Movie showing MS demoing 360 motion tech appears online Revealed at this year's E3, Project Natal was demoed using various examples. Using it to play the already-released Burnout: Paradise was just one, though it was mainly done behind closed doors. CNN has been to Microsoft to see it in action and has posted a video online. Worth taking a look.... read more
What the hell is that nerd with the glasses wearing? he looks like a cross dresser. you would think that if your gonna be doing some video review that you would sharpen up your image a bit, not look like the loneliest guy on the planet.
is that person with the longish hair a boy or a girl or a tranny?
also to put natal on an a game allready out means we might be able to play viva pinyata more fun than ever!
I couldn't work out if the presenter was male or female either.
This is where the software patches on the 360/PS3 really come into their own, if they can retrospectively add the controls to games, then that's great. Means you don't have to wait for a bunch of new natal games to come out to get your money's worth!
If you could patch motion+ controls for older wii games, it would turn the wii into something really special.
The burnout video was pretty useless though, unless they show a decent player and the screen at the same time for a decent amount of time, how can you tell if there's lag or crap player?? I thought it looked like there was a tiny, tiny amount of lag about 1:20 in on the ball game thingy.
Nice to see that some people are more interested in slagging off the reporter than commenting on the gaming related story.
Yes, she is transgender, she's also a well respected tech journo - I wonder which of those facts is more important?
PS: I'm aware of the hypocrisy in pointing it out.
On topic, I think Natal is one of those things that I'll really need to play first hand to fully grasp it. That goes double for the Burnout demo - but from this, it looks pretty spongy. The 3d breakout thing looks pretty fun actually, for about 5 mins...
Last edited by JimSteele on 10 Aug 09 3:29 pm; edited 2 times in total
In how many cars do you have to push the steering wheel to go faster and pull back to go slower. it'll feel horribly unatural and will take some realism away
In how many cars do you have to push the steering wheel to go faster and pull back to go slower. it'll feel horribly unatural and will take some realism away
Didn't the hairy man say you push your foot forward to go faster?
In how many cars do you have to push the steering wheel to go faster and pull back to go slower. it'll feel horribly unatural and will take some realism away
Didn't the hairy man say you push your foot forward to go faster?
ahh i'm at work and couldn't listen to it. ok how about if you want to drift, do you think it'll recognise brake and acceleration athe same time?
i have a feeling that natals going to give my wiisteering wheel another use. Thanks nintendo. _________________ The only thing we know is that we know nothing.
This is just going backwards, though, with driving games!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
You can already buy stearing weels for games!!!!!!! No?!
He was like, 'oh, if you ask a kid how to drive a car with a standurd controller it dosen't make sence...But, with Natal, bla bla bla!' WHEN AS A MATTER OF FACT, IT MAKES NO BLOODY SENCE IF YOU ASK A KID HOW TO DRIVE A CAR BY USING YOUR BODY AND NOTHING BUT THIN AIR!!!!!!!!!!!!!!!!!!!
'Sigh'. Sorry it just annoyes me when that guy trys to helplessly promote his product. He was the same guy who made that remark about the Wiis waggle controlls if I remember correctly. What a dick...Even though he was right about that, but, from what i'v seen, natals nothing to brag about, either, its just a piece of tech that isn't really that relevent to gaming as far as i'm concerned.
Never mind whether he/she is a she or a he! Using an invisible steering wheel to drive will make anybody look like a simpleton. Not to mention the fact that it looked like a drunken horse was driving the car as it veered from left to right.
I can't see the point in pretending to smack a ball, either. You need to be able to feel the velocity of the ball for it to work.
All very clever. All very pointless.
I don't think Natal is for me. _________________ PSN ID: MarkyUK
360 ID: BobozeTheBear
I love Mary Hinge.
Who knows what were going to get with Project Natal?
I do know that I wont discount it until ive at least tried it myself or can get an informed take on it from a source I trust (But hey, thats me just being craaaaaaazy!). _________________ Gaming since 1992. God do I feel old.
