Login to access exclusive gaming content, win competition prizes
and post on our forums. Don't have an account? Create one now!
Why should you join?
Click here for full benefits!
GamesForumsCheatsStore
Battlefield 1943 only 600 MS Points! (NYE) | Amazon's 2009 bestsellers almost all Wii | Two Worlds II gets MoveShots(TM) | Rock Band bags McCartney, Blink-182 | Lost Planet 2 screens | China blames online games for drugs, murder and teen pregnancy | Gears of War added to Games On Demand | Borderlands Mad Moxxi's Underdome Riot out now | Dragon Age DLC coming Jan 5 | UK: Games outsell movies | C&C; eyes "new medium" | Mass Effect 2 save game details | EA targets male fitness on Wii | Sony goes multi-core for PS4? | Star Wars: The Old Republic video | Here's a new Xbox 360 kid | ModNation Racers update | 25% off Telltale games | FIFA 10 World Cup due April? | GTA 5 info at E3? | Reggie: It'll be tough to hit last year's figures | Ocarina of Time Reorchestrated released (free) | 3D Realms: Strong resurgence coming for Duke | Merry Christmas and Happy New Year | PSN gets first premium avatars
All|PC|PlayStation|Xbox|Nintendo|Download PC Games
Search CVG
Computer And Video Games - The latest gaming news, reviews, previews & movies
CVG Home » Interviews
PreviousArmy of Two: The 40th Day Dead Space 2 Interview  Next

Mass Effect 2 Interview

Producer on PS3, reviews and not maxing out 360
When it releases next month, Mass Effect 2 will be the first major blockbuster of 2010 - and in its own words, BioWare's best game ever. We're excited - and so is producer Adrien Cho, who recently sat down with us for a chat. Here's what he had to say...

How complete is Mass Effect 2 now? You must be pretty close...

Cho:
Pretty close. What you're playing today is a few weeks old. We probably have a few weeks of development left. The team is putting the final polish on the game.

This interview is being published on December 17. Will you be complete by then?

Cho:
I hope so. I want to send everyone home for Christmas! We would've hopefully started the manufacturing process by then.

Q1 2010 is pretty packed with releases now...

Cho:
It's actually still Q4 for EA. There's a whole bunch of titles but I'm not worried about it because it's a great game. It didn't really matter when we were going to put it out, I think it's going to blow people out of the water. You've seen the beginning - it doesn't actually let go once you start, it hits the ground running.

We're so proud of the game that I'm not worried at all. I feel like this is actually the best game that has come out of our studio in the history of BioWare. Ray was talking to me about this; of all the games we've made so far this was able to encapsulate everything we've been trying to do in games and present it in such a digestible form.

Each game we've put out has been great, each game has flaws, where as this one represents the pinnacle BioWare experience. If you're going to play one BioWare game ever in your life, this is the one to try.

What would you say other BioWare series can learn from Mass Effect 2?

Cho:
The joy of doing a sequel is improving upon the things you set forth, keeping all of the important elements there but refining the areas where it could be stronger.

All BioWare games focus on good storytelling, that goes without saying. Mass Effect the series leans more towards combat. In the first one we delivered something and we really felt we could improve the combat with the experience in this one, without removing any of the elements that made the first one great.

We knew we had a limited amount of resources, a set time limit and we wanted to hit all the areas that we had criticisms for and make sure that we answered them. People said, 'Mass Effect is a great game but it had long load elevators'. We wanted to address every single thing so... I'm not going to say shut up our critics, but it'd leave no room to deny that this is an amazing game.

What would you say was the most successful element of the first game; the combat, or the role-playing elements?

Cho:
I think the story, the setting, the universe to explore... that was the big challenge; setting up this new IP and getting people really interested in it. The second one really just continues that and of course we can make focused improvements on combat and inventory. All those small changes add up to hopefully one of the best BioWare games ever.

What's the biggest difference between the first and second game that means the sequel has to ship on two discs?

