Login to access exclusive gaming content, win competition prizes
and post on our forums. Don't have an account? Create one now!
Why should you join?
Click here for full benefits!
GamesForumsCheatsVideo
Siege of Spinner Cay trailer | GC: The Dante's Inferno trailer | Two racers for 360 Games on Demand | English FFXIII demo would be "completely new" | Modern Warfare 2 cast revealed | GC: Tekken 6 punches Gamescom in the face | GC: Mafia II shots, trailer | GC: Borderlands media out | GC: EA "certain" of classic IP revivals | James Cameron's Avatar movie trailer | GC: Beatles: Rock Band DLC revealed | Bethesda reveal "in the next month" | Guitar Hero 6 to use motion tech? | GC: PGR dev's Blur dated | GC: Yet another Dark Void trailer | GC: Tekken 6 Hori stick | GC: Def Jam Rapstar first look | GC: The Lego Rock Band comign to DS | GC: Rage - First in-game screenshots | Dirt 2 demo out now | Infinty Ward: "expect no public beta" | GC: Dead To Rights shots | GC: Explosive Just Cause 2 trailer | GC: Photos from the floor | Kotick: "people are happy with existing franchises"
All|PC|PlayStation|Xbox|Nintendo|Download PC Games
Search CVG
Computer And Video Games - The latest gaming news, reviews, previews & movies
CVG Home » Xbox » Previews
PreviousShadow Complex XLAGC: Aliens vs Predator PC, PS3, 360Next

Mass Effect 2

Emotionally powerful... just like PES
Morality. It's a tricky thing in games. When you're called on to make some kind of ethical decision in a virtual world, the choices are usually black and white. Kill or arrest. Gift or steal. Rescue or abandon. In the original Mass Effect, the choices were rarely so easy, partly because of the ambiguity of the characters, and also because you weren't sure what the consequences might be.

In Mass Effect 2, the choices are only going to get tougher. This time you're fighting for your own species, and the survival of your Commander Shepard and his or her crew. "Mass Effect 2 is about a suicide mission that Shepard faces," explains project director Casey Hudson. "It's not so much about making it really hard for people to keep their character alive - I think most people will be clear on what they need to do to survive. It's more about having a real sense of consequence, so that players who ignore the whole point of the game (building a tough and loyal team) will experience a spectacular final mission; a bloodbath from beginning to end and one that results in their character not making it out alive."

This is something Bioware has been hinting at since they released the very first teaser trailer for ME2. 'Is Shepard really dead?' was the question lighting up fan forums and community sites. At E3, Hudson and the team finally revealed what the teaser was getting at - that Shepard could die if the 'wrong' choices are made.

But what if you're new to the series, and you don't have the history of an entire game's worth of explosive choices and charged dialogue behind you? What if you have no Commander Shepard on your Hard Drive? "Mass Effect 2 is designed to bring in new players, so for them the story will stand alone from the first game, but they will also get a good idea of what happened before," explains Hudson.

"For them, there will be a certain 'canon' of events that happened previously, as though this is the first game in the series." So, a generic storyline with the decisions already made for them. It's great to see Bioware isn't just catering for the die-hard fans - after all, although Mass Effect did well on the shop shelves, it isn't the biggest exclusive on 360. However, the best advice for potential newbies is: go and play the first game. Sure, ME2 will fill you in on what is happening, but it will have to gloss over subtleties, and you don't want to miss them.

And what can we expect from the sequel? Hudson fills us in on the basic premise of the plot: "In the first game, you stopped an invasion of Reapers, gigantic and ancient machines that want to harvest organic civilization. But, the Reapers are still out there somewhere and Shepard knows they're coming. In Mass Effect 2, humans are being abducted in their thousands from all over the galaxy, and Shepard is working with a shadowy pro-human group called Cerberus to find out why. You realise that you're going to have to launch what everyone tells you is a suicide mission, if you are to find out what's happening to the missing humans. And to give yourself the best possible odds, you set off to recruit a team of the most dangerous and powerful individuals in the galaxy."

Without wishing to put words into the mouths of sensationalists, it sounds to us like Shepard is going to be mixing with interstellar extremists. It's an example of Mass Effect's rather smart morality system. Sure, you can build the toughest team and breeze through the finale of the game, but at what cost? What are the choices you'll need to make in order to get the biggest bad-asses on board the Normandy? And - rather critically - will if effect the way you end the trilogy? It's a hand that Bioware is playing very close to its chest.

