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Heavy Rain: The Origami Killer Review

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It takes a particular type of player to appreciate a game that asks you to baby-sit a small child, cook scrambled egg, brush your teeth or change a baby's nappy.

It'll take a Shenmue-type gamer. The ones who avidly fetched milk for the cat in the park, made sure Ryo got sufficient sleep, took their forklift job seriously and spent ages browsing the interactive shelves of Dobuita's convenience store. You either adored Shenmue with all your heart or you couldn't see the point and hated it.

Heavy Rain will divide people in similar ways. As huge fans of the 'real life' concept of Shenmue, we hugely appreciate producer David Cage's vision and Heavy Rain's accomplishments as a narrative piece of work. Of course if you want to dive through the air filling faces with bullets, drive cars or blow shit up, go play GTAIV. It's not happening here.

Heavy Rain is a story-lead interactive film, essentially - a series of separate scenes (or levels) that unfold a truly moving plot with powerful and compelling questions of morality and real tests of your decision-making abilities. The story is brilliant.

It's all centred around the murders of a serial killer known as the Origami Killer, who kidnaps small boys before drowning them five days later and dumping the bodies with an origami model in their hand and an Orchid flower on their chest.

You've got four main playable characters whose stories start separately but become intertwined as you progress through the game. Ethan Mars is an architect and father of two, whose younger son is tragically killed in a car accident at the start of the game. Things gets worse when his other son goes missing, leading him to frantically search the streets to get him back.

Madison Paige - the first revealed character in early demos - is a photo journalist who gets caught up in the Origami case. Norman Jayden, an FBI profiler with a drug problem, and Scott Shelby, an old-school Colombo-style private detective, are both charged with investigating the Origami case as the latest victim goes missing and has only days to live.

It's a tense and unpredictable plot with some truly moving scenes - more so than any other game - and some surprising twists.

The best thing about Heavy Rain is its decision-making element. The game constantly throws decisions at you - and usually you have to make them quickly. Some are tense (do you shoot someone who appears to be a threat or wait and see what happens?), some are reaction-based (do you run left or run right), some question your morals (do you kill someone for personal gain or not?) while others test your tact (use aggressive questioning techniques or go easy on your subject?)

You never know which decision is the right one. More importantly, you have no idea how profoundly your decisions will affect the ambitious branching plot. Many of them don't make a great deal of difference at all, while some actions can have epic consequences, the most impactful being death.

And that's the real clincher - fear of death. In no game have we ever properly feared death. But you know that dying in Heavy Rain puts a permanent end to that character and you have that in mind the whole game. It does a fantastic job of building your connection with these characters (such as in the slower-paced introductory chapters we detailed in this preview), so you REALLY don't want them to die.

And so every time someone swings a crowbar at your face, a truck drives at you, or you pay a visit to a potential murderer's house you feel tense in the knowledge that these could be that character's last steps. You feel genuine concern and that's what makes Heavy Rain so special.

But is it a videogame? To break it down for you, gameplay comes in three main flavours. The first is free movement; instances when you're directly controlling the movement of your character, walking by holding R2 and directing them with the left analogue stick. In these instances you're often locked into a very small area; a house, police station or courtyard for example, with a very set objective (fetch this object or speak to this person).

The best of these sections are Jayden's investigative missions, where you use a pair of sci-fi VR glasses to sniff out evidence at a crime scene, following trails and analysing evidence to help track down the Origami Killer. Good stuff.

But around 70 percent of the game, we'd say, is made up of two types of QTE-like mechanics and choice-based dialogue scenes. Fast-paced QTE action scenes flash up button icons for you to hit quickly, often with multiple buttons appearing at the same time offering a choice of actions. Missing a button doesn't mean instant failure, which is cool, but failure is possible and, as you know, there's no Game Over (even in death) - the game continues with the consequences of the scene.

Then there are the slower QTE scenes where a range of on-screen gestures appear with no real time restriction, asking you to push the right analogue and move the Sixaxis controller in different ways that cleverly mimic the on-screen action, or press/hold buttons to help your character perform a given task. This can be anything from taking a shower to climbing over a wall or making a coffee.

