Login to access exclusive gaming content, win competition prizes
and post on our forums. Don't have an account? Create one now!
Why should you join?
Click here for full benefits!
GamesForumsCheatsStore
Battlefield 1943 only 600 MS Points! (NYE) | Amazon's 2009 bestsellers almost all Wii | Two Worlds II gets MoveShots(TM) | Rock Band bags McCartney, Blink-182 | Lost Planet 2 screens | China blames online games for drugs, murder and teen pregnancy | Gears of War added to Games On Demand | Borderlands Mad Moxxi's Underdome Riot out now | Dragon Age DLC coming Jan 5 | UK: Games outsell movies | C&C; eyes "new medium" | Mass Effect 2 save game details | EA targets male fitness on Wii | Sony goes multi-core for PS4? | Star Wars: The Old Republic video | Here's a new Xbox 360 kid | ModNation Racers update | 25% off Telltale games | FIFA 10 World Cup due April? | GTA 5 info at E3? | Reggie: It'll be tough to hit last year's figures | Ocarina of Time Reorchestrated released (free) | 3D Realms: Strong resurgence coming for Duke | Merry Christmas and Happy New Year | PSN gets first premium avatars
All|PC|PlayStation|Xbox|Nintendo|Download PC Games
Search CVG
Computer And Video Games - The latest gaming news, reviews, previews & movies
CVG Home » Interviews
PreviousE3 Interview: Shuhei Yoshida Tecmo Koei Interview  Next

Left 4 Dead 2 Interview

Valve's Doug Lombardi on the 'quick sequel'
Valve's picked up some surprising controversy with the announcement of its quickfire Left 4 Dead sequel, sparking more than 30,000 fans to take to the internet with pitch forks and picket signs over "abandoning" the original shooter.

We sat down with Valve's Doug Lombardi this afternoon to talk about the outcry, its reaction to the sale of id Software and plans for the sequel.

So... that was a quick turnaround?

Lombardi: Well we never make games the same way twice, right? We're completely schizophrenic in that regard so we thought why not try to put out a quick sequel, or do a sequel in a short amount of time.

The idea for that really came from the team after they had finished had a bunch of ideas for what they wanted to do; melee weapons, new characters, new game modes etc. Then when the game had shipped they saw a bunch of behaviours in the wild once thousands, hundreds of thousands and then millions of people had played the game.

Folks just basically got together and put everything that they wanted to do on a white board. The tradition at Valve is to look at things in an inside-out way and say, "what do we want to do?" and then figure out the best way to get those things out to customers.

That's kind of what happened. There was a white board exercise and there were a class of things that felt like they'd be a sequel and there were a class of things that felt like they'd be good for DLC.

We plan to keep supporting Left 4 Dead 1. There will be some announcements coming before summer's out about what's coming there, and then we haven't shown everything that's in Left 4 Dead 2 yet.

I think 8, 9 months from now once everything's been out for a while and everyone's had time to see the complete product of Left 4 Dead 2 and see continued support for Left 4 Dead 1, they may sort of see what we were up to and what the method of our madness was there.

The AI director too is another thing that makes us think that we can do this this quickly, to have it playable and up and running this quickly in new campaigns.

And there's been some chat over E3 about how the two games are going to interlock, with backwards compatibility and such. Have you decided how that's going to work yet?

Lombardi: Some of that is out there already. The authoring tools that we've put out - what folks do there they'll be able to run on Left 4 Dead 1 and Left 4 Dead 2.

We're still looking at other ways to make the community cohesive in an elegant fashion, but we haven't nailed down all the final details on that just yet.

The boycott. Did they change your plans for L4D 1 DLC at all?

Lombardi: It really didn't change our plans at all. As I mentioned we had plans to keep releasing stuff. We put the Survival Pack out for free which I thought was pretty cool on 360 as well as PC - it's sort of uncommon to be able to get new stuff out that way.

We're already released the authoring tools and the matchmaking to get that content out to people, because the problem with mods and stuff like that is people make great stuff but then it doesn't really get propagated to the whole community properly.

So we're doing that. And then there's more new content that we're working on that we'll be announcing as I mentioned at the end of the summer.

I think there was just some confusion. When you go to E3 and make a big splash on a new product you're trying to get the retailer's attention and the press attention.

It's not really the venue for announcing DLC and whatnot. I think folks took our announcement as a sign that we were dropping Left 4 Dead 1 and that's just not the case.

Any other game from any other company probably wouldn't have sparked the kind of negative reaction that Left 4 Dead 2 did. In that, do you think you've spoilt your fans with so much free content?

Lombardi: (Laughs) Oh I don't think they're spoilt, I think that they're getting their money's worth, right?

