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Tomb Raider: Underworld

Bigger levels, better moves, tighter shorts - Perfect
Standing on a boat in the middle of the Med, the voluptuous Lady Croft glistens in the sun. She leaps into the bluest ocean we've ever seen, equips her breathing apparatus, and makes for a sunken tomb.

The scale is jaw-dropping. Lara is free to swim wherever she pleases and, after a dive which seems to last forever, she sets about exploring the buildings half-buried in the seabed. Tomb Raider has never looked this good.

Crystal Dynamic's latest demo revealed parts of Underworld's second mission and also introduced a handful of new features. First up is Lara's radar - a ping map which reveals hidden areas. After finding a locked door she must locate two keys to gain entry into the tomb. One is on a nearby altar. The other? Hidden in a room behind a mass of seaweed. Exploration would eventually have uncovered this treat, but the radar realistically cuts down on hapless searching.

Lara's been practicing a few new moves too. Swimming has been altered, allowing the heroine to be directed with just the analogue stick. It's a helpful adjustment, and a necessary one given the abundance of hungry sharks and poisonous jellyfish.

Gym freak
Lara's also able to perform a hand-over-hand stretch to bridge gaps in ledges when hanging. She can now abseil (rather than stop during a wall-run and adjust her height), and she's learned how to perch on horizontal poles too.

All these moves were used to reach the demo's final room, where a battle against a Kraken awaited. Emerging victorious, her legs and arms were visibly muddy from the acrobatics along the way. Filthy, injured, and in trouble with the RSPCA, we fell in love with Lara even more.

Underworld looks stunning, but the visuals are the least of the improvements. Every level's scale feels like St. Francis' Folly times ten. Without doubt this open-world-ish design is the direction the series was meant to take.

Xbox World 360 Magazine
// Interactive
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Read all 9 commentsPost a Comment
Sounds great. I just hope the Radar system isn't so helpful it makes the game easy on the exploring side of things.
maugrim2712 on 20 Jul '08
Agreed! Part of the whole experience is the exploration. Perhaps the radar will just be for the underwater level, as I can see why underwater exploration could be more frustrating than tomb exploration. Either way I'm sure the game will be awesome! As long as it's more challenging and longer than Legend and Anniversary I'll be happy!
jm2008 on 20 Jul '08
Sounds excellent, loved the last two games on the xbox 360 but felt that they were being limited by the ps2, this looks like a proper next gen adventure.
DAEDALUS79 on 20 Jul '08
I didnt think Legend was very good, it focused to much on combat. Anniversary was marginally better but was almost killed by the absolute WORST combat method and set pieces ever thought up. The old TR1 is still the best.

Ill wait for a positive review of the full game and a few users comments before buying.
__SpUtNiK__ on 20 Jul '08
There is something about Lara that makes journos go weak at the knees. They preview each new Tomb Raider as having fixed the problems of the past and having several great innovations. After all the hype around Legend I thought it was too short and pretty prosaic. I steered clear of the respray-Anniversary. Maybe this really is something different. Maybe not.
gusswan on 23 Jul '08
Yea I rented Anv. and just got fed up with it. This looks to be a really good direction in the TR franchise and even though I'm not a big water level guy that ocean exploring sounded good.
Spybreak8 on 24 Jul '08
Anyone know where I can find a bigger version of this picture?


http://medialib.computerandvideogames.com/topbox/topbox_4374_cvg.jpg

Thanks Cool
crashlock on 28 Jul '08
Really looking forward to this. Really enjoyed Legend. But didn't care for previous Tomb Raiders.
Solm on 1 Aug '08
ummmmmm lara croft, i wonder if shes found Alan Wake
Jellybeans on 7 Aug '08
Read all 9 commentsPost a Comment
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