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Borderlands

A comic makeover provides a new spirit of anarchy
When a developer whoops with surprise at his own game, it's usually a good sign. Randy Pitchford's obvious excitement at stumbling upon a gun that fires electric razorblades during a demonstration suggests that Borderlands really could deliver on its promise of procedurally generated gaming.

Since the graphical overhaul that turned this post-apocalyptic co-op shooter-cum-RPG into a concept-art-styled beauty, a new spirit of fun seems to have invaded the whole project. What was once a troublingly ordinary-looking shooter has become enlivened by a pervading silliness, from its excited proclamations declaring you've managed to "LEVEL UP!" to the inspired decision to rename the elite enemies.

You pick one of four characters, and the other three join you either as NPCs or, ideally, played by your good buddies in co-op. All four are Vault Hunters - adventurers searching for the mythical Vault of alien technology that could revitalise society. Along the way, in familiar RPG fashion, are quests and side quests, most of which will focus on shooting stuff to bits.

That's the distinct difference of Borderlands. While there are quite a few action RPGs about, the hierarchy tends to be RPG first, gun fights second. Here it's the other way around, with Gearbox using their years of FPS experience to great effect. Pitchford explains that while he loved Fallout 3, he found the combat limited, and he desperately wanted to play it with friends. Borderlands appears to be those desires realised.

That's not to say there isn't a great deal of RPG fun to be had. Each character can be rolled and built to suit your approach. If you play as Brick, the tank class, there are three skill trees for him to climb, letting you focus on brawling, tanking or blasting. You've also got a soldier in the form of Mordecai, magic-using siren Lilith, and healing support class Roland.

It's going to be drop-in-drop-out co-op, where you can leap into your chum's game with your own character at any point. You'll be playing the quests and stories of your host's game, but your own character's levelling and progress will persist when you return to your own version of the world. The ideal way to play seems to be to organise yourself with three friends, and promise not to sneak off and play without each other.

As mentioned, the graphic-novel look has inspired other outlandish, cartoonish choices. Pitchford was surprised by his own game because it's capable of generating half a million different weapons. By mixing and matching huge numbers of variables, including such special effects as electricity, fire and acid, they're able to be consistently interesting. On top of which, you can add to them and improve them, creating something unique to you. Weapon quality is colour-coded, in a style familiar to those who know their MMO lore: white for standard, yellow and blue for special, purple for ultimate loot.

When asked if this procedural generation might lead to players being given overly-powerful weapons early in the game, Pitchford grins. "Yes. Doesn't that sound good?" Fun is certainly being put ahead of finicky balancing.

Which brings us back to the naming of those boss enemies. They're called 'Badass'. Skags, for instance, are deer-cum-leopard beasts. A badass Skag breathes fire. While on fire. Badass Spider Ants - that's one bloody big insectoid/arachnid stack of chitin.

We can't wait to get our hands on Borderlands. It just looks so much damned fun, with a side order of extra fun, covered in lashings of fun. Of course, we've still no clue about the nature of the missions, nor indeed if the story will be any good. But then there's the shooting-electric-razorblade guns, you see.

PC Gamer Magazine
// Interactive
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Posted by pipboy78
I'm genuinely excited for this game. I think (and hope) that its going to be a cracker!
Posted by Heliosicle
i cannae wait man! :D
Posted by shadyMrPatch
finally someone sounds to have got it together and put proper co-op into an RPG style fps. This is the most excited I've been about a game for a while, I'm assuming they'll **** it up some other way (sorry, is that a bit cynical?).

Procedural generation makes me a bit panicky after the disappointment of Spore, but thats probably an unfair (and somewhat tenuous) link. But thats how upset I was with Spore I suppose.

If it works though, wildly different and unique weapons sounds badass, its why we play these games isn't it, so we can come back to that dude who kicked your arse 5 levels ago and turn him into a pile of green ash without breaking a sweat (I'm looking at you, Super Mutant Overlord).
Posted by spam23
Do want. What we know about sounds awesome, but the little we know about the story and quests concerns me. At this point I'm 90% sure I'm going to buy this.

How does multiplayer work on the PC though? Can you have 2 players on the same PC with pads or is that version of co-op only going to be on the consoles? I don't want to be forced into only co-oping online as is increasingly the case with PC games.

*EDIT* Hey shadyMrPatch, I was raped by spore too. The horrific memory of that will haunt my expectations of all games for my entire life.
Posted by The_KFD_Case
Me too! Electric razor blade rounds? Possibly high quality gear early on due to random generation? This game has me very eager to play it!

On a side-note: I was under the impression that the Borderlands world was a planet that had more or less been abandoned by a space-faring humanity, and that only treasure seekers for the legendary vault/stash tended to frequent it. While it probably won't impact the actual gameplay itself, I prefer that background story to the idea of it being the last outpost of humanity in a post-apocalyptic world setting. The physical results will be the same, but the feel it generates is distinctly different, IMO.
Posted by BIGAL-1992
Electric Razorblade gun? Damn! What are the odds of a Pistol that fires Nuclear warheads instead of Bullets.
Posted by level_up
This game is steadily turning into my most wanted of the year. While reminding me alittle of Fallout 3 it'll definitely make up for the lack of the honed fps elements in Fallout and bring something new to the table.

Can't wait!
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