One thing the developers are keen to be very transparent about is the way they've beefed up the combat. The original, despite being brilliantly paced and scripted, faced criticism for its gunfights and this is something Hudson and the team have worked hard on. "Pretty much everything has been improved," he tells us confidently. "First, the overall movement and cover system has been redone, so that movement and aiming is smoother, plus you engage cover much more fluidly than before."

The demo we saw at E3 proved how far the cover system has come. It looks and feels incredibly natural - very much from the Gears of War school of animation. This makes a huge difference to the way fights play out, as you can react to what's happening with much more ease. We saw Shepard dashing between piles of space crates, ducking in and out to take pot-shots at enemies, and switching between weapons on the fly. Next to the stilted single-animation cover fights of the original it looked like a huge leap forward.

Hudson continues, "You have much better real-time access to your powers since you can map your favourites to controller buttons. This means you set yourself up for battle then generally play it without ever pausing." So, ME2 can be played as a pure action game, although Hudson assures us that you can pause the combat and manage your attack at any time if that's how you want to play.

Another problem with the shooting in the first game was the AI. Your team-mates weren't the sharpest tools in the shed, despite wielding some kick-ass biotic abilities and weapons. They didn't react when enemies flanked and gunned them down, so the easiest thing to do was to ask them to hang back while you handled the fight yourself. Thankfully, that has all changed too. "You also have better control of your squad, with separate squad movement orders so you can place each squad member exactly where you want him or her. And you can fire their powers in real time as well, using context-sensitive buttons." The actual make-up of your squad is still something Bioware is keeping under wraps. Some of the characters from the original will make a return - in the demo we spotted Liara, Joker and someone who looked a lot like Ashley - but they won't be in your team. The smart money is on them appearing as NPCs to flesh-out the backstory and to keep key plot points from the original rolling.

To compliment the improved action, several other item options have been tweaked. The inventory system has been given a complete overhaul, although Hudson was cagey about how they've done it. Providing we don't have to wade through every new item and weapon upgrade, reducing each one to omni-gel individually, we'll be happy with whatever has been altered. Similarly, although many of the weapon mods from the original will return, the way you use them had changed. "It's still a heat-based system so there's no need to find ammo clips," reassures Hudoson. "But instead of overheating the weapon and having a forced cool-down, the player is able to actively eject a heat sink to choose how and when the weapon gets reset." This is great news - the old weapons simply wouldn't work with ME2's more fluid combat.

However, what this does mean is that all the weapons and items you amassed in ME1 can't come with you. Hudson explains, "The systems have been greatly improved to support better combat, inventory, etc. So while things like weapons and stats don't convert directly, you will get certain benefits from your play style and accomplishments in the first game."

Similarly, you won't be able to hop right into a fully levelled up Shepard:. "The character classes are the same, and some of the powers are still there (even though they're more functional and more powerful). But we have made improvements that make each of the classes a lot more balanced and fun, so you'll see some new progression mechanics and powers."

Another aspect that has seen quite spectacular improvement is the dialogue, now handled in a more dynamic way. Instead of characters stood talking at each other in standard poses - something that shattered the illusion of authenticity in the first game - they will chat on the move, or framed by more cinematic camera angles. One example we saw was Shepard and an Asari ally flying through a city in a hover-car. The two chatted while Shepard weaved through the traffic, making their conversation feel far less forced and wooden; more like it belonged in an epic sci-fi movie.

That's not the only way the dialogue has been made to feel more 'natural'. Later on, the pair find themselves questioning a guard inside an enormous sky-scraper. Shepard wants to get to his boss, but this grunt isn't playing ball, feigning ignorance and fobbing our hero off. A QTE prompt appeared in the corner of the screen giving Shepard the opportunity to interrupt the conversation, booting the crony straight through the nearest window and onto the street below (That'll be a fistful of Renegade points, then). You'll be able to talk while fighting too, although Bioware hasn't shown off how this will work. Chances are, it'll involve a mini cut-scene in the middle of certain combat sections, but again, it adds a level of realism absent from the series to date.

