The studio behind Battlefield: Bad Company has admitted that it made it "too hard" to kill people in the game - and revealed that it has toned down the difficulty in the second installment.
The shooter was released by EA back in 2008 to a warm critical reception.
But developer DICE said this week that it didn't think the 'pacing' of the game was right.
Producer Gordon Van Dyke told PC Zone that the problem had been rectified for the second title in the series - due out on PC, Xbox 360 and PS3 in March.
"I think we made it too hard to kill people [in the first game]," he commented.
"In a shooter game people want to kill people. So we've upped damage and the pacing is a lot better, it's tuned more.
"I think Battlefield as a whole, we've been doing it so long we're like a chef who knows the exact amount of spice to put in if they want it a little bit spicier, or how to make it a little more savoury or a little more sweet."
god. they are dumbing it down to snare the COD crowd. fucking no! bad!!
the killcam inclusion is bad enough for retarded idiots flapping about. get those $ signs out your eyes and give as a decent game - the first BC was not too hard. nothing like it, even in a toughened difficulty.
The killcam is one of the worst design decisions in a game. Yes is might stop campers to a degree, but surely giving someone's position away instantly just takes the tactics away from it.
I much prefer the Halo way of doing things, you have a theatre to watch the whole match from any position from any player and see where you went wrong after the match has finished.
I don't think that's dumbing down unless you like the halo model where it takes almost a full mag to kill a single enemy for some reason. Targets should drop with a single shot but of course to make things gamey they rack up the amount of health enemies (and yourself) can take, but a full mag? Really? That's not hard but just annoying.
@Sleepaphobic I've got over 500 hours of Bad Company online, and the only time it takes me a full mag to kill somebody is when I'm feeling tired, my aim is off, and most of my rounds are actually missing my target. Try aiming for the head, you'll find in many cases that your target will drop quite quickly indeed.
i am an average player,and i thought BFBC was fine...i was however p**sed off last night when i played BF1943 and i shot a guy in the head twice and he didn't die
@Sleepaphobic I've got over 500 hours of Bad Company online, and the only time it takes me a full mag to kill somebody is when I'm feeling tired, my aim is off, and most of my rounds are actually missing my target. Try aiming for the head, you'll find in many cases that your target will drop quite quickly indeed.
no online was pretty sweet I was talking more abt the sp. It's cool if you take cover and but I was just running and gunning and had to pump guys with enough lead to kill elephants + the recoil and and barrel elevation was brutal. Sure there was no finesse in my tactics (if you can call it tht) but still it shouldnt take that many rounds to the body to drop an AI target.
Overall the game wasnt hard but I felt the pace was way off as you had to dedicate more time to a single target when I could have been on #2 or 3.
The killcam is one of the worst design decisions in a game. Yes is might stop campers to a degree, but surely giving someone's position away instantly just takes the tactics away from it.
I much prefer the Halo way of doing things, you have a theatre to watch the whole match from any position from any player and see where you went wrong after the match has finished.
I agree. I can kinda see the point to some extent in CoD, but in Battlefield sniping is a real skill, especially at a distance. To get one kill and then your location be given away is ridiculous.
I played CoD1 online for 2 years solid and the killcam doesn't spoil it imo. Most decent players won't camp in the same spot anyway and it can be fun seeing how you died.
However I'm not sure you need it in a BF game. Why? Because the objective of the game is quite different to CoD. In CoD the objective even in SD is to take out the other players. In Battlefield that is secondary, capturing flags and supporting your team mates is the primary goal, and if you keep dieing all the time it's because your spawning at the wrong flag.
Choosing your spawn point in BF is very important, and it's for this reason I don't think a killcam is needed. People I've spoken to hated being sniped and not knowing where there their killers were. Well sorry but sniping in BF is pretty hard, I've played over 100 hrs as a sniper on BF2, and you stand very little chance in the open against standard troops so of course you are going to try and hide! If you keep getting sniped then change your spawn point, or get a vehicle!
The only people who hate killcam are campers! The style of play in COD lends itself to the idea better than other games. I agree that in tactical games it wouldn't be good, but in free for all or team deathmatch on MW2 it's great to punish a static camper. Bunch of sissys!
I don't mind campers at all. Not everyone has the reflexes for twitch combat, and if someone is dumb enough to repeatedly be killed by a guy standing in the same spot for an entire round end..well...doh!
Rushing about madly isn't imo a clever way to play either.
I only had a loan of BFBC but I never thought it was that hard. I didn't spend that much time online and managed enough kills once I had learned the maps.
I liked that it wasn't a near-instant kill; it means you can hop in and out of cover and skirmishes last longer.
I for one absolutely hate the fact that they make these games so easy these days.
Making it easier just so people find it easier to kill with a joypad is just going to destroy the PC "skilled" FPS gaming community. As it is the community is on it's last legs, and stupid moves like this one just hammer another nail in the coffin.
If you have to do it for business reasons, at least give the server admins an option to change the amount of player health or weapon damage attributes.
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