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Original Zelda artwork unveiled
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suchthef00l
Kudos: 31




PostPosted: 27 Jan 10 4:15 pm Reply with quote

Great bit of gaming history, thanks CVG Smile

Isn't this sort of Article a lot better than just about anything that has ever begun with "Industry anaylsts predict..."?
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Mark240473
Kudos: 37




PostPosted: 27 Jan 10 4:31 pm Reply with quote

Those were the days, when all you needed was a bit of graph paper to create a classic franchise.
_________________
PSN ID: MarkyUK
360 ID: BobozeTheBear
Wii ID: Imagine a line of data from a 1980s commodore 64 magazine and you'd be close........
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Silentbob293
Kudos: 28




PostPosted: 27 Jan 10 5:28 pm Reply with quote

Im sure image 2 features an orange Nazi symbol
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theaface
Kudos: 2




PostPosted: 27 Jan 10 5:28 pm Reply with quote

Hmmm. Needs more waggle commands.
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edgeofblade
Kudos: 11




PostPosted: 27 Jan 10 10:58 pm Reply with quote

@SilentBob: Indeed. Level 3 was in the shape of a swastika. Of course, the symbol has gotten a bad rap, thanks to certain individuals, but previously, it was a very innocent image.

On the actual art, this isn't "art" as much as it is memory management planning. People theorized about why the dungeons "fit" together, but the real reason is to optimize the game and the available space. That's right. Many of the dungeons occupy the same data constructs.
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hello0123
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PostPosted: 28 Jan 10 1:10 am Reply with quote

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