Cho:
Everything is... better (laughs). Therefore we actually squeezed a lot of content in. The first game was actually huge and I was surprised we managed to fit it on one disc. This time everything's bigger, better, more detailed, the worlds are more expansive, the story's richer, the fidelity... everything takes up more space.

We made an early decision to put it on two discs. It's a small inconvenience to disc swap but the value you get from it... man, if you loved Mass Effect on one disc just think about the experience you can get on two discs!

You're in a similar situation to Splinter Cell: Conviction in the respect that you're on Xbox 360 and you're on PC. Ubisoft has said that being able to focus on just the one console has allowed it to squeeze every bit of power from the Xbox 360... would you agree?

Cho:
Yes and no, that's a tricky question. Yes for this game, we've squeezed even more out of the Xbox 360. Mass Effect 1 when it came out I think represented this watershed moment; it was a benchmark, it was really innovative in many ways. But we knew at that time there were many ways in which we could improve, it's just time limitations. So given two more years of development our artists, engineers and programmers have learnt how to extract more out of the engine.

Have we actually peaked? No. I was the technical artist on the first game and what we do is build things a lot smarter to avoid some of those issues like texture pop-in in the sequel. But I don't think we've reached that ceiling yet; there's actually a lot more power that we can get out of the 360.

So in that the lifespan of the 360 is at least a few more years and this game will represent I think hopefully one of the first games of the second generation; the second coming of developers who are now even more familiar with this technology and I'm really looking forward to seeing some incredible games coming out in the next few years.

Mass Effect 2 isn't coming out on PlayStation 3. Is that a marketing decision, or a technical ability decision?

Cho:
Neither. We started Mass Effect on Xbox 360 - it was our lead development platform. It made sense for us, we built all of our tools around that and again we're leveraging all of that experience working with the 360 and Unreal technology... it just made sense to continue working on that for the sequel.

Does the fact that the original never came out on PS3 make it more difficult to bring the series to Sony's platform?

Cho:
I don't think so. Obviously Unreal technology is cross-platform so it opens up that possibility but at the same time - and not in a negative way - we're looking for the path of least resistance. Mass Effect 1 was a huge investment of time, effort and money on developing this brand new IP and making a sequel is all about hopefully learning from all of your mistakes and leveraging that. What we can do is take all of our time hopefully improving the quality of the title.

If we had a few more years then yeah, maybe we'd move to different technologies to make the second one but it just seemed to make sense. We'd just got used to UE3 and we've modified the engine so much...

So working on just Xbox 360 left you free to focus on design?

Cho:
Yeah and making a better game. I don't think anyone can really fault us for that because we are our own harshest critics and we wanted to improve upon all of the things we thought we could do better. Then if you bring in technology at that point you run the risk of reinventing the wheel.

As a bonus have you had any benefits from Microsoft in being platform exclusive?

Cho:
Yeah, even though our publisher is EA, Microsoft's always been a very supportive partner. We've had a really good working relationship with Microsoft since the Knights of the Old Republic days. It hasn't really changed too much but working with EA has been fantastic as well, they've opened up more markets to us. Maybe that's the one big difference I've noticed this time around; the teams of people worldwide helping us launch simultaneously is unprecedented.

As I'm going through the UK doing press events I'm actually seeing all the operations and on a development side, it's really encouraging to know there are people I've never met before and I finally get to say thank you. Meeting people who are working so hard to get it out in all these different regions just blows my mind.

How essential are the DLC packs going to be to the Mass Effect 2 experience?

Cho:
Very. I can't talk about our detailed plans because for whatever reason we haven't lifted the embargo yet. This goes back to the whole sequel part: during development process of the first game we had so many things to worry about, but for Mass Effect 2 we'd gone through that before and we were like, 'we could've done that better'.

