Gran Turismo 5's dynamic weather system is "done", says series mastermind Kazunori Yamauchi - but he's not sure if it'll make it into the final game.
Speaking in the latest issue of Official PlayStation Magazine UK, Yamauchi said it'll depend on the quality of its raindrops whether the system makes the cut or not.
"Night racing is going to be a part of GT5, but with things like dynamic weather, the choice is about whether it will improve the experience," he said.
"The functionality is not a problem - we've got the weather system done - but if we are not sure about the quality of it, and how it improves the driving experience, we are not going to have it in the game."
The long-awaited racer's been confirmed for March 2010 in Japan, with a Western release still up in the air.
While I'd be happy to see night racing in, I'd rather have a dynamic, variable time of day. Would be good for simulating those 24 hour races.
And dynamic weather too. So you need to change your driving style accordingly and can't rely on your usual braking points. But then you'd need to also add tyre changes to pitstops and it might get really complicated
While I'd be happy to see night racing in, I'd rather have a dynamic, variable time of day. Would be good for simulating those 24 hour races.
And dynamic weather too. So you need to change your driving style accordingly and can't rely on your usual braking points. But then you'd need to also add tyre changes to pitstops and it might get really complicated
I know what you mean, but I'd still like the option.
In fact, the thought of having a 2 hour race with pitstops and dynamic weather sounds awesome. Especially online......
While I'd be happy to see night racing in, I'd rather have a dynamic, variable time of day. Would be good for simulating those 24 hour races.
And dynamic weather too. So you need to change your driving style accordingly and can't rely on your usual braking points. But then you'd need to also add tyre changes to pitstops and it might get really complicated
im sure the races will be set in different times of the day. dont know if it will be dynamic. not too keen on they games where it transforms from day to night in 2 minutes.
night racing should be cool. rather have that than rain and grey skies.
Wasn't the original idea to have weather that relates to real-world conditions? Whilst playing Prologue, I noticed that the temperatures and times of the locations (on the menu screen) were shown at the top-right of the screen.
If weather is included, then this is how it needs to be used, rather than randomly.
I wouldn't grumble if it was used as a means to make the game more challenging later on though. That would make sense too.
While I'd be happy to see night racing in, I'd rather have a dynamic, variable time of day. Would be good for simulating those 24 hour races.
And dynamic weather too. So you need to change your driving style accordingly and can't rely on your usual braking points. But then you'd need to also add tyre changes to pitstops and it might get really complicated
I know what you mean, but I'd still like the option.
In fact, the thought of having a 2 hour race with pitstops and dynamic weather sounds awesome. Especially online......
Yep, I think it'd be a great addition to the game. I remember playing F1 97 when it came out and the changing weather in that was brilliant. You had to try to judge the right time to come in for wet weather tyres. There was nothing harder than being stuck on a wet track with slick tyres, trying desperately to get back to the pits.
I'm in two minds over basing it on the real-world time according to location. It'd be cool and realistic in terms of the feel, but there is a downside.
If I can only play after work, that means every time I had a race in the USA or Japan it would be night. After a while that could get really really annoying. If it was based on an accelerated timescale, you'd have a decent mixture of night and day.
Localised weather would work better, because at least that changes day to day.
I really hate how pompous PD are. I mean, chances are I will be getting GT5, but what in f**ks name takes so long to get it out?
They've been making it for like 50 years now, and then hearing stuff like 'new weather system done, might not make it into the game' proves to me how much time is being wasted.
I resent the fact that this game isn't gonne be out until at earliest next March already, it should already be out!
I'm in two minds over basing it on the real-world time according to location. It'd be cool and realistic in terms of the feel, but there is a downside.
If I can only play after work, that means every time I had a race in the USA or Japan it would be night. After a while that could get really really annoying. If it was based on an accelerated timescale, you'd have a decent mixture of night and day.
Localised weather would work better, because at least that changes day to day.
True. I suppose the best idea is to change the weather and night/day according to the challenge of the career. Or just have it random.
Still, the weather may not happen yet, so I'm not getting too excited about that one.
The only thing that worries me about GT5 at the moment is the career mode. I have heard that PD wanted to simplify it in order to appease the masses, who complained that the previous mode was too arduous.
I just hope that they just don't stick an embellished arcade mode in there. Then I would be p**sed.
I'm in two minds over basing it on the real-world time according to location. It'd be cool and realistic in terms of the feel, but there is a downside.
If I can only play after work, that means every time I had a race in the USA or Japan it would be night. After a while that could get really really annoying. If it was based on an accelerated timescale, you'd have a decent mixture of night and day.
Localised weather would work better, because at least that changes day to day.
True. I suppose the best idea is to change the weather and night/day according to the challenge of the career. Or just have it random.
Still, the weather may not happen yet, so I'm not getting too excited about that one.
The only thing that worries me about GT5 at the moment is the career mode. I have heard that PD wanted to simplify it in order to appease the masses, who complained that the previous mode was too arduous.
I just hope that they just don't stick an embellished arcade mode in there. Then I would be p**sed.
You know?, I've never seen the point in Arcade Mode in games like GT or Forza - I really never bother to try them at all. I just tend to go straight into the Career Mode and stay there....it's not as if these are particularly small games, either.
I'm in two minds over basing it on the real-world time according to location. It'd be cool and realistic in terms of the feel, but there is a downside.
