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Final Fantasy XIII

A critical hit to dull JRPGs
Seems Square Enix has been lying to us. Remember the exciting battle footage from E3 2006? It's all false. In the long-awaited JPRG's final guise there are no sleek real-time menus, no mini-maps and no MP. Oh, and as a dollop of amnesia's on the cards you can forget about stylish attack-linking acrobatics too: in between their moves Lightning and her band of misfits need to stand around and wait for their Active Time Battle gauges to fill just the same as all the heroes that have gone before them.

Okay, so maybe lying is a bit of a stretch, but the fact remains that FXIII has had buckets of playtesting in the three years since it first debuted and Square has now thrown out its original battle prototype. All the complications that were threatening to make JRPGs impenetrable to all but the hardcore fans have been ditched, resulting in a battle system which is refreshingly simple...

Much like the previous large-numbered outing, Final Fantasy XIII's battles are integrated into its world. One quick camera change is the only segregation between map exploration and fighting, while at the tail end of any scrap you'll get a brief stat screen complete with a five star ranking system before it's time to roam once more.

Although the returning ATB gauge is a familiar mechanic, it comes with a small caveat this time round. Instead of monitoring your whole team and stacking moves according to who is ready first, only one character is controlled at any given time. To keep on top of fights you'll have to scroll between party members to dish out the funky attacks.

It sounds clumsy, but fights are played out at a much quicker pace as a result. In previous instalments you waited for each character's ATB gauge to fill up and then chose your moves. Here, however, you're dashing between each character, stacking attacks when you can and trying to time combos so they're not broken by a crafty enemy move.

The ATB gauge itself is split into three segments, and instead of costing MP, each attack costs either one, two or three bars of your gauge. (Rather brilliantly, they've called these numbers cost points - we imagine that was a hard day filled with meetings and brainstorming ideas.) As soon as one of the three ATB 'tabs' is full you can attack, or you can save the juice for something much more powerful a little later on.

The juggle between MP reserves, spell costs and ether stocks is now a relic of an ancient system. The graceful replacement is simplicity itself: do you fire off one standard attack, be it physical or a magic, or wait for your ATB gauge to fill to the brim, thus leaving yourself open to damage for longer, to gain access to the attacks which eat up three bars at once? Alternatively, you could fill your ATB gauge and shun the more spectacular magic to chain smaller strikes together instead.

It's this judgement which really sets Final Fantasy XIII apart from previous entries, and one which ties neatly into the new break bar. The bigger the chains you link - and the more effective your combination of moves are - the greater the damage you'll deal. Score enough of them and you'll eventually 'break' the opponent, letting you lift them off the ground and strike them into scenery for fatality-esque strikes. (The new launch spell is effective only when an enemy's battered, bruised and flashing red.)

The old school of thought that absorbing attacks to unleash limit breaks may still be tucked away somewhere (Square claims there are more battle mechanics under wraps) but the neat risk/reward of the new ATB gauge and break bar is an exciting change from the norm. Simple enough to grasp during your first battle, it'll still offer enough options to keep strategists happy, even if the name and HP displays of each enemy give you an edge when it comes to choosing between inflicting set amounts of damage.

All monsters can be broken, but their size dictates how easy it will be. A basic foot soldier for instance doesn't weigh very much, and it's not too hard to string a few moves together, lift him off the ground and fire him into a nearby electrical sign. Stand toe to toe with, say, Bahamut, and things will be somewhat trickier. His considerable tonnage would be directly proportional to his break bar, which would in turn take many more combos to fill. Final Fantasy's never been one to skimp on the huge monsters, and with weight factoring into battles more than ever before this time round you can expect to see the biggest bosses yet...

The new battle system is just what Final Fantasy XIII needed. Worrying about Walls and Unions is fine for dedicated JRPG fanatics but many 360 owners needed something a little more basic (even if the simplicity masks more complicated mechanics later on) to be persuaded to jump into the series for the first time. The year can't pass quickly enough.

Xbox World 360 Magazine
// Interactive
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Posted by big chief
So what they are saying is 360 owners are simple.

:) :) :)
Posted by TezChi
Personally I am fine either way, I mean, I love complex tactical systems and I also love simplistic easy to use ones. I like the idea of the ATB returning too, and the entire style of the game looks excellent.
Posted by skidpro
Big Chief, your a plonker....I own a 360 and a PS3 so what does that make me? Half brainy? Its like the 'your a tramp' argument cos the 360 is cheaper then ps3. Its pathetic, grow up get a real life...CVG, where do u get these idiots from?
Posted by big chief
Can't you tell when someone is joking, I would have thought the emoticons would have given that away.
Posted by blueblade
I hope this actually has some killer features as this generation has been a disappointment for me, i don't feel like i have played a next-gen game yet, everything reeks of last gen but looks pretty. These machines are capable of a lot more i hope ff13 can push the envelope.
Posted by Mark Hayhurst
what he said
Posted by The_KFD_Case
Eh. Sounds a bit contrived to me. Guess I'd have to test in person to see whether my currently less-than-thrilled impression would change. Still, the game looks beautiful graphically speaking.
Posted by SpoonyRedMage
The game and the combat looks awesome. I can't wait for this game.

