Share this article: Digg.comFacebookGoogle BookmarksN4GGamerblipsdel.icio.usRedditSlashdot.orgStumbleUpon How is this even SupCom 2, it sounds too different? As a turtler then maybe the lack of economy is a good thing, as it took like an hour before you would even see the enemy's base. Also with every unit being useful, does that mean no gigantic experimental units and no radical changes in scale of units? No matter how many T1 tanks you had, you would never be able to stop the Aeon Colossus. I hope they keep the ferrying system and have it as PC only. Has the emphasis on economy been changed to make it work on consoles? Watered-down maybe? "Huge visual change" Battlefield Heroes TF2 Recently Borderlands with its new art style
I think its fairly clear what this "massive visual change" is going to be
Cartoony cel shading style graphics ftw? or not? Discuss :) Judging from the screenshot with the article in the magazine it doesn't look cartoony at all. Finally a proper city tileset and much better smoke trails/other visual effects. Units seems more diversified/clearer in looks which is a good thing, anti-aliasing wasn't active yet as well apparently. :)
I don't know if Tom/PC Gamer UK can answer this here but the whole SupCom community is a bit upset/extremely eager to hear more, especially about the eco trimming (scrapping?) stuff. Any idea when a bigger media storm of this game will be launched? Nooooooooooooo! My economieeeeeeeeeeeee :( best aspect of the game, fact. (well expies are kinda cool..) But it is like World of Warcraft saying we are taking out item stats now and simply giving gear a number based on how good it is. Ok.. not entirely the same, but still distressing for those that loved SupCom's economy side. agree on the point that crispylog made about it not really being supcom2. i think i would have preferred a marriage of the two ideas. supcom as concept was brilliant it just needed certain things tweeking, like the unit experience needed upgrading, and the idea of being able to upgrade the units is great. although it is just like upgrading your commander so not exactley new, but who wouldnt want to send 20 commander style units into battle, each with certain upgrades like stealth, beam weapon etc. well it looks as if ill be staying with the original, it sounds as if they removed everything i love about this game in a move to please more casual gamers :-( i liked the fact this game was so demanding and required real skill! Yes, original SupCom still rocks and it will rock on. But it seems that Chris and his team has gone down the slippery slope of money making. That means more clients simpler and more fun (read dull) games. It seems that they never learn, look at EA, they actually retarded themselves to a point where they were making "baby food". And now after a pretty big (and painful) learning curve they are coming back. Does every developer have to walk the same path ?
I mean if its a question of survival, sure, sell diapers with the baby food. But don't over simplify (arcade) the games that are loved because they are complex and actually require a brain to play.
Talking about brains, i remember in the beginning when i was just starting the SupCom multiplayer my brain used to overheat. I was like...do i have a fever ? nope, just supcom stressed your 2 cores :) and the stock cooling isn't really doing the job anymore especially with todays multitasking :) "But it seems that Chris and his team has gone down the slippery slope of money making. That means more clients simpler and more fun (read dull) games."
Maybe we'll just have to wait to find out how big the changes are, quoting CT and making lots of guesses to make for a "scoop" article is one thing, seeing how it actually plays out in the game is something entirely different. :)
SupCom/FA surely aren't perfect in terms of how they portray the economy and how the player needs to handle things there, it could be made much simpler and handier to cope with through interface improvements while still retaining the same complexity. |