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Anno 1404

Feudal Fatigue
The Anno series has been delivering solid if unspectacular city-building and strategy for a few years now. Imagine a straight-faced The Settlers and you're getting there.

The core play is that of nurturing a medieval settlement into a city, adding and upgrading buildings with various functions and attempting to keep your resources balanced and your inhabitants happy. The wider campaign sees you carry out many smaller missions as you make contact with the exotic East, while scenarios offer general victory conditions and a less linear feel.

Anno 1404Official trailer
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A thin manual provides scant guidance as to how Anno's mechanics work, so it's easy to make mistakes but not so easy to figure out where you've gone wrong. For example, I've been ordered to supply linen to a Count preparing for a crusade so, first, I need to build a hemp plantation, then plant hemp fields - the latter, like too much in Anno 1404, is a pointless piece of busy work as it just involves clicking a button to automatically place the fields. Next, I need a weaver's hut to make linen from the hemp. So, I place a hut and build a road to connect it to the plantation and... nothing happens.

After fiddling with various buttons for a good ten minutes, I can find no good reason for this. So, I demolish the hut and build a new one on an existing road and this time get a congratulatory message from my advisor telling me how busy my weaver's going to be. I still don't know why. Veteran Anno players may be smirking at what a dullard I am; I think it reveals much about Anno 1404's complacent and tired design, trial and error scoring over logic and intuition far too many times.

There is a certain charm to Anno 1404's dinky people going about their business, and a lot of pretty detail to revel in, but this familiar collection of well-worn elements only preaches to the converted, offering little to attract new believers. The joys that might have been gleaned from the epic sweep of city-building are overwhelmed by a constant stream of fussy little tasks to juggle, tasks that also lift you right out of whatever grand goal you're pursuing.

PC Gamer Magazine
// Interactive
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Posted by KMakawa
Thanks for this, nice review also -- Shall be getting this soon.
Posted by dannym1984
Sorry but what a short sighted review, I only see some paragraphs with disgruntled mumbling, espesscially because you dont understand some things about Anno 1404.

Not objective at all, and no valid reason to just say that Anno 1404 is an unspectacular city building game.

You have hardly covered any aspect of the game (UI and Gameplay has been more fine tuned, and is more newbie and generally user friendly, trade is a big part of this game and a great aspect of the Anno games, espescially when the Orient Civ opens up).

Just to name a few. and you just convict it with your foundings by playing the game for 10 minutes and saying, ok its enough this is how it is screw the rest of the gameplay elements, which have been bluntly ignored by you.

How in the world is anyone to get a clear picture of Anno or any game in general when you review like this?! You've made this impossible.

Dissapointing to see that you get paid to write this, have any job openings?
Posted by Heliosicle
Will be getting soon, but am I not seeing a next page link or anything? :?
Posted by Togra
Hmm, this really isn't the best choice of a recent PCG UK review to put online. Anno 1404 is pretty much the PC game of the moment, new or not, poor manual or not, accessible or not, awful DRM or not, doesn't matter apparently. :)

Of course, you have to respect Chris' opinion about it but I am very curious whether PCG UK will have the balls to slam dunk StarCraft II as well because it also has a "constant stream of fussy little tasks to juggle" and is stuck in a way too old mindset. Looking forward to it actually. :)
Posted by Pobblepop
What a rubbish review, I thought PC Gamer was more professional than this, very shallow and dismissive. Regardless of what score you gave the game you have gone into no detail at all about the game and the various options and degrees of difficulty, the opening up of the Orient etc. If you're going to give this game such a low score then at least have the decency to explain why with examples, not just a few off the cuff frustrations you experienced in the first 10 minutes of the game. I bought this on release day and find it a very deep and rewarding game but then I've put the time in to learn how to play it!
Posted by dannym1984
Im glad I am not the only one with that opinion, you just cant call this a review. And like I said, writing this, and getting paid for it, is absolutely hilarious. They should really fire him if most of his reviews are like this, this only cost him about 10 minutes writing this shallow nonsense.
Posted by Aurealius
I aint much of a comment poster, but I did have to go out of my way of posting something.

I fail to comprehend that such a short(sighted) is posted on a great site like this. The journalism of this review surely needs to think over his career.

Back on track, if you have any form of intelligence and you READ what the tutorial tells you to do (ingame popup) you can't go wrong, really.

Have a nice life Chris!
Posted by WelshWizard
As an Anno veteran, I can't really offer any opinion on how intuitive Anno's city building is to city building virgins - but it all made sense to me.

I vehemently disagree about small 'chorey' type tasks somehow detracting from your chosen grand strategy. Much of the sense of achievement I get from Anno is from building a trade and public services network capable of automating these tasks. I get the impression that this reviewer was simply not willing to invest the time in investigating the game as deeply as was necessary after being put off by its apparent initial shortcomings.
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