I think it would be strange if Mistwalker's new game came out at the same time...
Posted by flash501
Hhmmm, not sure if I like the sound of this or not, there does seem to be a bit more strategy involved, which is a good move in my book as it, in theory could stop the battles becoming stale, but, I i'm not sure if I approve of only controlling one character at a time, my biggest problem with XII was that you didn't have total control in the battles and this sounds like it could be similarly restrictive.
Posted by Little Moth
Looks like the PS3 Fanboy inside Matt has been awaken.
Posted by Geriden
wow thats the most retarded thing ive ever read in a any article on this site and i even use to buy the mag when i was a kid. Cop on you idiot.
Posted by Standard
I seriously hope that square-enix have not dumbed this game down for all those simple 360 owners.
Posted by dremorack
edit: double post.
Posted by dremorack
Explain what makes 360 owners simple? They chose a different console to you.. that clearly makes them inferior right?

Also, the dumbing down part of this article is in incredibly bad taste. I understand where he's coming from but he said it wrong. The 360 has plenty of RPG's more complex than FFXIII, even MORE so than the PS3 has.
Posted by flash501
Simple 360 owners?, I thought you didn't own a 360. :roll:
Posted by Sleepaphobic
in general many console games are dumbed down due to the user base or technical barriers. this doesnt mean they arent fun or no good but you rarely get a cutting edge game exclusively on a console. personally i think this is kind of common sense and you are right that it didnt really need to be mentioned that way.

And those other complex rpgs (or good for tht matter) on the 360. can you tell me abt them coz i havent found one yet.
Posted by randomhero2
I like the way that the ps3 fan boys are saying its been dumbed down for 360 users because the 360 mag reports on it.

The old combat system, in my mind, is immensely slow, dull, dated, breaks up gameplay (makes it all feel too jagged) and does not make me feel apart of the battle. Yes I have full control but I'm telling someone to do it, not doing it myself. It is, in analogy, gameboy pokemon with a few extra bells and whistles on and is a relic of the early 90's.

This new system appears to have the depth but has a different perspective of doing it then it shouldn't be an issue. If a quicker, less cumbersome system is implimented (yes i know the report says its a little clunky but there is time) which still has the depth there then I'm completely up for it. It may be nice to be able to switch tho.
Posted by SpoonyRedMage
Hmm, The Last Remnant has one of the most tactical and compelx combat systems out there. Much more so than any of the Final Fantasies.

Also towards the end of the game many of the battles can last over an hour.
Posted by WHERESMYMONKEY
All i can say is thank god they've ditched that god awful system from XII. If ever they're was a case of dumming down that was it.

The 360 has already had some fantastic traditional JRPGS such as Lost odyssey and Blue Dragon as well as Last remnenant which was quite complex and really made you think before you committed to an attack plan.

All this tripe form the sonyboys is just more sour grapes over losing another 3rd party exclusive.

At least you've still got vs XIII (if it ever gets released outside of japan)
Posted by Standard
I am right and all you guys are wrong so get it right up yeez ya bunch a wankers.


nuff said.
Posted by WHERESMYMONKEY
guess its time to play sticky biscuit then.

By the way I hear standard wants to be the biscuit.
Posted by Standard
I don't get it.
Posted by MrPirtniw
You're a sick, sick man, monkey. :lol:
Posted by WHERESMYMONKEY
then google it. Especially if your in the it room

:P
Posted by potnoodle1
The combat system reminds me a lot of the one from Panzer Dragoon Saga. That employed a similar three tiered ATB style bar, with certain attacks requiring one or more of the bar to be filled. It also only had you controlling one character. No doubt the similarities end there, but I just can't shake that Panzer Dragoon Saga feeling.

Think I might crack my Saturn out now and give that game another whirl. Certainly one of the best RPGs I've had the pleasure of playing across several generations of consoles.
Posted by Sleepaphobic
the only one in tht list thts good is last remnant and while some people have reassured me that its ok on the 360 too many others have said tht the framerate is laughable at times so i got it for the pc instead.
360 isnt really dominant in this genre as the titles one way or another suck. i hope star ocean changes tht but we have to freakin wait like 6 months b4 they release it here for the gayest reasons known to man.
Posted by WHERESMYMONKEY
star oceans out next month mate. on the 3rd i think.

The reason we have to wait an age for games is that we are lumped in with europe so the game has to be translated into 5 different languages before we get it as apposed to one in the states.

It would make a hell of a lot more sense in my mind if they rejiggered the areas. and made it UK/AUS and Europe.

In short games released by language rather than local.
Posted by TheKraige
Well alls I can say is finally a return to the good old JRPG system with a nice evolution.
Lets hope they stop trying to evolve the RTB system with FF games, I mean don't get me wrong KH FF7:CC and IU where all brilliant real time games but FFXII and FFX-2 where crap IMO and the ATB is much better than the RTB.
SE should keep FF pure now and make new series for the new system types and that would keep me happy.
Posted by Black Mantis
If the control system is like PDS, then I'm fine with that. Might have to grab the Saturn out of the box as well!
Posted by nanoripe
This sounds like it was based on the PS3 demo, even though its for xbox.

Its a demo! I could have sworn that CVG itself reported that the full version will allow you to control more than 1 character and have a longer atb bar (more than 3 bars) etc...
Posted by Sleepaphobic
yh i know its coz of the language and thats why its "the gayest reason known to man" and while this is no prob for a ps3 game 360 games are region locked and thts why i couldnt buy it at release months ago. you're totally right abt region classification though, which retards do we have to tell this to so we dont suffer?
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