Planet exploration is another thing that has been evaluated and changed. Although tackling the various side-missions in the first game was far from a chore, the limited number of planet types was disappointing. "The planets themselves will be much richer and more diverse, since they're each based on a unique 'hook' of their own," says Hudson. "They will each feature visuals and gameplay that you can't get anywhere else in the game." The way you explore them has changed too, and during the E3 demo, Bioware showed a clip of the player choosing where they wanted to land on a planet.

We're assuming that the Mako will return - how else would you cover large distances? - although this is yet to be confirmed. The new exploration system will also mean more and better DLC. Bringing Down the Sky was the only DLC offering we had for Mass Effect until recently, but Hudson assures us that "ME2 has been enhanced in ways that will make it easier for us to build DLC content and release it more frequently. It's a more integral part of the game and our plan for the whole experience." One thing we'd like to know is, if your character does die at the end of the story, will you be able to play DLC without restarting the game? This is something Bethesda had to deal with when fans complained about Fallout 3's ending, and they responded by releasing the Broken Steel DLC, which let you play beyond the end.

Ever since the credits rolled on the first game, we've been hungry to know how the story continues, and more importantly, to know if there are going to be any nasty consequences following our dubious moral choice to, er, 'go interspecies' with Liara last time. We confess our sexy adventure to Hudson, and he rather cryptically tells us: "Relationships and human stories are central to the Mass Effect experience, and the decisions you made regarding relationships in the first game will carry into ME2 and beyond as some of the most important aspects of the ongoing story." Do we hear the pitter-patter of tiny half-human, half-Asari feet? Is that so wrong? Morality. It's a tricky bugger...

Xbox World 360 Magazine
// Interactive
Share this article:  
Digg.comFacebookGoogle BookmarksN4GGamerblips
del.icio.usRedditSlashdot.orgStumbleUpon
 
Posted by StonecoldMC
There arent many Games that can get me genuinely excited anymore. This is one that does.

Mass Effect is easily one of my fave Games so far this gen and by the sounds of it ME2 is shaping up to be even better.

The beginning of 2010 is looking spectaular right now and this Game sits proudly at the top of the pile (well, just behind Alan Wake, but thats only me :wink: ).

Roll on 2010, what could be one of the Greatest years in Gaming!
Posted by flash501
In terms of triple A games, next year could be one of the best of all time, and ME 2 could well be the best of the bunch. This will be epic in every way. Cannot bleeding wait.
Posted by BeauBeau
Whoop Whoop!
Posted by Dajmin
The original ME is close to the top spot in my list of favourite games of all time. It has flaws, but the story is amazing and the scope of the game is enormous. The fact that they're improving on the flawed areas may just make ME2 my favourite game ever.
Posted by crashmer
Bioware is such a rivetting storyteller proven time and time again. One of the things a like about them is that they know when to back off, an IP can only be stretched so far. Not afraid to start over.

ME2 is surely not going to be the most technically advanced game but it might just push the envelope for storytelling.

I'll be waiting for the PC version though it'll be awesome.
Posted by headspin
easily my most anticipated game... cannot wait!!! :D :D
Posted by ensabahnur
yeah great looking game, loved the first. but what the hell does PES have to do with it, the only emotion i get when playing PES is usually anger. is ME2 going to get you angry or something?
Posted by Black Mantis
Yeah, I'm not sure what they're trying to say with the PES comparison either. PES usually generates excitement for me, followed by crushing disappointment when I realise it's just a basic update of a PS2 game!

Anyway, I'm so hyped for this game and can't wait to make my first decision; do I start with good Shepard or bad Shepard?! :D
Posted by Dajmin
According to @biofeed's Twitter post, there's a new Krogan on your team, called Grunt.

