Lest we forget - before Call Of Duty became the record-bazookering colossus it is today, its creators fought incredibly hard to win the hearts and minds of gamers.
Forget the megabucks marketing enjoyed by Activision's flagship IP in 2010: Back in 2007, it was hard-fought critical acclaim and word of mouth that propelled Infinity Ward's Call Of Duty 4: Modern Warfare into the stratosphere - laying the tracks for World At War and MW2 to cement the franchise's reputation as an unstoppable Leviathan of gaming.
COD4, then, still stands as an industry-changing classic. But what was it that made IW's game stick out so conspicuously back in 2007 - in a market with its fair share of brilliant FPS titles?
The fact IW went back to the drawing board; reset the franchise and implemented a bundle of never-before-seen tricks that now define the genre.
It's a fillip EA has learnt from: And the reason Medal Of Honor is the biggest threat to COD's dominance of the market in over three years.
I won't lie to you. When CVG walked into EA's Guildford offices last month to witness MoH for the first time, our expectations weren't sky high. We forecast a COD knock-off - a Medal Of Honor: Modern Warfare, if you will. What we got instead promises to be the most exciting FPS of the year. And yes, that includes COD 7 - Vietnam or no Vietnam.
Medal Of Honor is a world away from the Hollywood-ised, Michael Bay-aping popcorn drama of Infinity Ward's recent output. It's about as gritty, tricky and suspenseful as a war-based FPS gets.
We witness a 15-minutes slice of playthrough of an early campaign level, and our expectations are dumped on their unimaginative coccyx from the off.
We take the role of a Tier-One operator on the side of an Afghanistan mountain. The 'elite of the elite' (of course), the Tier-One unit makes up less than 0.01 per cent of the real life US military, according to EA LA - and include some of the sharpest minds (and hands, and feet) in world conflict. So sharp, in fact, EA defines the areas of the game in which they star the 'scalpel'.
As much about espionage and research as they are killing machines, these are the dangerous guys who grow beards and live in caves for months; just to infiltrate the terror cells of really dangerous guys who grow beards and live in caves. We'd tell you not to mess with them - if you could tell who they were.
We're informed that the story we're watching is fictional - but has been sculpted with insights from real-life Tier One. It shows. 'Young, dumb and full of guns' this ain't.
Like the soldiers that inspire it, Medal Of Honor is all about accuracy. The night patrol we join sees our main man slowly advancing in enemy territory, but the first action we take is one of resistance - remaining in cover as flashlight-carrying enemies pass by.
We continue to sneak up the mountain with fellow Tier-Oners Voodoo, Preacher and Rabbit. Despite the the naturally sparse landscape, EA still manages to knock-out with the visuals.
A mist so dewy you can almost feel it in your eyebrows sweeps across the sandy floor, whilst a hint of sunblindness clangs into vision as daylight pokes its head through. As we increase in altitude, so the snow around us becomes more conspicuous.
Make no mistake: MW2-comparable megabucks have been sunk into this game - and EA reckons the pre-Alpha code we see is only at 60 per cent graphically. If it hits 100% exponentially, it'll be a better-looking game than MW2. There, I said it.
Back to the mission, and our team reach the shadowy figures of the enemy, huddled around a glowing fire. Again, patience is the name of the game - but the whispered insistence of our co-fighters via our earpiece becomes more frantic as the seconds tick by.
The squad gets into position, surrounding the area and we wait. And wait. And wait. A good ten seconds later, the call comes, and single-fire shots down the enemy.
MW2 never forced this kind of suppression of instinct - and it's thrilling to see it happen in such a familiar virtual wartime environment. It's only after the event that we realise on of the sneaky blighters poured oil into the flames - sending a signal to their comrades that we're in the area.
Much like Tier-One itself, Medal Of Honor's foes are smart-thinkers and react quickly. Their weaponry might be primitive - and they don't have a flash airport to swan about in - but these guys still manage to make Makarov look like a clutz.
Things soon escalate - both in terms of gunfire and altitude - and we're sticking proximity mines on an automated anti-aircraft gun, which is hacking the living daylights out of our air transport.
Enemies fire at us, but this is still a far more clinical affair than CoD's average shootout. Voodoo, Preacher et al pop our detractors out of the equation in typically no-nonsense fashion, and we're off to reach the denouement of the level.
Our playthrough is ended with a butt-gun to our hero's face from a hidden enemy - but this tormentor is ended with a bullet to the brainstem from Voodoo.
Can Medal Of Honor's quietened, more scientific approach to bloodshed really topple the mighty CoD? Of course not - and that's why there's the promise of amplified, incendiary missions too.
We haven't seen these 'Ranger' stages, but EA promises us "helicopters, explosions and rocket launchers" - and a whole lotta shouting from grunts. EA calls them the 'sledgehammer' to Tier-One's 'scalpel'.
It's this diversity that really promises to win over the CoD crowd - offering them smarts punctuated with special effects, rather than the one-note rollercoaster of Modern Warfare 2.
We can't vouch for whether they'll pull this tricky balance off. But one thing's for sure: Call Of Duty 7 will have to go some to show this much potential and inventiveness.
I've been keeping my eye on this one as MoH: AA is/was(?) one of the finest slices of FPS gaming ever but I was expecting this to be MoH: Airbourne in a modern setting. CVG, you've peaked my interest, lets hope EA can deliver.
Quick pointer. MW2 was released in 2009, not 2010 and Call of Duty 4: MW was released in 2007, not 1997. God, that can almost be regarded as blasphemy, COD4 was and still is awesome. I'm coming round your house as we speak to shove my Golden Desert eagle down your throat to make the changes, while my buddies with red camouflaged M40A3's watch my back.
The first medal of honour on the PS was better than any other FPS at the time. It was directed by Steven Spielberg. So campare MW2 to the first MoH and there is no contest.
MW2 is right wing neo-sonservative bs, but MoH was truely a game of honour that doesnt slide into the pathetic politics that only idiots would lap up.
Did you skip all the descriptions about what transpired in the 15 minute in-game demonstration then?
So far so good. MoH looks well on course to get the money I was going to pay for MW2 but didn't due to Activision's greed and their blatant disregard for the PC fans. Keep up the good work EA! It's good to have them back on a more quality focused approach.
The first medal of honour on the PS was better than any other FPS at the time. It was directed by Steven Spielberg. So campare MW2 to the first MoH and there is no contest.
MW2 is right wing neo-sonservative bs, but MoH was truely a game of honour that doesnt slide into the pathetic politics that only idiots would lap up.
That first MOH on Playstation was superb. Great atmosphere, brilliant gameplay and just felt really really polished. If they capture the spirit it will be special.
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