We always look at it as, if we were a customer what would we want from stuff? How would we want to be treated as customers? I think as I mentioned with Left 4 Dead so far we've done a pretty good job with the Survival Pack, the authoring tools and there's more stuff coming.

You obviously can't do that forever, both technically and financially there's reasons why at some point you have to move on to the sequel.

But with Half-Life 1 folks got Counter-Strike, Day of Defeat and bunches of other stuff that was free for a long time.

With Half-Life 2 that got Deathmatch right away, Counter-Strike: Source came with it. Orange Box we thought was pretty good value and we're trying to make Left 4 Dead 1 feel like it's really great value and we'll try to do the same thing with Left 4 Dead 2.

And of course you're still snubbing PS3 on the Left 4 Dead front. Surely this has to come down to your preference as a company now, rather than any sort of technical limitation?

Lombardi: I think I'd use a little bit of the same answers. We look at it as if we were customers of this product, how would we want to be treated and what sort of product would we want out of it?

We've run a couple of experiments over the years of PlayStation in general; we did Half-Life on PS2 with an outside company and then we did Orange Box PS3 with an outside company. We weren't able to deliver the same type of product on PS3 and PS2 for that matter that we were on the 360 and PC.

If you look at it as a matter of Valve doing it, Valve did the 360 and the PC version of the Orange Box and they both go 96 on Metacritic - The PS3 version was nowhere close to that. Left 4 Dead got a 89 or a 90 on 360 and PC. We're really, really proud of the fact that whatever platform you play the game on you're getting the same experience, you're getting the same Metacritic score. And with Left 4 Dead, you're getting the same DLC with the survival pack and some of the stuff that we have coming.

Until we have the ability to get a PS3 team together, until we find the people who want to come to Valve or who are at Valve who want to work on that, I don't really see us moving to that platform.

We've kind of learned a lesson in that again, if we were customers of that product on PlayStation, we'd feel like we sort of got the stepchild version of the product while the guys on the PC and the 360 got the sweet version of it.

You've come up with a lot of new ideas for the sequel in dismemberment, dynamic weather etc, but were there any things in Left 4 Dead 1 you wanted to cut or change in the sequel?

Lombardi: The first thing that comes to mind is changing the finales at the way they work. That wasn't on the original list, it was something that came from watching people play the game in mass after launch.

We saw a lot of people in finales 'gaming' the game, backing up to the wall and waiting for zombies to come to them to make it much easier.

So we've change the ways the finales work now. The best way to describe it is we'll 'put you on the run'. The finales don't end until you get from point A to point B and if you try to back up against the wall you're just going to get smothered. They're going to keep coming and you're going to run out of ammo and run out of health.

So we're trying to push people to play the game a little more in the way it's intended rather than 'gaming' the game.

I'm sure that in the ideas that we come up with to counter that folks will find another seam and we'll come up with another idea to counter that.

That's one of the cool things about developing stuff and having the ability to iterate on the design really quickly: we're able to change things up and watch what happens.

Whenever we've spoke to [Valve CEO] Gabe Newell he's mentioned this theory where you can track almost every game developer back to id Software. Of course it's no longer an independent company now... what was your reaction to id getting bought out?

Lombardi: In the old days Details Magazine used to do a feature that was sort of their music issue and they had this big fold-out where all music led back to like James Brown, Elvis, The Beatles and they went all the way down to every band like Nervana and back up.

I think you could do that same thing with gaming and sort of push stuff back to Miyamoto, push stuff back to id, push stuff back to some guys who were doing stuff back in the Atari days. Looking Glass would probably be on that list as well.

Not only are they one of the iconic, true innovators who sort of formed the industry, they were also one of the last great independent houses around. There's virtues to that, there's also benefits to being partnered with bigger companies. I haven't spoken to those guys since it happened - it took us by surprise - but we wish them the best of luck with that.

I'm assuming because they're really smart guys, they didn't have to give up their independence and that they did it for a reason.

Do you think Bethesda was a good choice for id?

Lombardi: Bethesda has really become quite a different company over the last five or six years. They have a goal to become a publishing force and not just a developer and that's a powerful way to weigh up your portfolio - by picking up id. You're getting a huge back catalogue, you're getting powerful technology as well as games that are in development now.

We'll see where it goes. Zenimax, Bethesda, id; there's a lot of talent and a lot of money between those three, though I guess they're all technically one entity now. We'll see what happens.

We're curious to know what you thought of Call of Duty's zombie mode? Any influence there?

Lombardi: We were out making Left 4 Dead 1 when we saw that one. There have been a lot of different zombie-themed games; Resident Evil and a lot of other games continue to go on.

