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Spyborgs Review

Resistance is futile. Button-mashing isn't...
Forget Björn, Luxem and The - the only borg we're interested in is of the spy variety. What versatility! Should a Spyborg1 fail to deliver on cloak-and-dagger action, it's still a cyborg. Should it fail to deliver on robo-man action, it's still a spy. Only a fool could mess it up! *Comedy trombone plays as Bionic Games walk into room.*

Spyborgs is about thumping things in the face. You thump hard. You thump soft. Or you play your cards close to your chest by thumping hard, then soft. Technically, only robo-bruiser Bouncer does any thumping, but Clandestine's swordings and Stinger's gun arm follow the same combo patterns, and Stinger is so ineffectual at range that you might as well treat his projectiles like close-quarter lead thumps for all they do.

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There's nothing wrong with building a game around thumping things in the face as long as the thump feels good and the face looks hurt. Streets Of Rage, Final Fight, TMNT - scrolling thumpers are an ancient art form. Alas, these Spyborgs ain't spryborgs; there's too much wind-up and not enough payoff. You get an awkward sensation of being trapped in attack animations - flashy routines played to an audience of enemies casually stabbing you in the kidneys.

Why have an upgrade system telling us we're faster, stronger, better if there's no visual proof? Bad guy one to one hundred: we sluggishly swung for them all. A shame, as Spyborgs is otherwise high-grade stuff: particle effects, King Kong-sized bosses and really smoky, er, smoke. Even crate-smashing is a bit different: you have to de-cloak them first with the remote pointer.

We like the team attacks, too - quick-time event takedowns specific to which character you use on which enemy. Each team-attacked enemy spills different goodies, so there's a hint of strategy in who you use these attacks against. They work particularly well in co-op, where each player has to do their half of the remote-wobbling for success (waggling is used judiciously throughout and can be turned off completely).

Dragon Blade, The Simpsons, Rygar, Ben 10, TMNT, Pirates Of The Caribbean: we can't move on Wii for lousy brawlers. What is it about the 3D goon that makes it so less satisfying to punch than a 2D sprite? Until devs can answer this question, it'll take more than invisible crates to win us over.

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NGamer Magazine
// Overview
Verdict
Really want to hit something? Buy £40 of Wii points and download Streets Of Rage II, Street Gangs, Comix Zone and Vigilante and Mystical Ninja.
// Interactive
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Read all 2 commentsPost a Comment
That reviews a bit harsh, for the littleof it i played over the weekend it was quite fun and button mashing seemed to get you nowhere other than dead.

It's definately a good looking and highly polished game even if it is a little repetitive. Then again it a sidescrolling beat em up. what do you expect.
WHERESMYMONKEY on 28 Sep '09
Im sorry but this review is a load of rubbish, this game deserves at least 7.5/10, at least.
The system upgrade works and when the characters are beefed up you can see the difference when you lay waste to the enemies. As for being a button basher, try that approach after the later sections of the first level and see how long you survive.
Original this game is'nt but fun it surely is and a welcome addition to the Wii library.
dm_1782 on 5 Oct '09
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