Downloadable content was always on our radar from day one. The team's actually been transitioning some members into creating DLC content already. What I can say is that we're going to be offering a lot more range of content from maybe a weapon, a new gun to new armours, new helmets, side quests up to full expansion packs. So a lot more variety to keep players engaged. For someone who wants a new weapon, they can have one, but I'd want more hours for the Mass Effect universe and those are going to be in the pack.

Is the GTA IV, full expansion pack approach something you'd consider?

Cho:
I think so. It depends on the scale. The price range I think is really important so that we can give players good value for their money, I think that's really important. I think we see publishers and developers on one side unfairly price things.

It's about keeping players engaged in that world and not necessarily to always make a good profit. You've got to make some profit off that, but you don't have to do it off the backs of the consumers because I think gamers are not dumb and they'll support us with their wallets or not.

The readers on our forum keep asking if you're launching on Steam?

Cho:
We do have plans for digital distribution but I'm not the one that says which service. There will definitely be a download service for Mass Effect 2.

Are you optimistic about review scores?

Cho: Yeah. Not in an egotistical way but from the sheer joy of craftsman knowing that the hard work that we put into it really shows through. We're just so sure that we've made a solid, good product...

So it goes without saying you think you'll do better than the first game?

Cho:
Yeah.

computerandvideogames.com
// Interactive
Share this article:  
Digg.comFacebookGoogle BookmarksN4GGamerblips
del.icio.usRedditSlashdot.orgStumbleUpon
 
Read all 17 commentsPost a Comment
Bioware's best ever Game?

If this turns out to be true (which I think it will) this should be one of the best Gaming experiences to be had in 2010 or any other year!

Very, very hyped Very Happy !
StonecoldMC on 17 Dec '09
It'll be a fantastic game - and I'm not even a fan. I just know that Bioware never disappoint their fans.

I'm pretty gutted that I never got into Mass Effect, but at the same time glad that the fans get a sequel that they deserve.

It really does look awesome.
Mark240473 on 17 Dec '09
Seriously, this game can't come quickly enough. Definitely my most anticipated game of 2010. Two discs of awesomeness! Very Happy
Black Mantis on 17 Dec '09
I really can't wait for this as i think it'll get mammoth scores.

I loved the original, completed it on 360 and pc.
If the new one retains a similar quality story and soundtrack of the first game but irons out the 360's technical issues the first one suffered with, this will be contender for game of the year.
blagger on 17 Dec '09
Course it's going to get massive scores, it's a Bioware game Rolling Eyes

Mass Effect 1 was one of my biggest disappointments gaming wise.
Completely 1 dimensional characters, a contrived and predicatable plot line, terrible dialogue, level designs that repeat themselves over and over again, no imagination in quest design and a poor inventory system.

Add to that now that they once again intend to milk the cow with "weapon DLC" and you'll forgive my skceptism at the unadulting praise every Bioware game gets without question.
Chimpster on 17 Dec '09
I really can't wait for this as i think it'll get mammoth scores.

I loved the original, completed it on 360 and pc.
If the new one retains a similar quality story and soundtrack of the first game but irons out the 360's technical issues the first one suffered with, this will be contender for game of the year.

How did the 2 versions of Mass Effect compare based on controls?

I have the 360 version along with my character data still, but I want to get the game on PC. However the controls are most important for me. I'm not too fussed about transferring my character over on 360 as I ended up hating him due to the bio powers being unsatisfying to use.

So which version and why? Any other notable differences?
BattleMoose87 on 17 Dec '09
Chimpster, i think you'll find you're in the minority there as most people loved it.
But each to their own, we don't all like the same games.

Battlemoose87, they streamlined some of the menu's on the pc version making it easier to navigate around them. The mouse/keyboard combo works better for that kind of game as well.
The pc version also didn't suffer from the technical issues that dogged the 360 version.
It's definitely the best version of the game(assuming you have a decent enough pc).
It's only £8.99 on shopto.net as well(or was when i last looked a few days ago).
blagger on 18 Dec '09
Basically, MS give Bioware money to keep the game on PC/360.