If I can only play after work, that means every time I had a race in the USA or Japan it would be night. After a while that could get really really annoying. If it was based on an accelerated timescale, you'd have a decent mixture of night and day.
Localised weather would work better, because at least that changes day to day.
True. I suppose the best idea is to change the weather and night/day according to the challenge of the career. Or just have it random.
Still, the weather may not happen yet, so I'm not getting too excited about that one.
The only thing that worries me about GT5 at the moment is the career mode. I have heard that PD wanted to simplify it in order to appease the masses, who complained that the previous mode was too arduous.
I just hope that they just don't stick an embellished arcade mode in there. Then I would be p**sed.
You know?, I've never seen the point in Arcade Mode in games like GT or Forza - I really never bother to try them at all. I just tend to go straight into the Career Mode and stay there....it's not as if these are particularly small games, either.
I wouldn't mind the structure of Prologue, just on a larger scale. The only things I missed from that game were the tinkering of parts and the other tracks and vehicles. Other than that, I was a happy chappy.
You know?, I've never seen the point in Arcade Mode in games like GT or Forza - I really never bother to try them at all. I just tend to go straight into the Career Mode and stay there....it's not as if these are particularly small games, either
That's just you I'm afraid. I got really stuck into the time trial and exhibition modes of Forza 2, but it all fell apart about 5 hours into the career mode. Forza 3 is a bit different with the calendar / event views, but I much prefer to have a single race per event and to be able to get that view - rather than having to go into an event to see which tracks are featured. I think it's a shame the exhibition / time trial mode was dumped between Forza 2 and 3.
I wouldn't mind the structure of Prologue, just on a larger scale. The only things I missed from that game were the tinkering of parts and the other tracks and vehicles. Other than that, I was a happy chappy.
+1. With different race types, different classes and events, there will be enough there for people to sink their teeth into.
I think it's a bit silly how many reviewers have knocked the GT PSP game mode though. I've had the game a while and I can't say I've unlocked all classes D-S for all the tracks yet.
I really liked the weather in PGR4, it really adds a new element of strategy and and extra layer of depth to multiplayer customization.
PGR4 was a fun arcade racer with different handling, events, cars and lap counts to games like GT and Forza. I don't really agree with you on "element of strategy" or "layer of depth", but I do think the weather "looked good".
Does no one else find it worrying that so many game elements are still up in the air? Surely Polyphony should have had a clear picture of the game features from the outset. No wonder the development time is so long. I really hope they don't drop the all on this one because it's been a long time coming and bloody love GT, I might even get a steering wheel and gaming chair like an uber geek.
Does no one else find it worrying that so many game elements are still up in the air? Surely Polyphony should have had a clear picture of the game features from the outset. No wonder the development time is so long.
They should really get the weather system in. It's a game changing detail and an additional bullet point that forza doesn't have.
The weather system is done and they can change / see / test the weather.
The issue is how dynamic weather affects the game play overall. If you've got a set plan of racing events and throw random / real world weather in, it could completely spoil the dynamic of the race. Imagine taking the risk* to start a dry 10 lap race on wet weather tires only for the weather to change and for it to start pouring down after one lap and for it to remain that way for the remainder of the race. All the AI cars would pit while you take an extra 30+ seconds lead. What if an AI car started on wet tires instead? Either way, the entire challenge of the event (and game) would be blown apart.
Certain events could have variable weather, others, perhaps not. How can you beat a tight target lap time in a time trial event if the weather keeps changing? There's a lot of possible weather variations and they all need to be accounted for and checked in all the events just to see if the game still works (meaning fun to play, rather than broken).
Sometimes gamers demand things that perhaps really just aren't a good idea. Can it technically be done? Yes. Should it be done? That's for Yamauchi to decide.
* Whether it's a risk or not depends... If the weather is based on location, a quick look up on weather.com will tell you what the weather's going to be like throughout the day! You could opt to play the game while it's thinking the weather is dry - knowing that it'll soon start raining! The AI won't know that - it'll simply react to whatever the weather type is.
Does no one else find it worrying that so many game elements are still up in the air? Surely Polyphony should have had a clear picture of the game features from the outset. No wonder the development time is so long. I really hope they don't drop the all on this one because it's been a long time coming and bloody love GT, I might even get a steering wheel and gaming chair like an uber geek.
There's nothing geeky about playing GT with a steering wheel, i thoroughly recommend you to buy one, it will improve your lap times drastically.
Does no one else find it worrying that so many game elements are still up in the air? Surely Polyphony should have had a clear picture of the game features from the outset. No wonder the development time is so long. I really hope they don't drop the all on this one because it's been a long time coming and bloody love GT, I might even get a steering wheel and gaming chair like an uber geek.
There's nothing geeky about playing GT with a steering wheel, i thoroughly recommend you to buy one, it will improve your lap times drastically.
Spoken like a true geek I might have to make it happen then, nice one.
So let me get this straight. They spend ages making a dynamic weather system, and then announce it may not be in the full game? What a waste of time and effort. Even if it isn't part of the main game, it should be in there anyway as an unlockable bonus, even if it didn't have any effect on the handling model its still nice to have the feature, much like Gt1's 'Hi Res' mode once you complete the game especially if they've put a lot of time and effort into it.
Mr Yamauchi all I can say in the politeist sort of way is; good the weather system is done; but what do you mean you don't know if it isn't going to be in the final build? I would advise you to get it sorted so that it is...
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