Which makes me wonder - what's going to happen to Wrex?
Posted by StonecoldMC
If you played Mass Effect the way I did, that wont be a problem :wink: .
Posted by Dajmin
Oh, I know that result. Some of us are a bit more diplomatic :)

But if they're going to give non-ME1 players a generic "previously..." it seems strange to get rid of a crew member like that. Especially in light of what happens at the end.
Posted by The_KFD_Case
That was one of the more agonizing decisions *SPOILER ALERT* although choosing which team member to save literally had me stunned and feeling slightly panicky as I weighed the crushing decision of whom to save and whom to let die. In regards to Rex, how would I feel knowing that the cure to a terrible bio-weapon that has all but wiped-out my species might be within my grasp? You better believe I would want it if humanity was in the Krogans' position. Yet on the other hand given Krogan history and continued violent behaviour it strikes me as highly unlikely they would change their ways and not repeat the aggressions that led to the bio-weapon being developed in the first place. From a logical perspective the rest of the universe will in most cases outweigh any one species, IMO....I persuaded Rex to work with me though. Reloaded a quick save and tried the alternative. Didn't feel that was noble nor something Rex deserved so I quick loaded again and recommitted to the Paragon way. :)

I want this game for the PC. Please don't butt f*ck it with lame limited activations and DRM like last time, eh EA/BioWare? :evil:
Posted by flameswordsman
This 'save carrying over' thing still has me perplexed a little. I don't see how they can cater to the rabid ME1 fans like myself with exclusive story-bits n such and exclude the new folk. Surely EA wouldn't allow it?
Unless they picked all the best choices/consequences from ME1 and THAT is the standard story for ME2? So for the evil bastids that killed the Rachni queen and loaded their save, they'll just be deprived of a couple of side-missions or something....?

I would have the assume that the Council plays a tiny role considering the scope in endings at the end of ME1. How could they cater to both those distinct endings?
Posted by flameswordsman
»

Even though I've had the game from the beginning, I only just did that unmentionable thing involving Wrex the other day. SPOILER** I was somewhat shocked at the brutality of it... clubbing him round the head.... then putting 2 in his face while he's down..... I then told the Salarian guy to dump his body in a swamp somewhere :twisted:
Posted by The_KFD_Case
You are not alone in that regard. I think quite a number of people were expecting to be able to transfer carbon copies of their ME1 characters. That now does not appear to be the case. If all the stats are reset, if many of the skills have changed or been upgraded and the equipment is no longer the same then what really is there to transfer except the facial model and name of your past character? That notion has always been a disappointing one for me going all the way back to Hero's Quest by Sierra and beyond.

In regards to the choices made along the way, how would we define what the "best choices" are? I tried out both scenarios in regards to the Rachni queen but to be frank, while I heavily favour the Paragon approach had that been real life I'm not sure I would have let her live. The potential for disaster on a galactic scale would be unforgivable if it did occur when the opportunity to prevent it from ever happening was literally the push of a button away. Ah well. Perhaps the Rachni queen will be good to her word and a resurgent Rachni species might someday be the proverbial cavalry that saves the day for humanity - it would certainly be interesting if nothing else yet the pragmatic security focused part of me has a hard time accepting that potential gain versus the perceived risk.

So, to get back to the initial premise: how could BioWare possibly create a sequel that carries on from all the "right" choices made by ever single player of ME1? Logically they can't short of some sort of amazing computations hidden in ME2 that link with ME1 records on the same PC. I don't know enough about game programming to even begin guessing what sort of programming that would entail, or whether it's even realistically feasible at present levels of game tech development.
Posted by Suivatam109PS3
They could take the KOTOR way around that... have another character quiz you about events of the previous game and mould the history around that... the way that you were quizzed on the mining ship by the prisoner before you released him about what sort of person Revan was.
Posted by Suivatam109PS3
Did the same sort of thinking apply to the Rachni then?

Did you also think they were beyond changing their ways.
Posted by Moribundman
Jesus people - read more previews! Yes they will have major differences depending on your major choices. One of which is apparently that the citadel is significantly different depending on the final decision in the game. check out the ME2 section of the mass effect wikia page for a full collation of preview notes and how/what will carry over.
Posted by The_KFD_Case
That's the dilemma, isn't it? From the Rachni's position I certainly understand it's desire to escape and continue it's species existence. Even though it was just a game I also contemplated how valuable intelligent life in the universe would be - even a wholly alien one in a universe with numerous other intelligent species. However, in the particular setting of the ME1 universe I would be inclined to give humanity the upper hand over a previously merciless and overwhelming insect race that had only been contained because of a defunct jump relay. Who knows? Had that relay been active and had the Rachni figured out how to use it sooner humanity might have fallen back during the Neanderthal days and it would be the other way around.

