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Interview: High Voltage on pushing the boundaries of Wii
Interview: Done talking about Sonic
BioWare iph , GBA , GB2 , MISC , DS , dsi , GC , WII , PC , PS2 , PS3 , PSP , XBX , 360 , XLA Interview: CEO Ray Muzyka tackles the industry's big issues
Interview: High Voltage on pushing the boundaries of Wii
Interview: Done talking about Sonic
BioWare iph , GBA , GB2 , MISC , DS , dsi , GC , WII , PC , PS2 , PS3 , PSP , XBX , 360 , XLA Interview: CEO Ray Muzyka tackles the industry's big issues
Lead designer on zombies, bringing the arcade home and living up to expectations
Shingo 'Seabass' Takatsuka reveals all on the brand new PES
Interview: Producer Inaba batters our questions with a chainsaw
Interview: How Treyarch wants to exceed expectations...
Interview: CEO Ray Muzyka talks Mass Effect PC
Interview: Telltale speaks about Wii
Interview: 2K holds no punches against EA
Interview: Elite creator David Braben talks new Wii Software game
Interview: dead-end jobs and wrestling games
Interview: More than just a card game tie-in?
Interview: Developer talks next-gen 16bit platformer
Interview: Pocket rocket
Interview: Casual gaming, hardcore and consoles
Interview: The full lowdown, direct from the developers...
No More Heroes dev talks violence, the hardcore and Wii
Interview: It's-a fifteen-a minutes long!
Interview: Mario, Wii success and that Mario movie
Producer Akiyoshi 'Greyhound' Chosogabe reveals all on the Wii version
Creative Minds: Gabe Newell GBA , GB2 , MISC , DS , GC , WII , PC , PS2 , PS3 , PSP , XBX , 360 , XLA Feature: From Half-Life to the stars
Feature: Alone with the Godfather of strategy
Interview: GP2 racing pro discusses racing games