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MAG: Massive Action Game

CVG grills dev Zipper on Sony's 256-player FPS
Sony's MAG is one of the most anticipated shooters of the year - not least for its promise to house 256 players online in a single map.

We caught up with Nate Klee, lead programmer from developer Zipper, to find out just how bulletproof that concept is...

How has the Beta influenced the development of the title?
We definitely did some weapon tuning and polish after the Beta came out, and also modified some of the maps to help with balance.

We've also made a lot of small changes on top of that; little things like making it so that you can sprint a bit longer. All of these alterations add up to make the game more polished and more balanced.


We've heard there were some slight issues with the early Beta. Have these been fixed?
There were some matchmaking issues that occurred. We've spent time fixing bugs that are related to that. It didn't have anything to do with the populations or load or the infrastructure per se, but we did have some bugs that we needed to fix and we believe that we've fixed them.

So when the game comes out everything will work much better...?
We hope. Until the game's actually launched and we see how things go we can't say for sure.

Forgive the simple question, but 256-player: Does it work?
It does work. We take into account where people playing are located and pick a server that's closer to the majority of the people, so during peak times when playing in Europe the majority of servers will be hosted in Europe for those players.

Does it use dedicated servers?
Yes it does.

Do you think that 256-player games on console will become an industry standard?
I really don't know. It depends on what people are expecting. I can't say for sure.

Do you think MAG or a game like it could be done on another console?
The SPUs on the PS3 allow us to animate and render and do the ray casts and physics processing and all the things that have to happen for all these different players so we definitely couldn't have done it without that. It was a big help.

So would it be possible on 360?
We couldn't take our code base and make it run on 360. There's no way that would work.

Motion control is the talk of the year. Have you guys looked into that and considered working with the new wands?
I don't know of any plans currently to include any motion control into MAG, but it's a possibility. I think there's definitely potential there.

How well do you think it would work?
If you look at the Wii console, for example, a lot of people are using motion control for games already in a similar way. The thing that the motion controller that's been presented by Sony adds is absolute position and different degrees of freedom that allows you to do an even better job and more precise.

MAG works with all those players on a single map. Why aren't MMOs bigger on consoles already?
I think part of it is an interface issue. MMOs use the whole keyboard along with the mouse. There have been some MMOs that they've put on consoles but it's been with a very different interface. So just porting that game over isn't necessarily going to work.

Will you be supporting stereoscopic 3D with MAG when the TVs are released later this year?
I don't know anything about the technology associated with it, so I could make an educated guess but I don't know.

Visit our special MAG game page here for news, screens and more.

computerandvideogames.com
// Interactive
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Read all 6 commentsPost a Comment
I have absolutely no interest in motion control until they release Porn Hero...

MAG on the other hand is getting me unduly hyped!
PS3_fannyboy on 27 Jan '10
I'm a bit concerned about there being so many early reviews. Game sites should really base their reviews on substantial play of the full retail code.

Saying that, MAG seems to be averaging 8/10 across the board, which isn't bad for an online only game.

I'm still going to give it a bash.

It would be nice to see a CVG review before purchase, but obvious reasons make that difficult.
Mark240473 on 27 Jan '10
Hey I like this guy he does'nt beat around the bush with his answers.
SICARIUS1 on 27 Jan '10
"MAG" copies were already in at least one games store where I live today. I don't know if they put them up on the shelves though, but a store clerk opened a box where there were reserved copies in front of me while looking for another game I was asking about. When does it launch in the UK? On the 29th along with "ME2" (which is also already selling here) I take it?
The_KFD_Case on 27 Jan '10
What are the max levels for players, weapons and the like. IGN is still reviewing this game, said it might be a while before they can say anything, but from what I heard it's plenty deeper than MW2 and others like it. Battlefield BC might be along the lines of this game. Will buy in a week or so just to get a different game aside from MW2 to play.
SavageEvil on 28 Jan '10
What are the max levels for players, weapons and the like. IGN is still reviewing this game, said it might be a while before they can say anything, but from what I heard it's plenty deeper than MW2 and others like it. Battlefield BC might be along the lines of this game. Will buy in a week or so just to get a different game aside from MW2 to play.

What do you mean by max levels? Maximum numbers of players? It depends on the type of game you select but it does include full 128 vs 128 player games, normally in domination mode though. The guns in the beta weren't that varied, ranging from a few assult rifles (with and without scopes) to heavy machine guns and but the final game does seem to have a good selection. Game play in the beta was a bit hit and miss ranging from dull to very intense, full scale battles. When MAG clicks it's awesome but there in is the problem. It wasn't clicking enough during the beta. Its been a lot, lot better recently and I'm still getting it. I'm normally a sucker for a FPS with helicopters and tanks. I've played BC 2 as well and enjoyed it to. It's less ambitious than MAG with only 11 vs 11 (in the beta anyway) and nothing like the weapons available in MW2. The beta map was well designed and the action was nearly always intense and fun. If you like BF1943 on PSN, you'll love BC2. The beta wasn't perfect either but it was a lot more forgiving than MAG at times. There's a BC2 demo coming soon, it'll be interesting to see if DICE took any notice of the issues raised during the beta.
voodoo341 on 28 Jan '10
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