt begins.

Fundamentally, Monster Hunter is about hunting and gathering. Which is more important is a subject of some debate. Do you hunt to secure the gristly ingredients needed to craft weapons or do you craft weapons to better the hunt? Eking out every last item massages the 'gotta catch 'em all' gland, but what good is a rare golem blade if you can't thunk it through Ludroth skull? The cycle echoes Rune Factory. There's more monsters and less wheat, sure, but the focus on bettering tools to improve time in the field and vice versa is the same. As in Rune Factory: Frontier, once Tri has you in its Escher-like staircase of upgrading, it's hard to find the exit. The same could be said of Tri's PS2 and PSP predecessors. Capcom are cannier at easing Wii audiences in. Don't get us wrong, this is every bit the monster experience that consumes hundreds of hours per player - it just understands that not every gamer lives in Japan, where PSP Monster Hunter is surgically inserted into the womb. Seasoned hunters may recognise the quests - collect X, kill X, catch X - but they won't recognise new story trappings. Earthquakes have disrupted Moga Village, conveniently leaving citizens - the blacksmith, chef, farmer - with problems. Helping them introduces new ideas in a more organic fashion than any previous Monster Hunter title.

Moga Island itself is a radical departure for the series: a free-roaming area. Previously, the only way out of village hubs was in timed quests. Tri lets you gambol free, getting to grips with Capcom's quirky mechanics. You're free to gather herbs, mine, explore dark caves (with a gorgeous flickering flame in hand), fish, swim and bag your first Wyvern. Monsters slain in free time become resources for village upgrades. Farm development is particularly useful - growing herbs and mushrooms cuts down on scrabbling in the dirt. And listen to the villagers - they're full of tactics and secrets.

The opening five or so hours put such a welcoming face on this traditionally terrifying franchise you'd swear Nintendo had a hand in making it. They didn't (although Capcom worked with them on the Classic Controller Pro design) so it's testament to Capcom that they've thrown the doors wide open. Tri has a very 'Capcomy' feel. Localisation is Phoenix Wright worthy, full of anachronistic meme-talk and goofiness. Elsewhere we get a pig to dress up and cuddle (creepy), a jaunty barbecuing game (tasty) and silly hero animations (funny). And it's worth legging it from Wyverns just to witness the 'panic flee' animation.

WONDERFUL WORLD
If Tri's details amuse, the general artistic sweep is grand and beautiful. We're not so sure of the 'living ecosystem' promise - it doesn't go beyond 'this monster hates that monster' or 'that monster calls in those minions' - but they certainly look alive. Moga Island's clifftop vista is an amazing sight. The orchestra even swells to make sure you get the point. We call this tune 'Oh Wow, Would You Look At Those Mountains in A Minor'. Hey, toot away orchestra, you deserve it. From mountainous heights to baked desert soil, Monster Hunter could be subtitled Ten Places To See Before You Get Eaten.

Special mention goes to the watery environs. While Capcom's briny gloom is lovely, the magic is in the monster movement. The way beasts snake and tread water is spot-on. Sighting a coiled Lagiacrus watching a pack of frolicking Epioths sent shivers down our spine. This is a menacing place. Another special mention, then, for excellent swimming controls. Aiming the camera with the right analogue stick and moving forwards with the left really gives the manoeuvrability needed for intense underwater clashes. The Classic Controller Pro is essential for enjoying Tri.

Talking of bundles, we should address the matter of Wii Speak and the larger online picture. For reviewing purposes we played quests over a LAN (we're assured the online service is as smooth as that tested), but it's hardly indicative of the full experience. A full online review will follow next month (and if you want to get involved in that, please follow this footnote2). We can, however, confirm that what is great fun alone is magnificent with friends.

NO 'AARGH' IN 'TEAM'
In a group of four, awkward weapon and item quirks come hurtling into perspective. Play alone and trap laying is often interrupted by a shunt. Online, one player buries the trap while the others draw attention away. Healing bullets finally make sense, with crafty bowgunners sniping you better from afar feed into a grander overall quest for goodies and trinkets, is the icing on the cake. Please, please, please let this work well online.