Zombies are just in fashion right now - they're hot. It's just a popular theme like World War II was a popular theme for a while, the alien space marine theme was big for a while too.

computerandvideogames.com
// Interactive
Share this article:  
Digg.comFacebookGoogle BookmarksN4GGamerblips
del.icio.usRedditSlashdot.orgStumbleUpon
 
Read all 10 commentsPost a Comment
I've just completed all the games on The Orange Box (except TF2 obviously) for the Xbox and thought it was excellent. I had HL2 on the PC but never got round to completing it... and I have to admit it was a superb conversion to the 360.

Looking forward to L4D2 especially the cooler sounding finales. Normally I would stay in one place as quite rightly it was easier to let the horde come to you. But keeping you on the run the whole time? Now that will make for some interesting and frantic sessions.
MPH on 2 Jul '09
Yeah, despite my initial shock, I am really looking forward to L4D 2, too.

Couldn't agree more with you about the Orange Box. The only other game I bought which brought me as much joy and reply value is Bomber Man on the Snes. It was an excellent conversion, and I must say that I actually prefer using a joypad to the mouse and keyboard.
monty_79 on 3 Jul '09
At least people will be able to see the justification behind releasing a sequel now, hopefully those idiotic boycott-ers will shut their traps.

Me, i never had a problem with the sequel. I'm buying the game either way even if it is full price as i know the game will be worth the money. L4D was short but the amount of hours i have played it and the enjoyment i got from it was well worth the £40 i payed for it and it will be true for its successor.
dead_head1 on 3 Jul '09
shut up you know-nothing reject. L4D2 is pathetic so far. A sequel is "what should we keep, and what should we add" not f**king "HURR DURR MORE OF THE SAME WITH SHINY s**t ADDED ON LIKE GRAPHICS AND DISMEMBERMONT OND A f**king LASERGUN"

They haven't changed anything, this is like counter strike and counter strike source, the only reason for doing that was a need for nicer graphics and wanting to implement a physics system, however there was not a single oringal thought in the making of css, much like this l4d2. More of the same with innanely stupid ideas like "incendiary rounds" and "a zombie that can't catch fire" (because obv. he's made of cork) and "a zombie with big arms" and then theres the ideas that just don't add anything and aren't original like dismemberment and melee weapons. All this could be added to L4D easily so shut your damn consolekiddy mouth before it tells us to pay £40 for f**king nothing
calumhm on 3 Jul '09
shut up you know-nothing reject. L4D2 is pathetic so far. A sequel is "what should we keep, and what should we add" not f**king "HURR DURR MORE OF THE SAME WITH SHINY s**t ADDED ON LIKE GRAPHICS AND DISMEMBERMONT OND A f**king LASERGUN"

They haven't changed anything, this is like counter strike and counter strike source, the only reason for doing that was a need for nicer graphics and wanting to implement a physics system, however there was not a single oringal thought in the making of css, much like this l4d2. More of the same with innanely stupid ideas like "incendiary rounds" and "a zombie that can't catch fire" (because obv. he's made of cork) and "a zombie with big arms" and then theres the ideas that just don't add anything and aren't original like dismemberment and melee weapons. All this could be added to L4D easily so shut your damn consolekiddy mouth before it tells us to pay £40 for f**king nothing.

Then don't f*cking buy it then. You jumped up tosser. Keep playing L4D1 and don't be reading articles about the sequel if you don't like it. I bet that 95% of the 30,000 bycotters are PC gamers who feel Valve owe them something. The real reason for the bycott is not L4D2 rather that Valve are changing their business model from PC games to console games. They can see the writing on the wall and its Half Life 3 as a 360 exclusive. Well I for one say bring it on, Valve you've been pandering to those whiney PC t**ts for far too long.
jamesc8 on 3 Jul '09
It'll be interesting to see the game fly without community supported servers, considering Valve only accounts for 5% of them.

Any of you who remember when L4D started know how hard it was to connect, stay connected and find servers. Read my other posts and see if you still think that it's going to be just business as usual, especially now that Valve has just a large portion of their customer base to sod off.

I recommend the people at Valve do the same. Better yet, talk to the server providers, like the one I work for, or Gameservers, or Darkstar or any of them for that matter.

It'll become pretty obvious that server owners are canceling their servers for L4D at record rates due to the lackluster support up to this point and now Valve coming up with what they think is a better mousetrap. Most of these people that are canceling cite the same reasons (more or less) as the boycott group for canceling and that they'd rather be skinned than rent a new one for the next game.

So tell me o'wizards of the game, where wilst thou commit thine zombified knavery?

