LittleBigPlanet 2 is on the way and it will be compatible with the PS3 motion controller, Move, according to translations of an interview with Dutch PlayStation marketing man Folkert Langeveld.
Speaking of Sony's strategy with the Move controller - expected out this autumn - Langeveld let slip that it will be compatible with LittleBigPlanet 2, according to Tweakers (our Dutch is non-existent so we can't vouch for it).
There's me thinking that their studio's were paid to make games?
As for LBP2, improvements do need to be made on the first one that a DLC just couldn't do. The fact that when you create a level it disappears into obscurity never to be played whilst rubbish levels offering h4h's frequent the place makes it pointless creating a level really.
Would be interesting to see what new idea's MM can come up with to make LBP2 a unique title rather than just LBP with a few tweaks.
I could see a fully 3D LBP making quite good use of the Move (ie using Move to manipulate objects in 3D to construct levels). That would also be a great showcase for Move as a piece of tech.
I can't see much point in making a LBP sequel that retains the 2.5D viewpoint.
There's me thinking that their studio's were paid to make games?
I just find it funny how there are people slagging of MS for apparently forcing studios to make games, saying that Sony never do anything of the sort.
MM comes out and says they don't need to do a LBP2, as DLC will be sufficient. Now, a couple of months later there are reports of LBP2.
Fair enough i took your comment out of context.
People are always going to slag off Mircosoft/Sony at any given opportunity. I just think they are both entitled to have their own studios make sequals to popular games, just depends on what new ideas MM can come up with to differentiate it from the original so much so that it couldn't be done with DLC.
I personally think that the Community elements need a lot of work as there is a lot of dross out there overwhelming the actual decent creations.
As of yet though it's all hear say on a sequal and could well just be more downloadable content.
This on-going argument is irrelevant. Simply put LBP is a fun and unique game which has lots of fans, surely its a good thing if a new one is to be released. I fail to see how this can be portayed in a negative way??
As good as LBP is (and it is very good), no amount of DLC is going to increase the player base. Whereas a new retail game will result in a swell of new players.
Still, I agree that it's probably just a mistranslation... too
idk, i think lbp2 will b a failure, if they dont make it backwards compatible.
I'm not sure that I agree with that. At a guess I would say that the vast majority of people who own the game (85%+) did little level creation, and rather played either the defaults, or some user created content. I dont think it will make any impact on sales at all.
apart from the motion, it will obviously have new features in level designing which could and probably will take it in a brand new direction.
people are acting like there aren't user bases out there online for popular games and their sequels.
only so much you can do with the same tools/engine.
not like its a short timespan in between games (like L4D2 which you all lapped up)
True. But Valve didnt say they wouldnt do a sequel as it would split their fanbase, MM did. As Altitude mentioned it seems Sony get an easy ride with this kind of thing whereas MS get it stinking from all directions.
I keep forgetting MS are the antichrist incarnate.
apart from the motion, it will obviously have new features in level designing which could and probably will take it in a brand new direction.
people are acting like there aren't user bases out there online for popular games and their sequels.
only so much you can do with the same tools/engine.
not like its a short timespan in between games (like L4D2 which you all lapped up)
True. But Valve didnt say they wouldnt do a sequel as it would split their fanbase, MM did. As Altitude mentioned it seems Sony get an easy ride with this kind of thing whereas MS get it stinking from all directions.
I keep forgetting MS are the antichrist incarnate.
altitude is a raving fanboy but. MS openly flog the arse out their franchises, so nothing you can say about them really if they make no bones about it.
i was talking about valve...
put it this way. with all its thousands or whatever user-created levels, i dont play LBP anymore.
a sequel would definitely interest me though.
an LBP2 would provide more expansion than L4D2 did - there would be much more of a point to it as a sequel functionally - rather than just sticking a '2' on the end.
the original was groundwork. there may not be much to 'split up' now anymore.
any radical changes would best be served as a brand new sequel with brand new engine and fresh, up to date customer base.
i'm sure noone would feel robbed as in the L4D2 case.
If they did make LBP 2, they should probably merge the online maps with those on LBP1 - So they are essentially one collection of maps. LBP1 maps could be played on LBP1 and 2, while you would need LBP2 to play the LBP2 ones. Making LBP2 a bit like an upgrade.
He didn't, but altitude2k loves to bash Sony. It was clearly a mis-translation from the start as we all saw the PS3 Move video with an updated version of LBP using the move controller. They wouldn't talk about a new game when they are working on an update for the old one which won't be out until Novemeber. This was such a non-story but its sooooo fashionable to take shots at Sony.
I don't think they were to keen on it but Sony offered them too much money for them to refuse. And the contract was signed a long tome ago. It was in development at the time when they denied it. I know that as fact.
I don't think they were to keen on it but Sony offered them too much money for them to refuse. And the contract was signed a long tome ago. It was in development at the time when they denied it. I know that as fact.
Your 'Fact' just failed when the new translation came out.
I don't think they're making a second one at the moment. The first is extremely popular as it is, and I agree with not wanting to split the userbase. LBP has over 2 million user created levels, 25% of which are probably just sh*tty h4h levels. But still a huge amount.
Plus the creation tools are extremely in depth as it is. Theres not alot that you can't create on LBP. A second one wouldn't offer much more, if anything IMO.
Sony wouldn't have purchased MM just to sit around and do nothing. I'm sure MM wants to go in a different direction from LBP, try something new and innovative, just like they did with LBP. I can't wait to see whats up their sleeve. I'm almost certain they haven't been sitting on their hands for 2 years. E3 surprise anyone??
Copyright 2006 - 2009 Future Publishing Limited, Beauford Court, 30 Monmouth Street, Bath, UK BA1 2BW England and Wales company registration number 2008885