So there you have it, an attempt to wrangle the most sprawling game on Wii into 2,000 words. As a task, it's up there with bagging a Lagiacrus. Monster Hunter DNA is fundamentally awkward and a little bit scary, but with good reason - it cherishes ability above all things. But in Tri, this awkwardness is as friendly as awkward gets. It's now or never time, people: if the west is ever going to 'get' Monster Hunter, it'll be on Wii. A single console carrying the western fate of the franchise? Ignore the palms: no sweat.

NGamer Magazine
// Overview
Verdict
Adds brains to action fans' brawn, and brawn to obsessive collectors' brains. Ignore the first few clunky hours, and get ready to enjoy the next 300.
// Screenshots
// Interactive
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Read all 20 commentsPost a Comment
I'm only here to remark on the 'EPICALLY ANNOYING MONSTER HUNTER ADVERT THAT APPEARS EVERY SINGLE TIME I WANT TO READ A STORY!tm'

I'll never buy anything entitled 'Monster Hunter' for as long as I have got a hole in my ass.

I feel a little better now. Thanks.
Mark240473 on 23 Apr '10
Well thenyou're missing out on one of the Best RPG series ever created and this one is definately the best of the bunch!

Its been refined in so many ways its unbelieveable the combat's more forgiveable the monster are huge and awesome. as are the weapons, there's plenty to do. The onlines lag free, has voice chat and doesn't need bloody friend codes.

If this isn't the answer to all the assholes saying there isn't any core games on the wii then i don't know what is.
WHERESMYMONKEY on 23 Apr '10
Sounds like the games good and in transitioning from PSP has upped its' ante.

Doesn't justify that unfuriating ad that pops up and take over the screen on the C&VG home page though.
judgecartman on 23 Apr '10
Mark, I'm with you on this. That advert is very annoying.
BeauBeau on 23 Apr '10
That ad is annoying, but this review is brilliant - it's really made me want to play the game. The only thing putting me off is that I don't have 50+ hours to spare.

EDIT - Oh yeah and I don't own a Wii Embarassed
yerbluesjohn on 23 Apr '10
I've made a Monster Hunter Tri thread here: http://forums.computerandvideogames.com/viewtopic.php?p=1677279#1677279 where we can post our character names to set-up CVG hunts and provide hints and tips amongst other things.
BattleMoose87 on 23 Apr '10
I've made a Monster Hunter Tri thread here: http://forums.computerandvideogames.com/viewtopic.php?p=1677279#1677279 where we can post our character names to set-up CVG hunts and provide hints and tips amongst other things.

Quality! I will be getting this game on release Smile
kimoak on 23 Apr '10
I'm only here to remark on the 'EPICALLY ANNOYING MONSTER HUNTER ADVERT THAT APPEARS EVERY SINGLE TIME I WANT TO READ A STORY!tm'

I'll never buy anything entitled 'Monster Hunter' for as long as I have got a hole in my ass.

I feel a little better now. Thanks.

Firefox + AdBlock Plus = Done
FinalBillybong on 23 Apr '10
I've made a Monster Hunter Tri thread here: http://forums.computerandvideogames.com/viewtopic.php?p=1677279#1677279 where we can post our character names to set-up CVG hunts and provide hints and tips amongst other things.

Quality! I will be getting this game on release Smile

It's out today. Picked up the Limited Edition with a Classic Controller Pro and Wii Speak for Ł49.99.
BattleMoose87 on 23 Apr '10
I keep wanting to like these games..but i just cant.
I know its pathetic, but lack of a health bar for the beasts, and the clunky (its supposed to be of course) controls put me off. Oh and lack of story really hurts it in my view, but each to their own.
jazzy_p on 23 Apr '10
I'm only here to remark on the 'EPICALLY ANNOYING MONSTER HUNTER ADVERT THAT APPEARS EVERY SINGLE TIME I WANT TO READ A STORY!tm'

I'll never buy anything entitled 'Monster Hunter' for as long as I have got a hole in my ass.

