Never have we felt so dirty for liking a video game (except maybe this one). In principle we should despise Dante's Inferno for shamelessly ripping off God of War pretty much wholesale.
We know this will be the sole reason many other reviews will kick it down a point or two. But we're not going to. We love God of War and, whether or not you're willing to admit it, Dantes Inferno does a pretty awesome job of mimicking it.
We WILL admit that Dante's is a more full-on copycat than most other games. Most games - like music and films - take influence from those that came before. Almost nothing is completely original. But the mind boggles over what must have been going through the collective heads at developer Visceral as they put Dante's Inferno together.
It's cut-and-paste territory. We wouldn't be surprised if the briefing went something like: "Pretend you're making God of War 3, only set it in hell and re-skin the lead character, please. Lawsuits and all. Thanks."
Imitate to accumulate The fighting system is identical. Many of the moves and combos are identical. The way you hold Triangle to slam enemies into the air and automatically leap up to do a mid-air floating combo; the way you tap block at the last second to counter attacks or return projectile fire; the orbs that float from defeated enemies into you restoring health an magic; hammering Circle to open crates and doors; flicking the right analogue stick to parry. All identical.
Wait, we're not done. There are the crate-pushing puzzles (and your ability to give push-able objects a hearty shove with the Circle button); the slow-spinning levers that you hold R1 to grab and turn gradually; the giant bosses that you can sometimes see in the distance before you fight them; the gathering of orbs to spend on new moves and abilities in a progressive upgrade system; the QTE takedowns that have you cutting faces off and ripping eyeballs out. All absolutely, shamelessly identical.
And yet, we're not complaining. Not one bit. Like we said, it almost feels dirty to admit it, but we enjoyed every second. In a similar way that we'd be happy for Super Mario Galaxy 2, Halo 4 or Half Life 2: Episode 3 to be simple extensions of their predecessors (because we love them so much), we don't mind that Dante's Inferno is basically God of War without Kratos.
There are certain things, dare we say it, that Visceral Games does even better. This writer, for one, has never had even the slightest fascination with Greek mythology. All gobbledegook. And so I find the dark and twisted depths of hell a far more imaginative, impactful and disturbing setting than the familiar castles and chambers of ancient Greece.
A huge cathedral with stain-glass windows looks nice. But an enormous chasm full of lava, gruesome pulsating fleshy walls, skinned, squirming bodies impaled on giant blood-covered spikes and spinning blades slowing grating into the flesh of eternally alive is far more shocking. The team of artists and designers at Visceral recreate these kind of brilliantly unnerving environments in their sleep.
A flameball-throwing giant is very cool (yes, like the one in the GoW III demo). But an equally enormous, demonic Cleopatra spitting mini monsters from the nipples of her giant, exposed and extraordinarily bouncy tits is just that little bit cooler.
Welcome to Hell The level design in Dante's really is marvellous; It's a fantastically gross and often disturbing depiction of Hell, with demonic growls and the cries of the suffering filling the air.
There's one room in which moaning bodies stick out through cracks in the walls, their protruding heads and shoulders squirming as they cry. You flick a switch and two giant blades slide down the wall, decapitating them all as they scream hysterically.
It sounds like a massacre of a small town with the speakers turned up. Then the blades raise and their heads grow back, ready for them to endure the pain once again. It's quite disturbing, but that's really what makes this game stand out.
And as you progress through the different circles of hell you realise that each does a great job of looking and feeling unique. In the Gluttony realm you can hear the sound of squelching flesh and burp-like rumbles as you run through bloody, lardy caverns - naturally patrolled by repulsively fat men who puke their flabby bellies over Dante.
The Lust zone has fleshy walls with openings that look almost like female genitalia (or are we just imagining that?). You even hear the sexual moans of women as you slice through demonic, bear-butt ladies with killer tentacles that extend from their lower regions.
If you've ever played God of War you'll know just what to expect from Dante's mental battles; Dante rapidly spins his scythe (which he robs from Death himself, like the hard nut he is) with tangible rage, before completing combos with aggressive floor-slamming strikes. He's an angry man, and you know it just from the way he moves.
Observing the attack patters of enemies and bosses so that you can block (and/or counter attack) at the right time is the secret to survival, but we warn you; it's tough.
A solitary axe-wielding demon you thought to be quite a challenge in earlier stages of the game is merely a warm-up for later levels when six of the bastards spawn in at once - with fireball-spitting bird thingies overhead just for good measure.
Just a devil woman Beat all that and in comes that sense of relief. Shortly followed by another six demons and two of those naked ladies with the killer vajayjays. Seriously, just when you thought your balls couldn't be busted any more, Visceral Games puts on a bigger pair of boots and keeps kicking. But we like that - it's why we play this sort of game. It's not about story or exploration. That's what Final Fantasy XIII and Heavy Rain are for.
On the negative side, there is some controller confusion, mainly in the platform sections. You have to press down and hit X to fall from vertical pillars, and pressing X alone makes you climb them faster. Yet on horizontal ropes, R1 makes you shimmy faster and pressing X makes you fall (as we did, to our deaths, MANY times).
