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MS "no comment" on Natal downgrade

Internal Natal processor ditched to lower costs, says rumour
Microsoft has declined to comment on a rumour that Xbox motion cam, Natal has had one of its internal processor chips ditched in order to lower costs.

The chip, responsible for processing Natal's "bone system" is said to have been removed from the add-on in favour of a software solution. In other words, the Xbox 360 hardware will take on the work Natal would've otherwise managed itself.

According to our colleages at Tech Radar, Natal uses "between 10 to 15 percent" of the Xbox's computing power.

The rumour would support previous reports that Microsoft is aiming for a sub-£50 price point for the 360 add-on.

The processing shift from Natal hardware to Xbox 360 software would also make motion control patches for already-released Xbox 360 games very unlikely, as they'd require extra programming to take on the "bone system" work.

"Microsoft does not comment on rumour or speculation," a spokesperson told CVG.

Via Games Industry

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Read all 22 commentsPost a Comment
I like the possibility of a £50 Natal. I'm not bothered about existing titles being unable to use it, as I want some totally fresh games to go with it. Plus I guess it isn't in MS's interests for us to just buy Natal and not any new games...
Black Mantis on 7 Jan '10
This is how all the other motion control systems work so it shouldn't be a big deal. A lower price point will be nice too.
altitude2k on 7 Jan '10
I like the possibility of a £50 Natal. I'm not bothered about existing titles being unable to use it, as I want some totally fresh games to go with it. Plus I guess it isn't in MS's interests for us to just buy Natal and not any new games...

Hopefully it doesn't result in the rerelease of older games that have been reworked for Natal, since patching is unlikely.
altitude2k on 7 Jan '10
Can anyone remember what happened last time MS opted for cheaper parts to save money......
DAEDALUS79 on 7 Jan '10
If true it's not the end of the world. If it can still do what they want it to do and push the price of Natal lower I see that as a good thing.
kimoak on 7 Jan '10
I'm not a big fan of this whole "natal" thing but if i was, i'd prefer it to be cheaper, and for games to be designed around the natal, not the otherway around.
feedel on 7 Jan '10
So it isn't a sony eye toy with extra's anymore? its just an MS eye toy? Wink
gogo65uk on 7 Jan '10
I admit that this "upgradeable" argument is a bit thin. Surely you can update some firmware if they did make it on a chip.
altitude2k on 7 Jan '10
This Natal is going to be an absolute failure.

And to add balance, so will the Sony 'Wand'.

But then again, MS is staking more on this gimmick it seems
sweatyBallacks? on 7 Jan '10
Maybe this is why its taking so long to see some software, MS keep changing the spec's so program code is being re-written.
only_777 on 7 Jan '10
SONY EYE TOY....

id like to point out that sony new ps3 eye, has a microphone so good, it can hear where you are in the room, and then center your voice, or vice versa.....headset who....
purple101 on 7 Jan '10
the so called future of gaming.

minus 15% available computing power right off the bat, its clear that it wont be high end games using this motion tech. since they already push the limits of ps3/360.

as with the eye toy, it will be gimmicks and 'fun' mini games.
svd_grasshopper on 7 Jan '10
The more I hear, the more skeptical I get. And I was pretty skeptical to start with. And last time someone opted for a software solution rather than hardware (cough *Sony* cough), it didn't go massively well. Come to think of it, neither did MS' last attempt. Now backwards compatibility is in the s**t (the EU PS3's is fair, but far from perfect), hardware will always perform better than software.

And I agree with SVD. The Wii has proved his point even further.
lordirongut on 7 Jan '10
Maybe this is why its taking so long to see some software, MS keep changing the spec's so program code is being re-written.

