In the very first 'Ask Cryptic' posted a year ago, Craig Zinkevich mentioned that the universe in STO will be 'dynamic' and not static, but we have not had any information release on that aspect of the game. Can you describe a little more in detail how the universe will be dynamic?
Assuming this game will receive expansions and level cap extensions, why did Cryptic opt to include the rank of 'Admiral' at launch? What comes after 'Admiral' (which is basically seen in Star Trek as being a desk job) in future expansions, and why not include Commodore or have 'Captain' be level cap at launch?
The Amazon Pre-Order mentions that it includes 'beta access'. Does this mean 'closed beta' access or 'open beta access?'
Is there a 'reputation' system in place that either grants you bonuses with specific NPC factions, or even a 'global reputation' system that dictates whether you are law abiding or a criminal?
The Federation is made up of many 'member' races each with their own separate naval police forces. Will players ever get a chance to acquire some of these member race-specific ships? The question also applies to the Klingon Faction, will Klingon players get to play Gorn, Orion, or Nausican ships in addition to the traditional Klingon bottomnal?
Have there been any changes or additions to the development of STO that was initiated by the STO community, and if so, can you give some examples?
Why did you opt to design the ship tier list as you did?
Will particular ship designs have specific capabilities, like planetside landing (intrepid), multi-vector assault (Prometheus), etc)?
Most MMO's are combat centric, yet it seems the community is very excited about non-traditional aspects of the game, such as exploration. Can you tell us a little bit more about how exploration will play a part of the game, and how it is implemented?
A unique feature of STO are it's pets (Bridge Officers). As in the series, many stories sometimes are character centric. Will there ever be any special episodes or quests that are initiated by particular bridge officers?
Many of the races in Star Trek have special abilities, such as super strength, telekinesis, empathic abilities, etc. What are some of the exciting 'race-specific' abilities will you be including in the game, and how will they be implemented?
Star Trek has been identified as being singularly unique in terms of it's content due to the specific philosophical or moral dilemmas which it's characters face. Will STO has such content in the game where moral and ethical choices are present? And will the choices the characters make have long term affects either in reputation or perception of that character? |