I prefer mutually acceptable and peaceful solutions, however if push comes to shove - barring a clear revelation that my side is indeed abhorrent and corrupt - I will favour my side. The harder the opposing side pushes, the more I believe we must resist and push back. Depending on the opponent there may even be grounds for increasing the intensity of the exchange in an attempt to gain the upper hand and bring the confrontation to an end in the hopes of minimizing greater conflict and damage down the road. Compromise can be a fine thing, yet compromise from a position of strength when at all possible.

As a human I have various reasons for desiring humanity's continued existence in spite some of its perceived flaws. Should I ever truly believe that humanity has lost all of what I consider it's redeeming qualities then it might be another story altogether in regards to safeguarding our continued existence yet even then...BioWare are quite adept at weaving compelling stories that invoke deep moral and intellectual questions. This is one of the main reasons I enjoy many of their games.
Posted by The_KFD_Case
I'll believe it when I see it. I'm not saying it isn't possible, yet for the time being I maintain a healthy skepticism.
Posted by headspin
i killed him, mouthy git he was lol....
Posted by Moribundman
KFD - making a lot of sense as usual! Teriffic analysis of the dilemmas the game poses and I really do think the Rachni one in particular could add a whole bunch of stuff to the game.

Conrad Verner (the fan) is also confirmed for the sequel so it'll be interesting to see how he fits in! Some weird angry stalker who now hates you, or someone thats been encouraged to be one of humanity's great assets on the home front?

If you think about Ashley, Wrex and Kaiden, they've clearly paid the voice artists to reprise their roles, so they will have had them in at least a day or two in the recording studio. They wouldn't have got them back if they didn't at least have something of relevance to do. I suspect that they wouldn't have wasted their time on a couple of cursory "Oh hi! Haven't seen you in ages, hope you're well! Seeya!" kind of call backs.

It is possible of course, that given the "canon" back story, one of the two humans will be favoured over the other in terms of new content... And Anderson and Udina are definitely back so I guess they'll be involved in mission briefings in one form or another (depending on the events of ME1) and possibly have their own threads linked to your ME1 endgame...

As for the new companions, from the initial ally number given, Jacob Taylor and Miranda Lawson from ME: Galaxy, the new Gamescon footage of Grunt, and the previous footage of Thane, it seems the early reports were correct and you will *literally* be putting together a "dirty dozen" of violent, rebellious, hard (and inglorious) *******s! ;-)

I don't want to get too excited at this stage, but I honestly think they are doing something evry exciting and MEANINGFUL with carry over decisions. Sounds like Molyneux may even be taking a link out of their book with Fable III. Just hope they can deliver on their promises a little more consistently than old Pete!
Posted by Black Mantis
I agree with Moribundman. You should really read more interviews regarding how the saves will be handled.
Posted by pishers
oh well, only another 5 or 6 months to go :cry:
Posted by The_KFD_Case
Why thank you kindly! :)

Increasingly I share your excitement regading the promises for ME2 and I would be thrilled if they managed to plug the ME2 story line in to the decisions made in ME1.

I'd forgotten about Conrad the fan until you mentioned him, and it reminds me of "refund guy"! hahaha It wasn't a major thing but I did find those three or four exchanges quite amusing. :lol:
Read all 25 commentsPost a Comment
// Screenshots
PreviousNext6 / 6 Screenshots
// Related Content
Previews:
News:
More Related
// The Best ofCVG
News | Reviews | Previews | Features | Interviews | Cheats | Hardware | Forums | Competitions | Blogs
Top Games: Tomb Raider: Underworld | Grand Theft Auto IV | Call of Duty 4: Modern Warfare | Burnout Paradise | Halo 3 | Xbox 360 Elite
Bioshock | Rainbow Six: Vegas | Fable III | Dust 51 | Rage
Top Reviews: Shadow Complex | Trials HD | Gears Of War 2: All Fronts Collection | Harry Potter and the Half-Blood Prince | Tiger Woods PGA Tour 10 | Dynasty Warriors 6: Empires
Tales of Vesperia | Sacred 2: Fallen Angel | Prototype | Star Ocean: The Last Hope | Red Faction Guerrilla
Copyright 2006 - 2009 Future Publishing Limited,
Beauford Court, 30 Monmouth Street, Bath, UK BA1 2BW
England and Wales company registration number 2008885