Actually it doesn't impact that side of things at all.
Black Mantis on 7 Jan '10
SONY EYE TOY....

id like to point out that sony new ps3 eye, has a microphone so good, it can hear where you are in the room, and then center your voice, or vice versa.....headset who....
The eyetoy is SOOO good that theres not one decent game/software title for it yet Rolling Eyes . What happened to the tech demos we saw a few years back like the one when he uses 2 plastic cups to demonstrate what it could do! I tell u what happened bugger all cause it was all just for show. Don't get me wrong i doubt very much if project Natal will live up to its own hype i just think your bigging up what has so far been another useless piece of plastic that gathers dust Exclamation
dangermou5e on 7 Jan '10
the so called future of gaming.

minus 15% available computing power right off the bat, its clear that it wont be high end games using this motion tech. since they already push the limits of ps3/360.

as with the eye toy, it will be gimmicks and 'fun' mini games.
For once svd i actually agree with you completely Smile
dangermou5e on 7 Jan '10
This news about Natal is horrible. I expect the news at E3 about the XBox 3 to be much better. Smile
LordVonPS3 on 7 Jan '10
Tracks movement at 30 fps, HA HA Pseye does 60 fps, wtf are micro$oft playing at ?
waltyftm on 7 Jan '10
Maybe this is why its taking so long to see some software, MS keep changing the spec's so program code is being re-written.

Actually it doesn't impact that side of things at all.

I don't agree with that. First of all, using the 360's own processor they are taking 10 - 15% of its processing power away.
If I had just been using a natal SDK and the libarys developed used an extra processor, I would be using that processor. Thats gone now I have to put the stress of the code towards a processor that was already doing something elce.

First thing I would need to do is re-optimise the code again so the 360 processor can handle all the code thrown at it, and also now I would have to re-write any libary headers I had written that spread jobs over both processors.


Thats my view anyway, why do you belive that it doesn't affect it?
only_777 on 7 Jan '10
Maybe this is why its taking so long to see some software, MS keep changing the spec's so program code is being re-written.

Actually it doesn't impact that side of things at all.

I don't agree with that. First of all, using the 360's own processor they are taking 10 - 15% of its processing power away.
If I had just been using a natal SDK and the libarys developed used an extra processor, I would be using that processor. Thats gone now I have to put the stress of the code towards a processor that was already doing something elce.

First thing I would need to do is re-optimise the code again so the 360 processor can handle all the code thrown at it, and also now I would have to re-write any libary headers I had written that spread jobs over both processors.


Thats my view anyway, why do you belive that it doesn't affect it?

You're basing your assumptions on these titles using 100% of the 360's CPU and cores for starters.
Black Mantis on 7 Jan '10
Maybe this is why its taking so long to see some software, MS keep changing the spec's so program code is being re-written.

Actually it doesn't impact that side of things at all.

I don't agree with that. First of all, using the 360's own processor they are taking 10 - 15% of its processing power away.
If I had just been using a natal SDK and the libarys developed used an extra processor, I would be using that processor. Thats gone now I have to put the stress of the code towards a processor that was already doing something elce.

First thing I would need to do is re-optimise the code again so the 360 processor can handle all the code thrown at it, and also now I would have to re-write any libary headers I had written that spread jobs over both processors.


Thats my view anyway, why do you belive that it doesn't affect it?

You're basing your assumptions on these titles using 100% of the 360's CPU and cores for starters.

But your basing your argument on the assumptions that they are not using 100%. But if they are then my argument stands true. New tech always requires more processing power to work until dev's get used to the hardware and code can be optimised better.
only_777 on 7 Jan '10
minus 15% available computing power right off the bat, its clear that it wont be high end games using this motion tech. since they already push the limits of ps3/360.

Yeah well MS has made it pretty clear Natal is meant for the Wii market. Casual gamers who play easy, light, casual games. Like throwing paint or skiing.
What they said was it's geared towards the households with no consoles whatsoever, for "people who are afraid of the control pad", or somesuch.

So it's 100% clear you aren't going to see Fallout 3 or Halo with pure Natal controls. At best it could be used as some arm gestures gimmick, like throwing a grenade by arching your hand.
How boring is that!

Epic fail.
But so is the PS3 Harry Potter wand, too. You have to hold the wand in one hand and the crappy PS3 controller in another?! Stupidest idea I've ever heard, even more moronic than Natal.
jukkiz on 8 Jan '10
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