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E3: Nintendo Hits the Big Issues

Finally taking online and third parties seriously
Is Nintendo really serious about online? How have third party relationships changed? Why is Nintendo so sure that the Wii has longevity? Next-Gen asks Nintendo marketing director George Harrison these questions and more in this extensive interview...

Earlier this week, Reggie had talked about getting serious about online. Sure, there are a lot of online gamers using Wi-Fi Connect, but I look at things that Sony and Microsoft are doing with their online programs, where they're really creating communities and focusing on user-generated content on top of multiplayer online. Where is Nintendo as far as that goes in regards to Wii? Right now we've only seen a few multiplayer online games like Mario Strikers Charged and Mario Kart Wii.

Harrison: Yes, they're mostly competitive type games... I think our first project was trying to open up that online gameplay itself to all the publishers and have a variety of those kinds of experiences. The other thing that was important that we just announced recently was WiiWare, so developers can get underway doing some new content and it can be downloaded online. That will come probably I would say in early 2008. It just depends on how long it takes them to get going.

How has the developer reaction been to WiiWare?

It's very strong. I think there's a lot of outlets that people want to find for creativity that aren't necessarily going to justify going to a publisher and having a retail sale of a product. You've got to do 200-500,000 units of a product to be able to justify [a published retail game]. But a developer may just have an idea they're working or a character they want to try out to see if it has appeal. So we think it's going to be a really good outlet for them.

So it'll be games that aren't ready for retail?

Or just types of gameplay and to see if there's enough there. It's really wide open for experimentation so people can do most anything with it.

I just would like to get a better grasp of where Nintendo's going with online, because to me it seems that that's where everything is, from distribution to online play to community. I see other companies really pushing that whereas Nintendo, as they did last generation, is still kind of sitting back playing wait-and-see. Is that the kind of attitude you're taking towards online?

Online's going to be always one of those things that's peripheral to gaming."Well certainly we tried to figure out when would be the right time to jump in, and we really didn't believe in the last generation that it would turn out right for us with Nintendo Gamecube. So for us, online's going to be always one of those things that's peripheral to gaming. We heard Microsoft talking about how many movies they've downloaded and things like that. That's not really our business though, competing with Comcast cable boxes and that type of thing. So the things we do online are going to be related to gaming, and most of its going to be around competitive type gameplay.

There's the ongoing debate where people, including competitors, say that the Wii has no legs or longevity. At the Nintendo press conference, Reggie said he'd be making the same argument if he were in competitors' shoes and that implies that critics are saying that because they're basically scared or surprised of Nintendo's success. But do you think that that argument has absolutely no merit whatsoever?

Well I think it's still hard for many people to sort of change the way they judge our industry. Our industry has been judged for more than a decade based on who had the fastest processor and the prettiest graphics. The same thinking went into the new launch of the PSP. "Oh, it's going to kill you, it's going to put GameBoy out of business, it's going to kill the Nintendo DS," and exactly the opposite has happened. PSP sales this year are down versus last year and [Sony's] whole premise was incredible graphics and a console game in your hand and it turned out to be that wasn't exactly what people wanted. And so we're trying to sort of follow our instinct and develop for the consumers and not just get trapped in the industry thing, which is [the belief that] you have to have the faster processor and prettier graphics, and you have to be a multifunctional machine that plays movies and other kinds of things.

So basically that argument in your opinion is unfounded in regards to the Wii?

Well not unfounded, but it starts with a premise based on one particular audience and that may be the European audience. But fans of gaming and existing gamers really like certain types of things. If you're playing a Madden Football game, you want pretty graphics, which we certainly can do on the Wii, but there's a whole bunch of other people out there who don't play videogames. They're just as viable a market, and that's where we decided to try and grow our business rather than go head-to-head with Microsoft and Sony in terms of who has the prettiest graphics and the most pixels, and things like that.

At the Nintendo conference, Mr. Fils-Aime called the DS a "beacon of light" for the entire games industry. That's a big statement. Can you expand on what Nintendo means by that?

Yes, it could be a beacon of light. The progress that we've made with the DS really shows what the potential is for Wii. Now is it easy to get someone who's 45 or 50 years old DS owner to go play a Wii console? Well it's not easy, but with things like Wii Sports-and we're hoping with Wii Fit and things of that nature-that we can do that. So the fact that we're getting people engaged in some form of interactive entertainment with the DS makes us optimistic for the Wii itself. We can get many more people in the household engaged.

Read the full interview on Next-Gen.biz.

computerandvideogames.com
// Interactive
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Posted by AlbertStoots
He didn't really say anything we didn't already know...
Posted by SDDowns
Whilst I appreciated his comments from the angle that it looks like Nintendo have cracked a new market and are selling their new systems really well, it came across a little as though the hardened gamer of old is going to be just a little bit neglected on the online front. Competitive games online are great but with no community building abilities it will all be a little hollow.
Posted by Dajmin
I'd like to see what he says to the cost of trying to get your own ESRB rating. You can't release a WiiWare game without a rating and it costs several thousand to get the ESRB to even look at your game. Not counting the $1 million fine if they find "objectionable content" that you haven't already told them about.

And of course the size restrictions due to the tiny Wii Flash drive. I understand the file size limit on these projects is about 64Mb. Now you can get away with crap graphics if your product has amazing gameplay, but how much actual content could you fit into that space? It's a little restrictive.

So the game development tools might be "damn near free", but actually getting your game as far as release is gonna cost a fortune. And cost is everything to an indie production.
Posted by nee50n
I could be wrong here (I'm not very tekky) but most of the Xbox Live games I've downloaded were less than 50 MB - I think they put a limit on it as well which they've just recently upped. I really don't think that should be too restrcitive for what they want to do.
Posted by j.bullingham
wii online, sounds more offline. well strikers and mario kart, wow 2 games and one's not out till next year. ok so why make a wi-fi console, and no wi-fi games to play on it. the DS takes online more seriously than the wii :?
Posted by Eyhren
getting the whole household on the wii? what a loada bollocks... adults wouldnt consider buying a wii, the only adults that have ever touched one are the parents of the kids who own them who looked into the room and said ooh that looks fun can i have a go? jumped around for a bit then got on with whatever they were doing.
To be honest the entire way nintendo are going looks to lose a lot of its fan-base. Nintendo has such a massive fan base coz its so old and lots of people still buy nintendo consoles simply because they feel sentimental towards nintendo because they grew up on nintendo. my first ever console was a gamecube and i loved it and when the whole DS vs. PSP thing started before either were released, i stuck up for the DS til the death. then i got it, played it a bit, lost it and thought bugger this and actually bought a PSP. now all i have is a PSP and a 360 and i cant be bothered with nintendo because they've left a lot of their core fans to play nintendogs and mario party...
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