I can't see the point in pretending to smack a ball, either. You need to be able to feel the velocity of the ball for it to work.
All very clever. All very pointless.
I don't think Natal is for me.
That's simply not true. I had worries about that with the wii, but it's not a concern. The sword fighting on WSR doesn't suffer from it, table tennis doesn't suffer from it and you're not hitting anything there. There are countless other examples.
If that's really is how you feel, I don't think any motion controls will work for you. I doubt we will be able to experience 'velocity' from a video game for decades and they'll have to be plugged straight into our brains.
Who knows what were going to get with Project Natal?
I do know that I wont discount it until ive at least tried it myself or can get an informed take on it from a source I trust (But hey, thats me just being craaaaaaazy!).
Very true. I have my opinions on what videos etc we've been shown so far, but in terms of a finished product, nobody knows.
As long as MS do traditional or core games along side casual stuff,, I don't mind. It won't even matter if MS concentrate 99% of their efforts on natal, because unlike the wii there are more than three third party developers who know how to make a decent game on the 360!
I don't know about anyone else but I just don't think this is going to work very well.
It's like Onlive in that it promises so much, but i just can't see it working to the point that it sets my expectations at.
I think it will be great for navigating through menus and things like that, and will probably be a great addition to new Windows based operating systems, but i just get the feeling that its not going to be precise enough for proper games. I also can't see how else it would be used apart from driving games and stuff where you have to belt stuff that flys at you.
I think its perfectly fine to not sit on the fence and make a reasonably educated guess that this will be a disappointment. If it did work, then we would already know because the most recent robotics technology is sort of based around the same idea in terms of voice and facial recognition, and that really doesn't work THAT well.
this is taking gaming down too much of a geeky/gimpy avenue.
the pad is still amazing for games. why change it?!
some crappy one-device-fits-all wont feel very good for most games, arcade machines are good because each one has a very specific physcial controller. some air motion thing isnt going to cut it. very unnatural, as someone said.
the pad is still amazing for games. why change it?
If every tech company had that attitude, things would never move forward.
If anybody here has played WSR, they will know exactly how much potential there is to play with something other than a standard pad. Some of the cycling and stuff is a bit much, but dog fighting, table tennis, sword play, archery, golf...
Will it replace tradtional pads? Maybe not (at least until the tech is pretty much perfect, god knows when that will be), but it's a really good, fun, compliment to standard controls and in a lot of games (FPS, point and click, PES, aspects if zelda, RE4 on wii compared to GC), had actually improved the experience over dual analogues. In my opinion of course.
Not sure exactly how/if the natal will work as well as motion+, but it's a way off as yet.
this is taking gaming down too much of a geeky/gimpy avenue.
the pad is still amazing for games. why change it?!
some crappy one-device-fits-all wont feel very good for most games, arcade machines are good because each one has a very specific physcial controller. some air motion thing isnt going to cut it. very unnatural, as someone said.
Nobody's changing that. MS have said that they're targeting the 60 odd % who don't play videogames initially, so anyone on here can ignore it and continue using joypads.
OK, so I'm driving along, pretending to hold a steering wheel, and I get an itch on my nose or head.
How do I scratch it without driving off the road? It's not like it's got a pause button, but on a traditional controller I don't even have to pause if I'm on a straight.
Voice recognition to pause seems the only way! That means games have to have voice recognition on at all times, just so you can pause, which seems a shocking waste of CPU?
Aching arms, unresponsive controls, having to do silly, tiring actions with your body when you could simply push a button on a pad. No thanks. Been using a pad for the best part of 20 years, and see no reason to change. Videogames are meant to be relaxing and fun, both two things I see being absent here. _________________ My Machines...Xbox360(Premium), Ps3(60gb), Ps2, Ps1, Dreamcast, Sega Gamegear, Desktop P.C, Laptop P.C
Past Machines...Atari 2600, Acorn Electron, Gameboy, Master System, Megadrive, MegaCD2, 32x, Snes, GBA SP, Gamecube, Xbox, Psp
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