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Metal Gear Solid: Portable Ops

Import review: Bite-size play, gluttonous depth - but the jury's out. For now.
MGS: Portable Ops and PSP share a common problem: no-one knows what they're about. Sony's handheld is sort of a media player, and kind of a games machine, offering just short of PS2 standard graphics, but with fiddly controls - and two years on, we're not really sure if we like it. MGS: Portable Ops is sort of a full blown single-player MGS epic, and kind of a multi-player-focused curiosity, offering just short of PS2 standard graphics, but with fiddly controls - and 20 hours in we're not so much sure if we like it, as unsure if we're playing it properly, or completely missing the point in the first place. Typical of a Kojima game, it defies any kind of neat categorisation and subverts tired clichés, but sadly for MGS: PO and PSP, it disproves the wrong adage - a problem shared, isn't a problem halved. But doubled.

MGS is fiddly enough, but the PSP version requires arthritis-baiting dexterity. Given that we didn't like MGS3: Snake Eater for six hours until we mastered CQC, camouflage and fine camera control, it's really highly frustrating. With no second analogue stick to constantly adjust the camera - plus the addition of PSP's small screen makes proceedings cramped and claustrophobic. Before you even start, you need to constantly tap L1 to reset the camera behind you, lending the game a staccato feel, or - worse still - let go of the movement (on the analogue nub) entirely, so you can adjust the camera position on the D-pad.

Blind control
To be fair, you do adjust after a few hours, but it only achieves the level of fluidity you might associate with, say, a practised amputee, as opposed to a natural athlete. If you've never played an MGS game before, the controls are perversely intimidating - and that's not to mention the game's unique inner-logic, recruitment system and new hub-based play that'll unsettle even the most hardened stealth operatives.

Better news? It looks almost as good as MGS3 on PS2 - at least in the interior sections - with spot-on animation, a full 3D camera and incredible character models. The only downside is that levels tend to look similar, with a Lego-block scattering of sharp edges, inclines and boxy buildings. Levels are relatively big, with multiple floors and some sweeping panoramas, but the fuzzy textures and lack of ambient effects makes them sometimes feel like crudely painted VR missions.

Still, relative to the curious MGS: AC!D series, it's a major improvement, facilitating the core MGS stealth gameplay we cherish and abhor. You can do anything you can in MGS3 - well, certainly, MGS2 - including crawling, leaping and punching; plus complex stuff such as pop-out shots from behind cover (involving an octopus-handed number of buttons), CQC, taking guards prisoner and even tapping the walls to attract attention, before sneaking up and 'holding up' guards to steal their items.

There's no camouflage system - though certain team members are 'invisible' to a point in certain situations, leading to critical selection choices - and you need to hold triangle to tip-toe and sneak past foes undetected. There's no radar (like MGS2), or sonar blip (like MGS3), but a new sound-based detection system that shows how much noise you and the enemy are making, plus its direction and intensity. With practise, it's a versatile tool, allowing you to make great use of cover to baffle foes, and sneak up from behind.

The big addition is team recruitment (See 'How To Recruit A Team'). Knock out a foe and you can drag them back to your van to be press-ganged into joining your squad. Different troops have different skills (some help stamina recovery, some help headshot accuracy, some help build weapons, etc), lending the game a tactical feel. You could rush through each level - yes, there are levels, and a hub - killing people at will, but you forfeit the chance to recruit them. A slower approach lets you build a varied team, and makes things easier. Don't be fooled - you don't order a squad around in real-time like Ghost Recon, but take it in turns (if you wish) to tackle levels while your pals hide in boxes.

One step at a time
Kojima has changed MGS's structure to suit the (alleged) nature of bite-size PSP play. You don't play through the game in a linear, organic swoop like MGS3, but tackle levels one-by-one from a main hub/map. The theory is sound, but you end up visiting levels more than once, and sometimes you can't proceed until your Spy Units (who work behind the scenes once deployed) unearth new information about a location - i.e. you sometimes hit brick walls and have to wait until your team 'unlock' the next key plot-driving objective, be that a jailed informant, secret document or weapon.

As a result, the game never develops the gripping emotional flow of MGS3, with the excitement of key scenes eroded by tedious busywork. You don't need to undertake every task - e.g. blowing up three buildings causes a diversion, but four makes it much easier - but you get the nagging doubt you could be doing something else, or you've missed a key weapon. Worse, since you've only got four menu slots, you really need to know what items to take into each mission to avoid needless juggling, meaning you'll Restart or Abort missions time after time to get the right team/item balance. It is tactical, and often hugely rewarding, but the open structure means that after 20 hours of play, we'd only fought two bosses, and can't say how close we are to the end.Oddly, we get the feeling the single player game is a huge prelude to the potentially fantastic online mode - you can take your personalised squad online, or via Wi-Fi, to tackle up to 16 other human players, and steal their team members. Truth is, we've still not finished the game after 20 hours, and MGS: PO's online depth, might only be apparent over time.