Host locally and open (and broadcast) ports on a Windows (shudder) machine to the interwebs? All the best with that mate.

Personally, I don't care much. I get the game for troubleshooting and testing from my employer and when the L4D servers disappear, I get moved to a different game so it's no skin off my ass either way.

But it might be skin off yours when you go to play and cant.
Hyper WD on 4 Jul '09
1) i was a preorderer, and the servers were fine until masses of people got access to the game.

2) interesting how many people on this forum are game testers whenever they make a long point.
tubby mcchubbles on 4 Jul '09
Except local hosting works fine in L4D, so.
ChaosSmurf on 4 Jul '09
shut up you know-nothing reject. L4D2 is pathetic so far. A sequel is "what should we keep, and what should we add" not f**king "HURR DURR MORE OF THE SAME WITH SHINY s**t ADDED ON LIKE GRAPHICS AND DISMEMBERMONT OND A f**king LASERGUN"

They haven't changed anything, this is like counter strike and counter strike source, the only reason for doing that was a need for nicer graphics and wanting to implement a physics system, however there was not a single oringal thought in the making of css, much like this l4d2. More of the same with innanely stupid ideas like "incendiary rounds" and "a zombie that can't catch fire" (because obv. he's made of cork) and "a zombie with big arms" and then theres the ideas that just don't add anything and aren't original like dismemberment and melee weapons. All this could be added to L4D easily so shut your damn consolekiddy mouth before it tells us to pay £40 for f**king nothing.

Then don't f*cking buy it then. You jumped up tosser. Keep playing L4D1 and don't be reading articles about the sequel if you don't like it. I bet that 95% of the 30,000 bycotters are PC gamers who feel Valve owe them something. The real reason for the bycott is not L4D2 rather that Valve are changing their business model from PC games to console games. They can see the writing on the wall and its Half Life 3 as a 360 exclusive. Well I for one say bring it on, Valve you've been pandering to those whiney PC t**ts for far too long.

No offence, but your argument makes no sense at all.

I agree with the point about those who bitch and whine, but what you say about pc's vs console as the platform of choice is just nonsense.

Consoles are a very different platform to PC in many ways, and most importantly in the way you interact with each; namely input methods.

Not to mention the vastly different profile of gamers of each platform, as well as those of both.

Then there's the communities that develop around each, and so on, and so on...

Point being, there's nothing at all in reality to suggest that Valve are plotting a console only future when they've grown and developed amongst PC gaming, and have pretty much sorted all issues related to PC gaming as a viable future commercial opportunity.

Basically, if you've managed to make issues like anti-piracy, limiting in-game cheating, mod-support,compatibility, development, and publishing strengths that most others don't have, AND you are a result of the PC gaming community, why on earth would you consider abandoning it and going in an entirely different direction?

If anything, the success of STEAM's delivery service proves that PC gaming, when managed properly, can be as commercially successful as console gaming, if not more.
bbshammo on 4 Jul '09
My comments about server hosting have nothing to do with the console jockey contingent of gamers. I work for a PC hosting company, hosting servers for PC gamers.

I don't own a console and don't see the point of ever doing so, nor do I know or care how they host their games. Well, I actually do know how they host, I just don't care to know more.

Moving on.
Hyper WD on 4 Jul '09
Read all 10 commentsPost a Comment
// Screenshots
PreviousNext1 / 1 Screenshots
// Related Content
Reviews:
Previews:
Interviews:
News:
More Related
Left 4 Deadfrom £13.95
Game GearsIn Stock£13.95
Amazon.co.ukIn Stock£14.57
PriceMinister UKIn Stock£14.76
Left 4 Dead 2from £29.97
GameseekIn Stock£29.97
// The Best ofCVG
Get FREE games at FileRadar.
News | Reviews | Previews | Features | Interviews | Cheats | Hardware | Forums | Competitions | Blogs
Top Games: Pro Evolution Soccer | Pro Evolution Soccer 6 | Tomb Raider: Underworld | Metal Gear Solid 4 | Grand Theft Auto IV | Grand Theft Auto IV
Call of Duty 4: Modern Warfare | LittleBigPlanet | Burnout Paradise | Unreal Tournament III | Halo 3
Top Reviews: Bayonetta Review | James Cameron's Avatar: The Game | The Saboteur | Legend of Zelda: Spirit Tracks | Demon's Souls | Resident Evil: The Darkside Chronicles
Lego Indiana Jones 2 | Nintendo DSi XL | SAW | PES 2010 | Assassins Creed 2
Copyright 2006 - 2009 Future Publishing Limited,
Beauford Court, 30 Monmouth Street, Bath, UK BA1 2BW
England and Wales company registration number 2008885