But to call these slower scenes 'interactive' is debatable. For example, to end one scene you have to get into your car and drive away. There are separate gestures to complete for opening the door, putting on your seatbelt, starting the car, putting it into gear and applying the accelerator.

Yes, you're pushing the buttons to make all this happen but you don't have a choice. You HAVE to do it and there's no failure, no timing and no skill involved. It's just a cutscene that keeps pausing for you to hit another button. It's like having to keep pressing the play button on a faulty DVD movie. That's not interactive in our eyes. You find yourself asking why the game couldn't have just played out the 'getting into car and driving away' cutscene automatically.

Many of the free movement sections are like this too. In one scene you're told to retrieve a mobile phone from a drawer in the living room - the perfect opportunity for some videogame-style interactivity: the chance to search some drawers, check out some random stuff and maybe even stumble upon something of significance of your own accord. A chance to achieve something yourself.

But, disappointingly, you can only look in one drawer, which is clearly marked with a huge gesture icon to open it, taking away all sense of achievement. This is just another example of the game's minimal interaction.

Choice-based dialogue scenes can also have different outcomes, but as a gamer you rarely feel like you've achieved something at the end of them. It's not like Shenmue where you're given the freedom to conduct your own investigations by speaking to any number of people, the completion of such tasks being immensely gratifying. In Heavy Rain you're forced into a scene with one character to interact with and a couple of possible outcomes. That's it.

And thus the reason why Heavy Rain feels more like a film than a game. A film that lets you get involved, press a few buttons here and there and make a few choices on behalf of the characters, but not a videogame that, like almost every other, rewards skill or good judgement with gratifying accomplishment.

The concept of death being final and a plot that branches in different directions as you take action is what makes Heavy Rain special, although without having the time to play through the game multiple times we can't tell you exactly how branching the story actually is.

You have to appreciate Heavy Rain for what it is; a fantastic and absorbing narrative, and a bold new venture in interactive storytelling. Not Shenmue.

computerandvideogames.com
// Overview
Verdict
A brilliant absorbing story and a bold new step in interactive storytelling. Just not much in the way of actual gaming.
Uppers
  Fantastic story with plenty of twists
  Excellent character development
  Some truly gripping decisions
Downers
  Minimal player interaction
  Lacks freedom
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// Interactive
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Read all 27 commentsPost a Comment
Like a 'choose your own adventure book' without much of a choice then? Still, certainly worth a rent.
KryptonianMoon on 10 Feb '10
Err... it's Ryo from Shenmue. R-Y-O.

Glad that's sorted.

I'll be picking this up later on down the line me thinks. The demo was pretty good but I don't think I'll be paying £40-ish for what is essentially a film... A film with multiple endings.
MrPirtniw on 10 Feb '10
*ear to the ground*

What's that noise?

*thundering noise*

Oh sh!t!!!
BattleMoose87 on 10 Feb '10
Good review. I like the idea of a 'proper' murder/mystery game but this is not one for me personally, much like Farenheit which I though was overrated. I hope it's does well, though, clearly a lot of imagination and care has gone into the game.
svensk101 on 10 Feb '10
An interesting read and a fair score considering the thoughts of the reviewer.

I can't comment on the full game myself because I have only had the demo to make any judgments. However, I enjoyed the demo immensely and didn't mind some of the things that were seen as negatives in the review - such as opening car doors and other simple actions.

Still, at least the story, which was the most important aspect for me, sounds good.

And 8/10 is still a good score, regardless of what the impending flop-mysters may have us believe.. Laughing
Mark240473 on 10 Feb '10
Well Mike, this seems like a fair enough review IMHO. Again, maybe a tiny bit lower on the final review score than I would expect considering the decimal system CVG has in place, I'd say an 8.4 - but let's not quibble...

You make an interesting comparison versus Shenmue, but I don't think Shenmue or Shenmue II really deserve more than an 8.7 by the CVG scale either. Having completely played through both games and finding them engaging, they nevertheless had far too much running between distant points, which just added to the frustration of trying to figure out where to go and what to do next. Shenmue is not like GTA where you can simply steal a car to get around, nor go on a rampage killing spree or slot yourself into a short side mission for a quick game. Different styles of game clearly suit different mechanics.