*Capcom inserts a copy of Monster Hunter Tri into Mark's ass

I feel a little better now. Thanks.
MPH on 23 Apr '10
My copy with the classic controller arrived yesterday, my new wii arrived today Very Happy LOVE IT. Only played for 2 or so hours so I could stop and do work but what I played I love. My friends classic controller hasnt arrived yet and he is playing his copy with the wiimote, it really does look like hell to play! x
NaththeNarc on 23 Apr '10
Anyone know if you can use a Gamecube controller?
AnAmusedFrog on 23 Apr '10
I have to say, despite owning an original Xbox and a PS3, i've never been the slightest bit interested in online gaming, largely because there has always been too much emphasis on shooters, but Monster Hunter 3 has well and truly converted me! - The sense of adventure and trepidation was incredible as i teamed-up with two Italians and an American woman and went off to harvest ten aquatic monster guts. - Anyone still to be convinced by online gaming needs to pick this up!
carterlink on 23 Apr '10
The game gets a full marked knocked off for that f**king advert I have to put up with on all these damn gaming sites I go on daily.
Sinthetic on 24 Apr '10
Anyone know if you can use a Gamecube controller?

Yes you can, but it would be much better with the Classic Controller Pro if you plan on playing for more than an hour. The controls make use of the X and Y buttons, which happen to be those oddly shaped grey ones on the Gamecube pad.
BattleMoose87 on 24 Apr '10
I'm gonna stick my neck out here...I think this game is going to sell by the handful like Madworld. Yeah, we've heard it all, highly praised by the press, best graphics on the Wii (Which frankly still looks pretty poor and IMO Mario Galaxy looked better), Immersive world, blah blah blah...Hardcore (In that I mean games with a greater degree of difficulty, steeper learning curve and that you need to delve deeper to find it's hidden depth, etc. Hardcore will have to do for now) games just don't appeal to casual gamers (With the exeption of Mario and a few other Nintendo own titles...They have an appeal of their own) and probably 85% of Wii owners (Who don't own a Xbox or PS3) are casuals. I may be wrong but I can't see the sales of this game moving the earth... One final note...Wiimote=Gimmick. Most 'proper' games like Punchout, Mario Kart, New Super Mario and Monster Hunter are (I would say unplayable but...) a much better experience without the inacuracy and crapness of wiimote waggling.
ei8hty5ive on 25 Apr '10
My God! - Who rocked your boat? - Do you really think that the average Monster Hunter 3 owner gives the slightest toss if this game is largely ignored by the casual masses? I certainly don't.

I've been online with it quite a lot since purchase and i've always found no shortage of people to go into co-op battle with.

And to be honest with you, i've seen what the best of the PS3 has to offer in terms of graphics. I own one, so i'm speaking through experience. - I can tell you that even up against HD stuff, Monster Hunter 3 looks very nice indeed. Landscapes and views are incredible and the animation and monster design is second to none. - It doesn't just look nice for Wii. It would look nice on any console.

You may be right about sales over here (although it's already sold shed-loads in Japan), but like it or not, the Wii is home to the most 'hardcore' game of the year so far. You won't find anything new on PS3 or 360 with as much depth and content.

If you consider yourself a 'core' gamer and you ignore Monster Hunter 3, then more fool you. - Just don't complain about a lack of quality gaming on Wii.
carterlink on 25 Apr '10
Calm down Cl! As I mentioned, You, being a hardcore gamer (and multi console user), will buy and enjoy this game. In no way did I say this game was going to be bad, all I said was I don't believe it will sell well in the UK (Even though it sold shed loads in Japan...Then again even drivel like Gundam Dynasty Warriors sell loads in the land of the rising sun...). I am sticking by my comment that it doesn't look look the greatest though and looks severely lacking agains new PS3 and Xbox titles and even Mario Galaxy.
ei8hty5ive on 25 Apr '10
I know what you're saying, but as core gamers, why the hell should we care about that? Why do you care? - Like i said, i'm inclined to agree with your point about casual gamers, but Capcom developed MH3 for the core audience. It is being marketed with the core audience in mind. Are you going to ignore it too?- I buy great core games, regardless of whether they're on Wii, PS3 or 360.

I'll stick to my opinion on the visuals too. You might be judging the graphics from an HD technical standpoint. If that's the case, then to you it will never look as good as a high-end PS3 game, but try playing it, if you haven't done so already. - I certainly can't remember having played a game with better large-scale animation, monster design, or for that matter believable eco-environment.

All i can say is 'play it', preferably online.
carterlink on 25 Apr '10
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