Putting it frankly, Assassin's Creed II embarrasses the original. The long-awaited sequel to the flawed but brilliant 2007 Crusade makes such leaps in scope, presentation and yes - gameplay variety - that in comparison its predecessor is left looking... well, a bit simple.
Assassin's II kicks off exactly where it left you; locked in the evil Templar corporation, Abstergo staring at a group of glyphs so complex that only this feature could possibly crack them. Quickly you're thrust into a high speed pursuit through the sterile hallways of the sinister HQ, dodging security guards and madly hammering door panels like a scene out of the Matrix.
Assassin's Creed II
Gameplay footage
6:41Exclusive Santa Maria Del Fiore gameplay
Assassin's Creed II
Gameplay footage
6:41Exclusive Santa Maria Del Fiore gameplay
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What a contrast this action-packed opening is to the first Assassin's boring chatter fest, which invited you to have a jolly good time flicking through the camera angles while a flat-faced man talked about genos and DNA.
In fact, the full spectrum of Assassin's Creed II's makeup seems to have learned an Animus-worth of lessons from the original's shortcomings.
Roaming the Renaissance-era streets of Italy as newly discovered relative Ezio peels away layers of previously unseen depth; disappearing from enemy sight is now a literal, tangible process of hiding amongst the crowds of nobles and city riff-raff - not just holding the A button - and if you commit crimes such as theft or murder you'll soon find yourself appearing on wanted posters around the city.
Assassinating a guard can now be dealt with from above, from the water or even from the inside of a haystack. Fail to hide a corpse and you'll find yourself making a hasty escape from the guards, which themselves can be dealt with in a variety of inventive methods; by a swift toss of a smoke grenade, a hired prostitute distraction or a wall of swarming pedestrians attracted to the cash you've just lobbed on the floor.
Peeling further still, you'll then find yourself assassinating witnesses to lower your profile, purchasing new clothes and upgraded armour at the shops, racing a thief for fun and then perhaps visiting your gigantic, customisable villa, where you can partake in some RTS-style town management and put pretty paintings on the walls.
Basically, in both apatite and complexity, Assassin's Creed is to Assassin's Creed II as a piece of cheddar is to a meat feast pizza.
From its opening scene to its satisfying conclusion (yes, there actually is something you can class as an 'ending' this time) Ezio's tale and the story and characters he encounters demonstrate more imagination than Ubisoft Montreal's ever shown before.
The sequel's story has finally been treated to the Hollywood-calibre plot lines you always suspected were present in the first game, but were never properly presented.
Every character, landmark and assassination target in the game can be studied via the in-game encyclopaedia, and Ubisoft finally offers answers to the first game's massive mysteries including a more than generous amount of fan service paid to our old mate Altair.
Thankfully missions have been reshaped into expertly crafted, varied chunks of story, similar to the well-made scenarios found in GTA IV (though with less car driving and more action).
As a young man Ezio's forced to deliver retribution on his sister's cheating boyfriend in one mission, then as a young man he finds himself leading an army of mercenaries through a Templar-occupied town, or leading a horse carriage pursuit as Leonardo Da Vinci rides shotgun in the back - it's all miles away from the repetitive ear-dropping we're used to from the series.
Assassin's Creed II's core gameplay is exactly what was needed to revitalise the series; unique, narrative-driven and yes - hardly ever repetitive. Ezio can pick pockets in the streets of Florence or Venice, but you'll be pleased to hear almost the only time he'll be doing it is as a sandbox tool for earning a bit of cash.
Strings of missions again cumulate in familiar, dramatic assassination tasks on the game's key targets - each of which are brilliantly fleshed out - and once more Ubisoft Montreal has done a brilliant job of making these real high points of the game.
Ubi's cinematic set pieces include the usual sieges, chases and stealthy stalking, plus firm favourites such as Ezio's carnival killing, in which you're tasked with timing your hidden gun blast for the exact moment a firework explodes. Awesome.
Away from the key missions Assassin's gameplay systems have each seen welcome improvements. Sprinting from the guards in the streets is again made a thrilling endeavour by the brilliant, skate park-eque design of the four key cities, and interface is given a tasteful upgrade with fewer annoying alarms and more markers and chevrons to show you exactly where the danger - and safe points - lie.
Platforming is faster, fluid and more beautiful than before. Unlike the first game there's now some skill involved in parkour actives thanks to the welcome introduction of a 'grasp' ability to grab higher ledges - though we're baffled by the decision to have this share a button with the 'let go' function.
The six linear, Prince of Persia-style platorming side missions are excellent, the notoriety system adds genuine consequence to breaking the laws of the Creed and the staggering RTS-style villa gameplay is an impressive addition to the universe.
In fact it's difficult to name any area of Assassin's Creed II that isn't head and shoulders above its 2007 predecessor. You could argue that out-and-out sword combat falls short of the rock-paper-scissors bliss found in the excellent Batman: Arkham Asylum, or that the cut-scenes are still sprinkled by the odd wooden awkwardness. But the scope of Assassin's Creed II's great achievements - excellent stealth gameplay, varied and entertaining missions and a narrative-rich plot wrapped around well-designed, gorgeous environments - almost entirely overshadows these complaints.
