Bohemia Interactive have released some screens for Carrier Command: Gaea Mission, which based on the original Carrier Command game released in 1988.
The remake is fully licensed and endorsed by its creators, says original Flashpoint dev Bohemia.
Here's the word:
Bohemia Interactive Studio and Black Element Software announce a new multi-platform title, Carrier Command: Gaea Mission. Based on the original Carrier Command released in 1988, and fully licensed and endorsed by its creators, the new game strives to deliver innovative and intense gameplay in a truly next-gen rendition. Carrier Command: Gaea Mission is currently scheduled to be released in Spring 2010 on PC and other popular platforms.
Bohemia Interactives CEO, Marek Spanel, explains why the company chose this natural evolution from their current line-up of realistic military shooters, including titles such as Operation Flashpoint: Cold War Crisis and ArmA: Armed Assault:
"When we first heard about the opportunity to develop a game based on the original Carrier Command, we were instantly hooked," says Spanel. "For us, Carrier Command was not only one of the most innovative games we had ever played but it is also one of the very few games that truly influenced our gaming tastes and motivated us in our own home grown game development, which later materialized in the form of Operation Flashpoint, with similar open ended gameplay and emphasis on a deeply simulated game world."
"Having the opportunity to create an actual Carrier Command game is not only a great honor for us, but it also allows us to take the legendary title we all love and do it justice with a truly next-gen rendition," comments Otakar Nieder, the game's project leader at Black Element Software.
Carrier Command: Gaea Mission is set in the Gaea Universe, with the story adapted from the science fiction trilogy's second novel, due for publication in 2009. The first volume, Gaea: Beyond the Son, is currently available in hardcover from Helios Publishing.
The game's story centers on a crew waking from their thirty-year hibernation in the middle of a war that has raged from Earth to humanity's first colony in another solar system.
"The Gaea Universe offers a realism and depth beyond the usual gaming conventions," explains David Lagettie, Gaea Executive Producer. Writer Didi Gilson (co-author with partner Phil under the pen name P.D. Gilson) elaborates, "Gaea explores harsh consequences in our future, from dwindling natural resources to the all-too-human talent for war, and how those aggressive instincts can impact our first forays in space colonization."
"The vivid writing and compelling characters help us set this game in a believable universe and provides a strong Sci-Fi plot for the player's immersion," says CEO Spanel.
I must've tried to complete the original dozens and dozens of times but never could, the enemy carrier always got the better of me. I was a spotty teenager still at school at the time though and there was a lot about it didn't understand. Still enjoyed the premise of the game mind you, taking over the early islands with the Mantas and Walrus'. Wow I still remember what they were called
I hope they pull this off and do the original justice, the screens look good anyway. Fingers crossed, and keeping a close eye on this.
I was just talking to a workmate the other day about games that should be remade and I said Carrier Command was top of my list. This is great news, can't wait to see what they do with it. I had the original on the PC and loved it, if they can maintain the sense of freedom and power the original gave you they'll be onto a winner.
This would b totally wicked. I to played this and spent most of my summer with my mate plating this. Completed it yes . But of a bummer half way through, we neArly ran out of full, we would of had to start again! Oh fond memories,the mantas, walrus's, the extra fast enemy carrier that u could never catch up with lol. Will this b on console do u think? Here's hoping
Carrier command on the Atari ST was an awesome game back in the day! I spent most of my ST time playing that and Hunter and looking back both of these games were years ahead of their time.
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