Remedy development boss Marcus Maki posted on the official Alan Wake forum today in response to the claims.
He wrote:
'Modern renderers don't work by rendering everything to a certain final on-screen resolution, but use a combination of techniques and buffers to compose the final detail-rich frames, optimizing to improve the visual experience and game performance.
'Alan Wake's renderer on the Xbox360 uses about 50 different intermediate render targets in different resolutions, color depths and anti-alias settings for different purposes. These are used for example for cascaded shadow maps from sun & moon, shadow maps from flashlights, flares and street lights, z-prepass, tiled color buffers, light buffers for deferred rendering, vector blur, screen-space ambient occlusion, auto-exposure, HUD, video buffers, menus and so on.
'In the end all are combined to form one 720p image, with all intermediate buffer sizes selected to optimize image quality and GPU performance. All together the render targets take about 80 MB of memory, equivalent in size to over twenty 720p buffers.'
So there you have it. 720p it is. Does it make a big difference to you readers?
And all of this over what resolution the Game runs at . The Game looks great, easily one of the best 360 titles to date, yet you wouldnt believe the type of comments appearing on the Official site, people were saying that the Game had a Wii resolution and some were going to cancel their pre orders?!?!
The amount of controversy (little or large) that an exclusive title like Alan Wake can generate just shows everyhing that is wrong with Gaming today.
And all of this over what resolution the Game runs at . The Game looks great, easily one of the best 360 titles to date, yet you wouldnt believe the type of comments appearing on the Official site, people were saying that the Game had a Wii resolution and some were going to cancel their pre orders?!?!
The amount of controversy (little or large) that an exclusive title like Alan Wake can generate just shows everyhing that is wrong with Gaming today.
Stupid arguments over the resolution of an unreleased game just shows how much some folk want games to fail.
It's so sad.
I couldn't care less if it was sub HD resolution, because it just looks like a great game.
It's certainly the most exciting (for me) game to be released on the 360 this year.
From what I've seen of apparently low-quality online videos of Alan Wake, it looks very nice indeed. I don't know how it will measure up side-by-side against Assassin's Creed or Gears of War 2 in the looks department, but as others have pointed out there seems to be a lot of hoopla over something rather minor. Talk about drama queens and/or kiddie gamers that haven't yet realized that there are more pressing matters in life than whether a console game really runs at 720p throughout its entirety, as opposed to whether it looks good to their eyes irrespective of the resolution.
Just waiting for the nobhead fanboy that is grasshopper to turn up and gob off about some s**te he knows nothing about...
Bit like sony when they promised pure 1080p on all titles and even that a ps3 could run 3 displays in full 1080p... mgs4, gow3, uc2 and kz2 none of them 1080p... more sony lies but still they look amazing so i really dont give a s**t anymore about resolutions
as long as it looks great and plays great who cares
I just looked at the official Alan Wake Forumn, like Stonecold said: its gone crazy. Im not technical enough to understand what makes a game 720 or 1080, or if a game will run at one of those resolutions throughout. When i put any xbox game on, my tv says its running in 1080. Is this not the case then? Is that what the telly is outputting out rather than the xbox????? Confused. I dont care what Alan Wake runs at, ive ordered TWO Special editions of the game and i can't WAIT
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