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Uncharted 2 Beta Impressions

Hands-on: Off to a good start
A multiplayer mode probably wouldn't have been on our list of hopes for the Uncharted sequel, but it's a pleasant surprise nonetheless and a decent enough shot at online carnage, too.

The beta version currently being put through its paces offers a chunk of both the co-op campaign and competitive multiplayer modes. Co-op lets you and up to two other players team up and blast through levels designed specifically for the co-op campaign.

This means that you'll encounter obstacles - a heavy pillar that needs shifting or a high platform you need a boost up to - that require players to combine their strength. There's nothing particularly mind-blowing - a red icon flashes where multiple players need to co-operate, and you just stand in that zone and hit Triangle to trigger the action.

Co-op mechanics come into better play when you find yourselves exposed in open areas with enemies coming at you from multiple angles, forcing you each to cover separate entry points.

When a player is downed they can be revived by a team mate if reached before a red gauge fills. But if all players are dwon or killed the team loses a 'try', of which you only have three before you're issued a 'mission failure' screen and kicked out of the level. It's gutting, sure, but it's refreshing to see a modern game issue a proper punishment for being rubbish, like games used to in the good ol' days.

After around 20 minutes of play and a couple of heavily armoured sub-boss soldiers the level ends with a 'To be continued...' conclusion, and you find yourself back at the title screen.

Ushering quickly onto the meatier competitive portion of the beta, there are two levels. The Village is a complex arrangement of small dilapidated structures, cramped streets and rooftops for dirty snipers. It can be cluttered and confusing, but the environment's many intricate platforms and ledges allow players to make use of the game's acrobatic aspects, clambering up walls to surprise campers with an unexpected ambush.

The other stage, The Plaza, is more open, easier to learn, and our preferred stage.
A tower marks the centre of the map, surrounded by smaller structures and multiple hip-height walls for excellent cover-to-cover gameplay.

Both maps handle the standard team deathmatch (five-on-five, first team to 50 kills) mode pretty well, but the Plaza gets our vote for the only other mode available - Plunder.

Plunder again splits players into teams of five and places a single treasure in the centre of the map, which the two teams fight to recover and return to their base for a point. What's interesting about it is that the treasure can be thrown.

This is not only a tactical option - you can pass it to others or lob it towards your base just before being killed - but it's also necessary. Cleverly, the goals back at base are placed on upper levels which can only be reached by climbing - something you're unable to do while carrying the treasure.

So teams are forced to lob the treasure up to higher levels where, if they're smart, another player will be waiting to quickly grab it and finish the job.

Again, like the co-op, nothing about the competitive segment of the beta is particularly ingenious, but it's fairly entertaining regardless, and the Uncharted controls work better than we'd expected. The weapons - a mix of machine guns, snipers and pistols - are fun to use and satisfyingly accurate.

Bigger guns, like rocket launchers and a Gatling gun (which slows your movement while you hold it) can be found in more hidden, sometimes elevated positions of the maps, rewarding the explorer.

The new grenade-throwing controls transform the mini explosives from useless pocket-fillers to very useful frag earners if used correctly. There's none of that Sixaxis rubbish like the first game - you just aim the arch of your grenade throw with the right analogue stick. Simple, perfect.

There's a ranking system in there, which applies to both co-op and competitive modes, and levelling up gives you access to perks, or 'Boosters'. You get two slots in which to assign boosters, which range from increased accuracy with certain weapons or when blind firing, to boosted ammo supplies or enlarged clips.

It all comes together to form a pretty entertaining multiplayer blast. And so far we've had little-to-no problems with lag either, which is pretty good for an early beta. We don't expect it to topple the Call of Duty games from their online thrones, but once you've blasted through the single-player quest it will be a more then suitable extension of the game's longevity.

computerandvideogames.com
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Posted by flash501
Been getting into this over the last few days, it's good fun. Being able to toss the treasure around in plunder is a great idea, it really adds to the teamwork aspect.
Posted by Madge82
Yeh i too have been having a blast the last few days, I had my doubts to begin with but like the hands on says it not groundbreaking but its damn good fun!
Posted by MattLorrigan
This game is really good fun. Although not a COD killer, its the only 3rd person shooter who's gameplay seems to work online for me. It works, and I am not going to question why. And I love the fact you can throw treasure. It just makes sense. I hate the fact in most game, your a metre away from the capture point, yet you MUST hold onto the treasure. Just not realistic.
Posted by steve w
Does look good looks like the ps3s answer to gears I would of liked to take part in the beta but thought infamous looked a bit crap.

Hopefully make up for how crap killzone 2 was don't like many fps games anyway such as modern warfare or bioshock but I do like goleneye and perfect dark.
Posted by voodoo341
The beta is fun and a lot better than I thought but Uncharteds selling point is its single player game. Nice addition though.
Posted by cramsay
i wud have loved to take part in this beta bu tried the infamous demo and couldnt have hated it much more (protoype looks so much better)... i also only realised the mag hd a comp 2 days a go and didnt hav time to buy. Ive watched a few videos on youtube which all look really good and a fresh change to other shooters
Posted by Slacher007
i only bought infamous because of this beta but have been ignoring the beta to play infamous all the way through. its a stunning game and is almost a AAA exclusive for the PS3

the beta is pretty good but takes ages to get online sometimes which naughty dog know about and are actively fixing. i like it when i developer pays attention.

will be online tonight playing the beta if anyones interested
Posted by ensabahnur
the only probs i've had with the Beta so far are, as Slacher007 has said, getting long waiting times for a game of deathmatch and some of the idiots who don't realize that co-op is just that, co-operative play, not run around shooting each other when you reach a dead end. the pillar in the article is the farthest i've been in co-op because of my teammates not seeing that we need to lift the pillar together and just killing each other instead. this is where you need headsets, there's a real lack of communication on the PS3.
Posted by Wadie2193
Woo! Won the beta code in the PSM3 competition and my exams are over so I can play it tomorrow.
Posted by pedroukuk
Been playing this for a few days and I gotta say... it's sh*t, takes forever for a game to start and has terrible slow down. Not happy :-(
Posted by voodoo341
Guilty of the same here as well. Really enjoying inFamous, GOTY so far for me.
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