I'm not of the opinion that Heavy Rain would have significantly benefited from enabling gamers to run around an open city trying to find out who the origami killer is. In fact it would have made the game longer for no particularly good reason. Point in case, I've never been back to play through Shenmue or Shenmue II again and can safely say I never will - even though they were both very good experiences.

The same could perhaps be said of Heavy Rain, but at least there are different endings to explore and on that point I can admit to having played through Blade Runner on PC a few times to discover the different endings.
LordVonPS3 on 10 Feb '10
Thanks CVG, a really good review. I loved Fahrenheit, but unfortunately this seems far too limited in its exploration for me to pick up at full price.
I'll check it out when it drops below the magic £20 mark I think. Confused
steve_2003 on 10 Feb '10
God I LOVED Shenmue. If I had a PS3 i'd definitely pick this up.
Rothepony on 10 Feb '10
Call me old fashioned but i like to play my games not watch them.
I erm "played" the demo and quite liked the story and character development. If this games ever gets cheaper than £30 i'll be buying it.
Until then stabbing campers in the bfbc2 demo seems like a much more productive task Very Happy
pmantis on 10 Feb '10
What I like about HR is that it sounds so different to the 'normal' games out there. What I'm not so sure about is if I'll feel 'connected' enough in terms of 'am I playing this as an essential character or 'merely' guiding it'. I'll buy it but will wait a bit. I'm wondering if Sony will want more of this style of game, because it seems a big risk to spend so much time and money developing such an experimental 'game'. Time will tell.
gideonseer on 10 Feb '10
i have 10 reviews of this up and i'm reading them all in sequence. i'm loving it. i am excited by hearing what the reviews are going on about. but even if it was slated, i'd still be counting down the days as after playing that demo, i am in love.
Sinthetic on 10 Feb '10
I've played the demo, I like it. Only thing that bothers me is replay value. Will probably get it though
AlphaX7 on 10 Feb '10
What I like about HR is that it sounds so different to the 'normal' games out there. What I'm not so sure about is if I'll feel 'connected' enough in terms of 'am I playing this as an essential character or 'merely' guiding it'. I'll buy it but will wait a bit. I'm wondering if Sony will want more of this style of game, because it seems a big risk to spend so much time and money developing such an experimental 'game'. Time will tell.


God bless Sony for that, I say. Microsoft would never do something similar...
sweatyBallacks? on 10 Feb '10
i think an 8 for a game like this is fine because while it may be good as he talk about player control gets taken away the more diverse story they put in
weker on 11 Feb '10
get your head out sonys bottom sweatyballlacks, microsoft are experimental, youre in the movies? viva pinita? milo and kate? bothe companies are brilliant at expermentation, now hopefully thats removed the brown taste from your mouth

on topic this game looks brilliant its a brave idea to see a new apporach of a crime game with the killing of children instead of adult it really portrays what a sick and twisted world we live in. i will pick this up one day Smile defo a contender for game of the year with mass effect 2, lets hope it sells well so there will be a sequel.
dorian2011 on 11 Feb '10
I lost my faith in reviews ever since MW2 got a 10... Will pick this up none the less its new and unique so totally worth it. My xbox died day before my ME2 arrived so wont be playing that any time soon but Dragon age Origins and MAG will keep me tied over for now.
gogo65uk on 11 Feb '10
8 is a Good score, and is in fact, the lowest score I've seen so far for this (in a proper review), which is yet another good sign.

All regions of IGN have posted reviews and they scored it as follows:
US - 9.0
UK - 9.0
AU - 8.8

Metacritic have it at an average at 90, with quite a few perfect 10s and then scores ranging down to a couple of 7s. But that range of results illustrates just how 'love it or hate it' this game is going to be. And im sure those of us who are looking forward to it are certain to fall in the 'love it' part of that.
Charlie Bell on 11 Feb '10
LOL Dorian, Viva Pinita was awful. Milo and Kate is only a tester at this point. None of these have compared to risks taken by Sony to produce Little Big Planet, Heavy Rain and even Last Guardian (given poor sales of ICO and SOTC on last gens best selling console).