That's all the guy should've said...
Zero_Cool on 18 Dec '09

It's definitely the best version of the game(assuming you have a decent enough pc).

I agree, this was always a PC game, just like Dragon Age. ME on the 360 is a mess due to it's interface. It's a nightmare.
Zero_Cool on 18 Dec '09
Chimpster, you hit the nail on the head there, i totally agree with you!

ME1 (Along with Far Cry 2 but thats another story) have been the biggest let downs for me and i have been a PC gamer since the early 90's.

ME1 Pros:

- Great graphics
- Good dialogue mechanics
- Good mix of characters (except the annoying pilot)

Cons:

- Tedious, Predictable story
- Boring missions
- rubbish characters
- Didnt allow me to shag the blue girl
- Poor Combat
- Biotics are USELESS and uninteresting
- Poor weapons and upgrades (all look the same!)
- Only A handful of armour models
- Mako handles worse than GTA
- BORING, REPETETIVE planets to visit most of them have NOTHING of interest on them.

Everyone keeps harping on about the elevators, while that was annoying its nothing compared to the other numerous problems with this game.

I cannot fathom why people liked it so much. doesnt come close to KOTOR or Fallout 3. two of the best RPG's i have played.

I think bioware have reached the point where they have no more new ideas. i even found dragon age boring. its nothing compared to Morrowind or Oblivion....

As you may have guessed i wont be purchasing this...
Metatasian on 18 Dec '09
My word, I'm not alone! Shocked

I'll admit that I haven't played Dragon Age yet (mainly due to my increasing levels of apathy around Bioware "special additions," DRM and declining gameplay complexities) but Mass Effect was a weak game, certainly in comparison with their previous magnus opus like BG2 and Planescape Torment.

Though thematically different, plot, characters and gameplay were fleshed out at least 10 times more than in ME.
The whole "ancient evil stirring in the land" is getting oh so very old no matter what setting it is (whereas in BG2, you were the ancient evil stirring in the land Wink).

I've been replaying Baldurs Gate 2 recently and you're quite right in what you say about combat and biotics being uninteresting. The sheer mind boggling amount of spells you get in BG2 (all of which have important uses) is incredible and when compared to ME's 8 or so boring and pointless spells, you can't help but see the decline in gaming quality.

For me, the game was summed up when I was asked to sacrifice one of my "boring, grizzled marine stereotypes" and I just flipped a coin to decide, I cared that much Razz If I could have sacrificed them both, I would have Wink On the other hand, if you were to ask me which character in Planescape I wanted to sacrifice, I'd refuse because I wouldn't be able to do it Wink

I'm just cynical in my old age I'm afraid and despite the PR claim, I'll stake my left testicle on the fact that ME2 will NOT be the best thing to have come from Bioware, despite reviews saying otherwise (most of whom probably haven't even played Planescape).

I think all in all, the game was like a Cadbury Creme Egg without the gunk in the middle.
It was painfully hollow and without any real content.
Equally. it would be delicious if you've never had a creme egg before, but if you have, you'd take it back and ask for something else instead in disgust Wink
Chimpster on 18 Dec '09
I hated KOTOR Metatasian Wink

That's what makes us all individuals, we don't like the same things.

I loved fallout3 though.

They'll be plenty of people waiting to tell you what an overated game fallout 3 was(usually ps3 owners), something i totaly disagree with.
I've only played it on pc though, so i can't comment about the console versions.
blagger on 18 Dec '09
Of course most planets will have nothing on them... why would they? Not every planet has to be inhabited or full of interesting shiny things.

Wink
MPH on 18 Dec '09
My word, I'm not alone! Shocked

I'll admit that I haven't played Dragon Age yet (mainly due to my increasing levels of apathy around Bioware "special additions," DRM and declining gameplay complexities) but Mass Effect was a weak game, certainly in comparison with their previous magnus opus like BG2 and Planescape Torment.

