Login to access exclusive gaming content, win competition prizes
and post on our forums. Don't have an account? Create one now!
Why should you join?
Click here for full benefits!
Follow our Twitter feedSee iPad games in action: http://bit.ly/aisbDs Anyone getting one?
SIGN IN/JOIN UP
GamesForumsCheatsStore
Sony: iPad will turn gamers onto PSP | Diablo III screens | Steam explodes over 2009 | Battlefield Bad Company 2 beta stats | Aliens vs Predator Classic gets multiplayer | Mass Effect 2 does 2 million | Blur trailer looking good | Star Trek Online - exclusive new screens | Alan Wake 2? 'Wait and see', says Microsoft | Project Natal a 'paradigm shift' - Ubisoft | PS3 wand: 10 games supported this year | Nintendo/Mistwalker unveil Wii RPG | BioWare already working on Mass Effect 3 | iPad lands Apple in potential legal battle | RUSE - See making of video here | Street Fighter Alpha 2 hits Wii | Star Wars: Battlefront revived by SOCOM dev? | US PSN Update list: Uncharted 2 DLC | FIFA Online details revealed - screens | Iwata: iPad just "a bigger iPod Touch" | Dead to Rights Retribution release date | Ubisoft's FIFA/PES rival is "rumour" | Metroid: Other M out in summer | Fallout: New Vegas nabbed by Namco | Guitar Hero devs 'came close to killing each other'
All|PC|PlayStation|Xbox|Nintendo|Download PC Games
Search CVG
Computer And Video Games - The latest gaming news, reviews, previews & movies
CVG Home » News
PreviousIPhone 3GS graphics "beyond" PSP PS3 to launch VidZone today  Next

Tomb Raider developer cuts 25

Crystal Dynamics employees let go as part of "continued drive to focus resources"
Eidos has cut 25 staff at its San Francisco, US-based studio Crystal Dynamics.

The publisher said the move was designed to "focus resources" at the Tomb Raider: Underworld developer.

"We can confirm that Crystal Dynamics has made a reduction of approximately 25 people at the San Francisco studio," Eidos said in a statement issued to Edge.

"This decision is a reflection of the continued drive to focus resources at the studio. We would like to thank all of the employees affected by this difficult decision for their hard work during their time at Crystal and we wish them all the best in the future."

Back in January Crystal Dynamics suffered a similar reduction in headcount after sales of Tomb Raider: Underworld fell short of Eidos' forecasts.

Article supplied by Edge-Online.

computerandvideogames.com
// Interactive
Share this article:  
Digg.comFacebookGoogle BookmarksN4GGamerblips
del.icio.usRedditSlashdot.orgStumbleUpon
 
Read all 6 commentsPost a Comment
You can bet your bottom dollar that it is the artists, programmers and level designers being let go, instead of the marketing, advertising and management c**ks, who were responsible for the failures i.e. not releasing a PS2 version (which has always traditionally sold the strongest), as well as making the stupid decision to release the title in the Christmas glut period.

I'm not the biggest Tomb Raider fan in the world, but I am sick of seeing the wrong people punished by publishers.
Tricky_Rich on 11 Jun '09
I thought there was a PS2 version, it might have been released a long time after the others.

Its a shame that those people are losing their jobs. Would've thought that Square-Enix buying Eidos should've prevented this sort of thing, I guess Square don't care about the workers, just what money they can gain from the new games they've acquired.
GTCzeero on 11 Jun '09
You can bet your bottom dollar that it is the artists, programmers and level designers being let go, instead of the marketing, advertising and management c**ks, who were responsible for the failures i.e. not releasing a PS2 version (which has always traditionally sold the strongest), as well as making the stupid decision to release the title in the Christmas glut period.

I'm not the biggest Tomb Raider fan in the world, but I am sick of seeing the wrong people punished by publishers.
i think that the stagnant (basically last gen) gameplay, dodgy camera and the fact you can still use the same backflip shoot strategy that's been used in nearly every Tomb Raider game is down to those programmers and level designers. sure releasing it in the crimbo glut of games didn't help but neither did the fact that the game was pretty dull and a lot of people who bought previous versions have become bored of the franchise especially anyone who's played Uncharted.
i'd say the game was marketed more than the other games that came out around the same time like Fallout 3 and Dead Space. it seems that maybe Lara just doesn't sell games anymore.
ensabahnur on 11 Jun '09
There was a PS2 version, out bit later than the others. And i disagree with the view that Lara games dont sell. If i recall a artcle on this site reporting it sold 1.2 million copies within months of release. I feel the publisher just had too high expectations for it. Its a not a mega seller like the first games, but it does sell well.
casperthedog on 11 Jun '09
i think that the stagnant (basically last gen) gameplay, dodgy camera and the fact you can still use the same backflip shoot strategy that's been used in nearly every Tomb Raider game is down to those programmers and level designers. sure releasing it in the crimbo glut of games didn't help but neither did the fact that the game was pretty dull and a lot of people who bought previous versions have become bored of the franchise especially anyone who's played Uncharted.
i'd say the game was marketed more than the other games that came out around the same time like Fallout 3 and Dead Space. it seems that maybe Lara just doesn't sell games anymore.

Good points, but I still hold to the opinion that management and marketing departments get a free ride and it's usually the ones who make the games who end up suffering. There are plenty of game developers out there who have lost jobs, due to stupid decisions made by management and marketing departments.

Some of the stories on Gamasutra (such as what happened with EA's C&C FPS) back up what I'm saying.

Although you are right that Tomb Raider has been riding on it's past successes for too long.
Tricky_Rich on 11 Jun '09
The biggest problem with Tomb Raider : Underworld was that a deal was done with Microsoft for the 360 to get exclusive DLC. Instead of making a good game and then creating DLC, CD cut levels from the game to create the DLC for MS leaving the core game feeling incomplete and short,
Sneferu on 11 Jun '09
Read all 6 commentsPost a Comment
// Related Content
Previews:
News:
More Related
Tomb Raider Underworldfrom £8.73
The HutNo Information£8.73
ZavviNo Information£9.95
PriceMinister UKIn Stock£9.99
Tomb Raider: Underworld Limited Editionfrom £12.72
Cool Shop UKIn Stock£12.72
// The Best ofCVG
Get FREE games at FileRadar.
News | Reviews | Previews | Features | Interviews | Cheats | Hardware | Forums | Competitions | Blogs
Top Games: Pro Evolution Soccer | Pro Evolution Soccer 6 | Tomb Raider: Underworld | Metal Gear Solid 4 | Grand Theft Auto IV | Grand Theft Auto IV
Call of Duty 4: Modern Warfare | LittleBigPlanet | Burnout Paradise | Unreal Tournament III | Halo 3
Top Reviews: Assassin's Creed II: Battle of Forli | Mass Effect 2 | Final Fantasy Crystal Chronicles: The Crystal Bearers | Dark Void | Army of Two: The 40th Day | PS3 Darksiders
Bayonetta | James Cameron's Avatar: The Game | The Saboteur | Legend of Zelda: Spirit Tracks | Demon's Souls
Copyright 2006 - 2009 Future Publishing Limited,
Beauford Court, 30 Monmouth Street, Bath, UK BA1 2BW
England and Wales company registration number 2008885