Mass Effect 2 should be one of the strongest contenders for game of the year though (even ahead of Heavy Rain in my humble opinion), great start to the year and first blood to Xbox 360, come on PS3, balls in your court.
starsail on 11 Feb '10
ive been on the xbox bandwaggon since release but this game is really turning my head, it looks fabulous and im seriously considering buying a ps3 just for this
evileyecheese on 11 Feb '10
Day one purchase for me.

re 'Lacks freedom' as being a negative. It's not supposed to be GTA is it?!

@ BattleMoose
re '*ear to the ground*

What's that noise?

*thundering noise*

Oh sh!t!!!'

Why do people insist on typing that at any given opportunity? It's tiresome, boring, not funny, and just makes you look like a bit of a cretin. If you've got nothing interesting say (or simply have no opinion)...don't say anything at all. A rule to live by!
chubster2010 on 11 Feb '10
Pre-ordered.
Played the demo and was blown away.
I couldn't care less about this 'interactive movie' crap. I play games for the storylines, not to spend 10 hours shooting the same generic soldier or giggle at the complete and utter rubbish that is Dante's Inferno.
However it is good that the market place is evolving to suit everyones taste.
jazzy_p on 11 Feb '10
*ear to the ground*

What's that noise?

*thundering noise*

Oh sh!t!!!

fuck off...

even eurogamer gave it a 9 and they are usually stricter.

not my kind of game anyway. just surprised at this low score, has a metacritic of 93 or something.
svd_grasshopper on 11 Feb '10
get your head out sonys bottom sweatyballlacks, microsoft are experimental, youre in the movies? viva pinita? milo and kate? bothe companies are brilliant at expermentation, now hopefully thats removed the brown taste from your mouth

on topic this game looks brilliant its a brave idea to see a new apporach of a crime game with the killing of children instead of adult it really portrays what a sick and twisted world we live in. i will pick this up one day Smile defo a contender for game of the year with mass effect 2, lets hope it sells well so there will be a sequel.

I wouldn't call either Viva pinata or Milo and Kate experimental. Gardening sims have been around for years and both sega nad nintendo did the whole interactive tamagotchi type thing years ago with hey you pikachu and seaman.

MS aren't experimental but what they are good at is taking existing ideas and refining them.

If you want experimentation you have to go to Nintendo. Sony do put faith in a lot more niche and original titles though.
WHERESMYMONKEY on 11 Feb '10
It's the lack of freedom that really messes it up for me. The idea of being an interactive story is great (I got Fahrenheit ahead of this release) as long as they leave it mostly in your hands. It doesn't sound like it's evolved much from those days (graphics and extra characters is about it).

So it might end up being worth a rental but I can't see me going mad wanting to play it more than once.
Dajmin on 11 Feb '10
i wasnt trying to start an arguement and i did say sony were brilliant, oh and 1 vs 100 was very experimetal for a console and it free so ms make no money from it same with the upcoming joyride
dorian2011 on 11 Feb '10
*ear to the ground*

What's that noise?

*thundering noise*

Oh sh!t!!!

Sorry, i dont understand this quote...

Do we really need all this crap about who is more 'experimental'? Both have shedloads of generic games with generic concepts on the market, and who cares? I like them. I happily shot through endless badguys and did a bit of 'platforming' in Uncharted 2. There's nothing new there but it was still amazing.

As someone once said; No idea is original, there's nothing new under the sun. It's not what you do but how it's done.

And good on QD for trying something different. If you don't like it, then who cares? Don't play it. But there's quite clearly a fairly sized audience for it, and we've been singing its praises for some time now. Let us continue and enjoy our game.
Charlie Bell on 11 Feb '10
Reminds me of Dragons Lair. That was the first interactive film. Smile

I'll pick this up at some point, not full price though.

It would make an ideal £19.99 PSN store game, much like MAG would benefited from the 'Warhawk' treatment.

It's great to see new ideas and genres given a fresh lease of life. Well done QD and Sony.
Currychips on 12 Feb '10
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