As expected, there are God of War-style puzzles in the game too; pushing crates onto floor switches, turning handles to open doors, or brain-melting teleportation tests. If you get through them quickly it's not too bad, but if you don't clock the solution instantly they'll just piss you off as you yearn to get back to stabbing brains.
But, as a package, Dante's Inferno rounds off a brilliant, tense and stupidly entertaining brawler, surprisingly living up to the God of War-level heights it clearly set itself.
That package will only get better when the Trials of St. Lucia download pack turns up on April 29, adding two-player co-op functionality and a customisable survival mode which lets players create custom waves of enemies and post their creations online. A very generous piece of add-on content, we're sure you'll agree.
God of War 3 might come in and wipe the floor with Dante. Heck, we'd like that to be the case. But having had such a brilliant time with EA's effort, it's certainly diluted our need for more Kratos action in HD.
crazy contrast in scores from this to eurogamer, mind you they did give deadspace a 7 so they don't have a leg to stand out with me and listening to their review scores.
While the overall premise of DI seems to be hack and slash increasingly mythical horrors...I am just a bit disturbed by the seemingly gratuitous sexual elements highlighted in this review. Cleopatra's babies spilling forth from her breasts and possible genitalia in the Lust Zone for instance. I'm no prude but there are a few games out there that just make me think...this is going too far. The Eurogamer reviewer at least raised a question over these issues. Yes, being Dante's Inferno, its set in hell...but some things go too far. Just an opinion.
While the overall premise of DI seems to be hack and slash increasingly mythical horrors...I am just a bit disturbed by the seemingly gratuitous sexual elements highlighted in this review. Cleopatra's babies spilling forth from her breasts and possible genitalia in the Lust Zone for instance. I'm no prude but there are a few games out there that just make me think...this is going too far. The Eurogamer reviewer at least raised a question over these issues. Yes, being Dante's Inferno, its set in hell...but some things go too far. Just an opinion.
Call me uncivil, but for me, seeing female genitalia never gets old.
I have been playing this all evening and so far I am suitably impressed! The second boss fight against King Minos had a particularly sticky rippy aparty end to it!
Oh, judging by the reviews, this is a complete Gods of War rip off! I'll get the forthcoming version of the latter when it comes out (that is, if it scores decently)
i'm more looking forward to Dantes inferno more than GOW3. It's gonna be great but like the reviewer i couldn't give a stuff about greek mythology. Hell on the other hand is a much richer setting IMO.
i'm gonna have to take back what i said earlier, as i've been playing it for a few hours. it's pretty average. nothing more than a 75-79. if you want to know why, read this... http://www.gamesradar.com/xbox360/dantes-inferno/review/dantes-inferno/a-2010020313484843070/g-20081215143930220013
While the overall premise of DI seems to be hack and slash increasingly mythical horrors...I am just a bit disturbed by the seemingly gratuitous sexual elements highlighted in this review. Cleopatra's babies spilling forth from her breasts and possible genitalia in the Lust Zone for instance. I'm no prude but there are a few games out there that just make me think...this is going too far. The Eurogamer reviewer at least raised a question over these issues. Yes, being Dante's Inferno, its set in hell...but some things go too far. Just an opinion.
then dont play it mr 12 year old. k I didnt really want to be a dick there but its hell which is full of awesomeness like this.
I do believe that similar games shouldnt be marked down but this game is kind of embarrassing. Borrowing a few things here and there is cool but taking a car and just putting your own logo on it isnt really cutting edge. I'm still dying to play it though (stupid post!).
An average score in the 70's means it's a good game but people like ranaraptor are part of the current reviewing problem.
Inferno isn't a bad game by any stretch, it’s a great setting and the combat is spot on. There are a few dodgy puzzle/platform sections that serve to annoy but the game is very forgiving with its checkpoints so you won't be stuck for long.
Well worth checking out if you are a fan of the genre, but it is not ground breaking in any way.
you know everyone talks about it ripping GoW off, but no one's brought up what GoW got its ideas from: the devil may cry series. wanna know why it feels like your playing GoW? because its a hack and slash genre-based game, also.. kinda funny how the main character's name is dante huh? even funnier (in the poem) his guide's name is virgil. no-brainer people, its a DMC rip off. GoW= greek mythology and god killing god. DMC= demons, hell based storylines, and the original orb collecting. not to mention same character names (which im gonna guess is the character basis)
Maybe I'm completely misunderstanding your post destrega, but Dante's Inferno is based on a 700 year old poem called The Devine Comedy, the names are in no way ripped off from Devil May Cry, if anything it's probably the other way about!
I've just played through 'Greed' and so far it's been an enjoyable hack'n'slasher. Maybe I'm enjoying it more because other than a GoW demo I've never played the games. The nudity hasn't been too gratuitous other than the chick with her breasts hangin out chucking scyth armed babies at you! I can see how it can bother some folk though and my Mrs was a bit weirded out but it's far from sexual! I've Bayonetta sitting as well and although it's similar I'm enjoying how mindless Dante's is. It's a good after work brain melter
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