Popular exec wins Pioneer gong at Game Developers' Choice Awards
'Secret Project X' shows up on their official site...
Disaster game has been "totally re-engineered"; uses Splinter Cell engine
Ubisoft says title will rival Assassin's Creed as its biggest game of the year
Dan Marshall's not the sort of maniac you want in charge
Modern classic
Mythical
Opening hours played
We go deep underground with 4A's survival shooter
Big Sisters, Rivet Guns and aggressive, beautiful Rapture
Steve Boxer runs an Un biased eye over tax breaks for games
The last best games of a generation
Or why Versus is so over
The year of the PC
Steve Boxer on the case against demos
Two new consoles and the arrival of an FPS chief
Steve Boxer on this year's number one
Five elite games but only one winner
Five elite games but only one winner
Blizzard veteran Shane Dabiri gets cornered...
Scintillating trivia about the longest-running game awards
The battle for the future of gaming has begun, but whose predictions should we believe and what really lies ahead?
Feature: Patience is a virtue
Feature: And number one is?... We're biting our nails...
Article: Hit and misses from the show floor
Were we right, or were we wrong?
Portable PC gaming is possible if you pick the right games...
Cure cancer, track hurricanes...
Round Up: All the must-see movies from the show
Giveaway: Grab yourself a free key inside
Games and hardware speculation set for next week
Article: Follow the who's who of gaming Twitters inside
The story of the shooter 12 years in the making...
Celebrating 200 issues of PC Gamer...
Celebrating 200 issues of PC Gamer
Feature: Sid Meier on the evolution of a classic
Opinion: Why open worlds are a big backwards stumble
Feature: Hot off the COD Twitter page
Feature: Everything we've got on BioWare's sequel
Feature: All the gritty details on 2K's sequel
Feature: Bizarre, geeky and cool all at the same time
Feature: The dramatic changes coming to PC hardware
Visit the Features Index for even more features...
Producer on PS3, reviews and not maxing out 360
THQ talks us through its underground FPS
Lead designer, Al Rivera is on the bridge...
Left 4 Dead man talks boycotts, what's next
On Left 4 Dead, the community and what's next
Dedication's what you need
Studio head talks Assassin's Creed and making movies
CVG, ZZAP and Mean Machines man looks back
Interview: Was the first episode a success?
Interview: No demo, no motion control (ever)
Interview: But the Predator would win, right?
Interview: Create your own superhero
Randy Pitchford on Borderlands' 17 million guns
Interview: Telltale hails the return of point and click
Interview: More from co-founder Greg Zeschuk
Interview: Co-founder Greg Zeschuk's in the chair
Interview: Boss Kenji Matsubara eyes western dominance
Valve's Doug Lombardi on the 'quick sequel'
Lead designer on leaving PGR behind
CVG talks to MMO legend, Bill Roper
Interview: How PC's bestselling series is evolving
Interview: A tribute to a champion
Exclusive Interview: No hope for a cure?
Interview: CEO Ray Muzyka tackles the industry's big issues
Interview: Monolith on F.E.A.R.'s true sequel
Interview: EA on an offer it says you can't refuse
Interview: Taking the MMO approach to footy management
Interview: Producer Chet Faliszek on the honing of a masterpiece
Interview: A summer Hollywood blockbuster finally due in February
Interview: Monte Cristo has grand designs for the city building genre...
Shingo 'Seabass' Takatsuka reveals all on the brand new PES
An open world creates much more room for havoc
Visit the Interviews Index for even more interviews...
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