Assassin's Creed II is one of the best sequels of the generation. There's enough quality content here to rival all the GTAs in the world, while the core storyline delivers a blockbuster experience that'll match any of this year's top linear action games.
If we were Assassin's Creed 1 right now, we'd be absolutely red with embarrassment.
Sounds excellent, this pleases me greatly as though it was flawed I loved the first and this one sounds like it's built and improved on it in every possible way.
Assassin's Creed 2 seems much better than the first, it's appears to be more varied whilst still giving you the option to explore of course. The enemies from what I've seen are somewhat harder to counter now that some have armour, unlike in the first Assassin's Creed where you could pretty much counter every move from a hundred guards and never actually initiate an attack of your own!
There's also (by the looks of things), plenty of customisations and hidden items for those that like to collect everything! However, my only complaint so far is that the camera angles (when you're in a confined area), still seem a bit of an annoyance... although, I'm hoping it's just not 'translating' (onto screen), so well; guess we'll see soon enough.
CVG, I have read on other lesser sites that the versions differ quite a bit in certain areas. I normally take this with a pinch of salt. However, being a multi-console owner I would appreciate it if you gave a simple explanation of any differences that you have seen, so that it can make my purchase a little easier. I would have purchased the PS3 version with the extra weapons, but if the 360 version is significantly better, I reckon that I could live without the extras.
For those interested, it seems that whilst the PS3 version has superior lighting, the 360 version has better textures and less screen tear.
It is a shame that there is no demo as I would like to try both for myself.
EDIT:
I've just read the Gamesradar review and there is a snippet of useful info on there:
"As is usual with multiplatform games these days, there really isn’t much of a cosmetic difference between the 360 and PS3 versions of the game; the 360 edition looks slightly sharper, while the PS3 is a little fuzzier and sports slightly warmer colors. You know how this goes. However, there is one other big difference between the two versions, and if you’re a PS3 owner, you come out ahead this time – provided, of course, you have a PSP and plan to pick up, play through and (ideally) finish Assassin’s Creed: Bloodlines."
Are Gamesradar from the US?
Anyway, I'll probably stick with the PS3 version as it doesn't sound too bad.
I hope its as good as they say I liked the first one even with its flaws. However didn't they also give CoD MW2 9.4 and that's pretty average, lets hope this score is based on the actual game and not just the hype/backhander from the publishers
The backlash for COD was always going to happen, it's a total retread of what surrounded Halo 3 a couple of years ago.
It's a shame, it's a good game. The single player is short and a bit too Michael Bay for it's own good but Spec Ops is really good and the multiplayer is as in depth as you could possibly want.
I lol'd at the downer point, eh this game just looks like more of the same to me, even if it is improved from the first its not going to be a day one purchase from me.
I've completed it and can confirm that it is indeed far better than the original. I had a few gripes though, mainly the tedious picture based mini games, the fact that this wasn't in the "downers" section makes me think CVG's review is based on 10 minutes of gameplay.
CVG reviews often sound a lot like "ZOMG I got and that means I get to play it before you, and its like the bestest game ever" They seem more interested in rubbing it in, than actually providing any sort of impartial view, this means any negative points are often glossed over.
Hey, I like cheddar! Depending on the variety, I might even choose it over a meat feast pizza. Still on the fence regarding the purchase of this game, though. Aion, Uncharted 2, and Dragon Age: Origins don't leave much time for anything else. And have to see what Avatar is going to look like. Darn few previews and that's always been a bad sign in my experience. Still I'm hopeful.
Not sure if I should bother with this. I'm trying to complete the first game at the moment but it's boring me to tears.
I know what you mean I played some of the game and got bored after failing the pick pocket bit having to hold down 4 buttons to do something so simple after failing 30 times I traded it in.
I can't be bothered to see if this games any good when the 1st one was so bad if they remake the 1st game and not make it so boring I might pick it up.
91 on Metacritics based on 33 reviews. Amazing. The First i put in this way: "You can do few things but the things that you can do is amazing". The 2nd entry is historycal and EPIC! Hey CandVG why 9.4?? Because the Batman combat is better?? Cmom!! Im Mateus Prado from Brazil. You can know more about my job on www.gamesreflexoes.blogspot.com
Sounds very promising indeed. "AC2" has been available in retail stores where I live since last week. Seeing as how I haven't gotten around to playing the first one yet I think I'll wait to buy this until I've completed the first; if there is this big a difference I suspect I would be put off by the first one almost immediately if I played "AC2" first.
My wife bought me this on Saturday (out of the blue, bless her!) and I have to say that it really is excellent.
The original game I traded in after about 3 assassinations as I fell into the "is this all there is to it?" camp (bonus was that I traded it for £3 more than I bought it for). The sequel is so much better in every way, and every time you think you have got to a point where there's nothing new to do but the same type of task, something new appears. The timings are perfect and the learning curve is perfectly pitched.
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