Though thematically different, plot, characters and gameplay were fleshed out at least 10 times more than in ME.
The whole "ancient evil stirring in the land" is getting oh so very old no matter what setting it is (whereas in BG2, you were the ancient evil stirring in the land Wink).

I've been replaying Baldurs Gate 2 recently and you're quite right in what you say about combat and biotics being uninteresting. The sheer mind boggling amount of spells you get in BG2 (all of which have important uses) is incredible and when compared to ME's 8 or so boring and pointless spells, you can't help but see the decline in gaming quality.

For me, the game was summed up when I was asked to sacrifice one of my "boring, grizzled marine stereotypes" and I just flipped a coin to decide, I cared that much Razz If I could have sacrificed them both, I would have Wink On the other hand, if you were to ask me which character in Planescape I wanted to sacrifice, I'd refuse because I wouldn't be able to do it Wink

I'm just cynical in my old age I'm afraid and despite the PR claim, I'll stake my left testicle on the fact that ME2 will NOT be the best thing to have come from Bioware, despite reviews saying otherwise (most of whom probably haven't even played Planescape).

I think all in all, the game was like a Cadbury Creme Egg without the gunk in the middle.
It was painfully hollow and without any real content.
Equally. it would be delicious if you've never had a creme egg before, but if you have, you'd take it back and ask for something else instead in disgust Wink
Just wanted to correct one of your points.

Black Isle developed Planescape Torment, not Bioware;
(...Black Isle are the geezers who went on to form Obsidian Entertainment, when Interplay went bust.)
Tricky_Rich on 18 Dec '09
Of course most planets will have nothing on them... why would they? Not every planet has to be inhabited or full of interesting shiny things.

Wink

Let's not try and pin design laziness on sci fi realism eh Wink

I'd quite like there to be interesting shiny things on EVERY planet. If I wanted realism, I'd take up astronomy!

And yes my mistake Tricky Rich, I tend to lump all the infinity engine games together (incorrectly Wink).
Chimpster on 18 Dec '09
There ain't no DRM in Dragon Age. Just a good old-fashioned CD Key. And it's definitely GOTY for me. I loved Mass Effect, despite its flaws. Most of them were small gripes though really, and I think BioWare will have ironed it all out for the sequel. Should be next year's definitive RPG.
darry on 18 Dec '09
If you got time check out my gaming blog http://www.rexlugerblog.info
thanks
RexLuger on 19 Dec '09
Read all 17 commentsPost a Comment
// Screenshots
PreviousNext5 / 5 Screenshots
// Related Content
Previews:
Interviews:
News:
More Related
Mass Effect 2from £9.99
Amazon.co.ukIn Stock£9.99
sendit.comNo Information£37.89
AsdaNo Information£37.91
Mass Effectfrom £9.99
Play.comIn Stock£9.99
GamePlayOut of Stock£12.99
AsdaNo Information£13.19
Mass Effect Limited Editionfrom £24.99
GamePlayOut of Stock£24.99
// The Best ofCVG
Get FREE games at FileRadar.
News | Reviews | Previews | Features | Interviews | Cheats | Hardware | Forums | Competitions | Blogs
Top Games: Pro Evolution Soccer | Pro Evolution Soccer 6 | Tomb Raider: Underworld | Metal Gear Solid 4 | Grand Theft Auto IV | Grand Theft Auto IV
Call of Duty 4: Modern Warfare | LittleBigPlanet | Burnout Paradise | Unreal Tournament III | Halo 3
Top Reviews: Bayonetta Review | James Cameron's Avatar: The Game | The Saboteur | Legend of Zelda: Spirit Tracks | Demon's Souls | Resident Evil: The Darkside Chronicles
Lego Indiana Jones 2 | Nintendo DSi XL | SAW | PES 2010 | Assassins Creed 2
Copyright 2006 - 2009 Future Publishing Limited,
Beauford Court, 30 Monmouth Street, Bath, UK BA1 2BW
England and Wales company registration number 2008885