Building plot
All of that said, MGS: PO is easily one of PSP's best single player games. You'll delight every time you sneak past six foes to a chorus of 'Huhs?' and revel in every hard-fought boss battle. The plot is riddled with Codec chat, but the slick digital comic-style cut-scenes weave a compelling plot that links directly to MGS4.

Ultimately, MGS: PO is like eating a platter of finely crafted hors d'oeuvres - easy to digest, but compromised and repetitive. It's just less satisfying than a set menu of balanced textures and flavours - and, simply, why MGS3: Snake Eater is still Kojima's tastiest dish.

PSM3 Magazine
// Overview
Verdict
Right now, this is a compromised imitation of a classic, but one of the deepest, most engaging games on PSP.
// Interactive
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Posted by hollywood111
i've had this game for awhile & i love all the other Metal gear games & i really want to like this one but i find it soooo frustrating!, the controls just cripple this game.
Posted by Fox
Pedant

i Don't know where the image is from of snake when you roll over the link to this article on the main page. it aint big boss - the eye patch is on the wrong eye 8)

/Pedant
Posted by Railgun_Sniper
Really want this to be good. Don't want my MGS loyalty abused, 'cos I'm probably going to get it. I want a Solid Snake in my pocket...sorry couldn't resist.
Posted by dahsif
Long live Kojima.

Also I'm relieved by the lack of love for MGS in CVG forums; it confirms my opinion on the level of intelligence of 90% of the user base here (pre teen fanboys). :lol:
Posted by rozyman
this game is the best ****in game on psp ever!!! any english MGS fans get it off ebay like i did now!!!
Posted by MGS
Setting up this game is just extrodinary,having able to meet all the accepted standards should a PSP game needs to include. However, there are some poor touches from the great KOJ. The buttons make so frustrated, the game needs to 'flow', it's hard to handle. The tension makes you love the game, and the dramatic and emotional story. You feel the connection how Big Boss ended up.

It's another successful settled game from kojima productions. :D
Posted by keyser7
The reason people dislike MGS is because the controls are terrible. This game is virtually unplayable unless you are either a sadist or desperate for a psp MGS game. There is not one configuration that feels natural. You don't need intelligence to work out that for all the excellent characters, film-like presentation and exciting ideas found in a MGS game they actually play really badly and are frustrating.

I recently purchased Snake Eater, the 3 disk edition hoping that the controls would be improved as the camera had been fixed but to no avail. Crawling along in the grass the player comes close to a rock which makes him automatically stand up and get spotted by the enemy, once this happens it's not even worth struggling aginst the controls to try and fight them.

Not only that, the view changes when you enter long grass so you can't see anything, that's helpful. Very early on I killed a crocidile which involved laying next to it and stabbing it whilst it sat there doing nothing..brilliant.

If MGS series controlled like Splinter Cell it would be a great game, as it is only die-hards seem to get any enjoyment out of them.
Posted by metallicorphan
i just got this today...not tried it yet

GAME were having some kind of problems with selling it,they got them in,but couldnt sell it...so i went to HMV instead
Posted by Al3x
It's a solid title that can provide hours of fun. You'll still end up wishing they had used the old MGS1 top down camera though. Still well worth the investment.
Posted by metallicorphan
i am finding this game really annoying,the controls just arent there.....it maybe a 20 hr game but i can imagine why....having to re-do missions because you can control the game properly


the graphics are great,the comic book cut scenes are great,and the story is ...well its something i want to see,as i love the other games and i want to know what happens(no,that doesnt mean i want some one to tell me)

i really hope that they bring this game out for ps2 like they did with the liberty city/vice city games...then it would be a great game with the ps2 controls...but it really is the controls that are killing this game
Posted by metallicorphan
the game has now been recalled all over britain

i think it has been given the wrong age certificate...my copy is a 12,so i am guessing it should of been a 15

i got my copy from HMV yesterday before they realised that they had to be taken off the shelves...i went in today asking about it and they said it could be september 1st now when it goes on release again

well,they aint getting my copy,LOL
Posted by freddybassett
i cant speak for mgspo, but i too thought the control for snake eater wer terrible at the start. but once id played for at least 6 hours and played a bit online, the controls felt so much better and i prefer them over all other 3rd person games.
Posted by metallicorphan
according to Kotaku,it has been taken of the shelves because the BBFC certificate was not printed on the UMD
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