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AVP sequel to include motion control?
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altitude2k
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PostPosted: 31 Jul 09 9:42 am Reply with quote

Regardless of what you think about Sony and MS's motion control solutions, you have to admit this is pretty funny.

Nintendo released the Wii years ago, and the uptake for the motion control has been (with the exception of Nintendo themselves, and a handful of other games - i.e. Dead Space) for games that are a bit of a joke. They have really struggled to market the Wiimote as a genuine control solution for high-profile developers.

Yet both Sony and MS come out with their solution, and everyone's straight on top of it, working out how to get it to work with their games. Good work, Ninty...
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spam23
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PostPosted: 31 Jul 09 10:36 am Reply with quote

So this is a story about how a game won't be using Natal? Umm...

Project Natal looks effing sci-fi cool beans but I doubt there'll be any games using it for quite some time yet. I'd like to see it used well in 'high profile' developers games, but how would it work in an FPS? How would you walk forward, strafe, etc without bumping into / losing sight of the screen? Meh. Still want it though.
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sonic_uk
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PostPosted: 31 Jul 09 11:20 am Reply with quote

I'm glad to hear it probably won't use it. Please don't ruin what looks like a perfectly good game right now with motion controls.
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YCshinobi
Kudos: 35




PostPosted: 31 Jul 09 11:55 am Reply with quote

altitude2k wrote:
Regardless of what you think about Sony and MS's motion control solutions, you have to admit this is pretty funny.

Nintendo released the Wii years ago, and the uptake for the motion control has been (with the exception of Nintendo themselves, and a handful of other games - i.e. Dead Space) for games that are a bit of a joke. They have really struggled to market the Wiimote as a genuine control solution for high-profile developers.

Yet both Sony and MS come out with their solution, and everyone's straight on top of it, working out how to get it to work with their games. Good work, Ninty...


lol yeah it is kind of funny when you think about it, I was thinking while reading this article why they don't just... you know... make an AvP game for the Wii, if they're that interested in motion tech? Natal should be interesting, but theres not a huge differene between Sony's wand controller and the Wiimote with motionplus, is there? Confused

spam23 wrote:
So this is a story about how a game won't be using Natal? Umm...

no its a story about a dev team who are interested in motion control, and may use it for the sequel to this new AvP game.
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Jensonjet
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PostPosted: 31 Jul 09 2:08 pm Reply with quote

Actually, isn't this a story about a developer who's doing what every developer's doing right now. That is keeping an eye on future technology to see if it's likely to sell more games and make them more money.

I predict Natal will not impact on hardcore, skill-based, conventional gaming whatsoever. The reason is, games such as first- and third-person shooters will always have to have the option of allowing you to play without Natal. And as much as the industry keeps mouse and keyboard gamers away from controller gamers. Anyone with Natal playing against a controller gamer simply wouldn't be able to compete. For example, would a gamer using a motion sensitive controller playing a boxing or a tennis game (both of which use motion control reasonably well) stand much of a chance against a joypad user?

I have no doubt there'll be slow-paced single player games that will incorporate Natal. But games which require speed, precision, reactions and accuracy won't have any use for Natal. Which considering most games we play have us either controlling a vehicle of some sort, playing a sport, or shooting, Natal is completely useless.

Ultimately I think it'll end up as a show-off way of navigating menus, the odd slow paced single player games and party games.
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altitude2k
Kudos: 29




PostPosted: 31 Jul 09 4:39 pm Reply with quote

Jensonjet wrote:
Actually, isn't this a story about a developer who's doing what every developer's doing right now. That is keeping an eye on future technology to see if it's likely to sell more games and make them more money.

I predict Natal will not impact on hardcore, skill-based, conventional gaming whatsoever. The reason is, games such as first- and third-person shooters will always have to have the option of allowing you to play without Natal. And as much as the industry keeps mouse and keyboard gamers away from controller gamers. Anyone with Natal playing against a controller gamer simply wouldn't be able to compete. For example, would a gamer using a motion sensitive controller playing a boxing or a tennis game (both of which use motion control reasonably well) stand much of a chance against a joypad user?

I have no doubt there'll be slow-paced single player games that will incorporate Natal. But games which require speed, precision, reactions and accuracy won't have any use for Natal. Which considering most games we play have us either controlling a vehicle of some sort, playing a sport, or shooting, Natal is completely useless.

Ultimately I think it'll end up as a show-off way of navigating menus, the odd slow paced single player games and party games.


You're thinking about Natal in quite an unimaginative way. There's plenty of ways it can be used in hardcore games - they will just be supplement to the use of a controller, rather than replacing it.
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Dinalfos
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PostPosted: 31 Jul 09 7:27 pm Reply with quote

Oh gawd, enough with the motion control crap already. When has this ever been fun for more than a couple of minutes? That's right, NEVER. And to make matters worse, developers appear to be thinking they can substitute gameplay content for it.
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Dinalfos
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PostPosted: 31 Jul 09 7:28 pm Reply with quote

Oh gawd, enough with the motion control crap already. When has this ever been fun for more than a couple of minutes? That's right, NEVER. And to make matters worse, developers appear to be thinking they can substitute gameplay content for it.
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