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Valve Interview

Interview: Portal 2, HL2 Ep. Three, and a desire to work on Wii
FPS master Valve has a lot going on at the moment. As well as the stunning-looking Left 4 Dead, it's working on a Portal sequel, and then there's that little project known as Half Life 2: Episode Three.

We got the chance to sit down with Valve's Doug Lombardi last week at EA's flashy Games Showcase event in London for a hearty chat about all these things, and how it's all coming along.

What else? Valve's "desire internally" to work on Wii, the big boss' passion for MMORPGs and the company's will to step outside of its PC FPS comfort zone in future projects. Read on...

You said that Left 4 Dead does for co-op what Counter-Strike did for multiplayer. Can you expand on that?

Doug Lombardi: At the time, Counter-Strike really brought people together to do team-play. It was one of the first times that people did more than things like Team Deathmatch. The bomb and hostage-rescue scenarios seem sort of prehistoric now, but at the time they were revolutionary.

Counter-Strike wasn't afraid to take chances and be completely unapologetic about it. For example, if you were killed in the first thirty seconds of play in a five minute match, you were out until the end of the round with nothing to do.

Luckily that came out of the mod scene, because if it was officially pitched to a publisher in 1999 there's no way it would have ever been green-lit. Yet it turned out to be the recipe for the number one online action game in the world for nine years.

In a similar way, L4D is trying to innovate in the co-op space, which really does need something new now. L4D is multiplayer gaming that is tailored to playing alongside a friend. What we're really doing here is trying to create something like a Half Life-style experience for you to have with your friends.

And you have this interesting new mechanic called the 'AI Director'...

Lombardi: We want L4D to be something that you want to play every night and it be a little bit different every time, so that's where the AI director comes in. It decides if a location will be really full of zombies or empty.

You can play the same area one day and there might be a boss in there, and the next there's nobody in there at all. So it keeps things fresh and serves up a more dramatic experience that's more than the usual 'team reaches here, team wins' scenario.

How will Valve, and L4D, evolve the online action gaming scene going forward?

Left 4 Dead
Lombardi: With L4D, we want to give you something that's not just totally mindless to play because you and your buddies have to work together. We call it co-op for lack of a better term, but I think you're going to see a lot of multiplayer games go in this direction.

We've already seen games like World of Warcraft and the MMO scene doing this - you have parties, you stick together, you work together, and obviously it's really popular, so why shouldn't action games be going in that direction as well?

PS3 is being left out of the loop, though. Any chance it'll follow Orange Box to Sony's platform at some point?

Lombardi: We're not PS3 developers - we're doing PC and 360 like with Orange Box. EA came to us and said "Wow, Orange box was an incredible project, can we do a PS3 version?"

Left 4 Dead doesn't have that guaranteed appeal yet - it's a new IP. If you mention a new Half-Life, people want to make as many versions of it as possible. If Left 4 Dead is big, then we may see a PS3 version later, or if and when we do a sequel, people may be more interested in that. We're only 150 people, so there's only so many things we can do.

But it's one of those things with partners, wanting to take on that investment and risk. I think until L4D is proven, you'll probably just see what we make in that franchise.

How much has the Source engine been updated for L4D since Half-Life 2?

Lombardi: I would say that almost half the code has been developed since Half-Life 2 was released. We introduced new lighting effects, we did a lot of character animation work for HL2: Episode 2, added support for multi-core PCs, we worked on the physics for Portal and new AI added for L4D.

We look at Source as a set of tools, not necessarily as an engine that we've built that we'll use until it expires and throw away. We see it as this organic thing that we're constantly tweaking and building. It's more of a toolkit than a set engine.

Portal
It's great, particularly for older PCs, but some say its starting to show its age. Do you have an intended life span for it - a time when you think you'll need a complete refresh?

Lombardi: It's really a conscious decision, on our behalf, to make sure that our games work across a wide range of systems. And I think that we're investing more in the gameplay, AI and design than were are in textures and rendering.

If we wanted to we could beef up Source so that it'd not run on an older PC anymore, but that really wouldn't be a good decision.

That may work within the industry, and it may impress some people at trade shows, but I think when you get that out to Joe-Average, who has a two-year old PC and doesn't have £2000 to buy the latest hardware to run a game, it's not so good. We don't want that disconnection.

Portal was named Game of the Year by over 30 publications. It wasn't the prettiest game that came out last year, but a lot of people thought it was the best. And we feel far more gratified by that than winning the Prettiest Game of the Year award.

On the topic of Portal, what's going on with the sequel? We're hungry for more.

Lombardi: You're not the only ones, luckily. We thought we were on to something cool, but we just didn't know for sure because it was radical. It could have been one of those things that 20,000 people thought was really cool and everybody else just scratched their heads and thought 'What the hell is this, I don't get it'.

So we consciously made it really tight and didn't spend five years developing it with 100 people - we just built a really cool test bed, just to see if people would dig it as much as we did.

It came out on the second week of October, and the day after Halloween we got hundreds of emails from people dressed as the Companion Cube at their Halloween party.

Now we've got this challenge of living up to what we did with that. People gave it a lot of kudos for being so innovative so, in Valve's tradition, when we hit something, we're not just going to pump out more and cash in on the success of the first one.

We see it as a challenge to really innovate. If Portal was so innovative that it won all these GotY awards, then Portal 2 has to be even more so.

If you look at Half-Life and Half-Life 2 - we could have quickly put out Half-Life 2 in 18 months. It would have been on the same engine and been a reverse run through Black Mesa - we've all played those types of sequel. But that's not our style. Instead we went insane and spent six years and upwards of 40 million dollars to make the sequel.

As insane as that seems, it paid off in the end. So I don't think it'll be six years until you see the next Portal, but it will definitely not just be seeing Portal with different coloured textures.

We want to see it in 2009...

Lombardi: Perhaps. Right now, we're doing a lot of R&D; to find out what's going to live up to that promise. When you think Portal you think about really innovative gameplay, clever writing and really dark humour. So how do we take that and follow up upon that idea, rather than just cashing in on it?

You guys are taking your time with the Half-Life episodes, too. How's Episode Three coming along?

Lombardi: Well, the gap between Half-Life and Half Life 2 was six years. It's not quite four years since then and we've already released two follow-ups that we're really proud of. We didn't milk the cow, so to speak, and pump out more of the same content.

While the word 'Episodic' conjures up this idea of TV where episodes are aired every week, maybe that's not the best term to use for this. I do think that we've hit upon something that allows us to have a more enjoyable development experience - to spend six years on the same game is kind of a death march.

We've hit with episodes around every 14-16 months. It won't be another six years until you see Freeman, but it won't be next week. I think we're improving our ability to produce interesting new content in a more timely fashion.

Maybe it won't be as long as Half-Life 2, but hopefully it'll be just as good and just as innovative.

Valve is known for specialising in FPS games, but can we expect any diversification from you in the future?

Lombardi: I think Portal was sort of a baby step outside of our comfort zone. There weren't any weapons, so to speak. No real combat. The success of that has encouraged us to keep trying new things outside of that comfort zone.

There's a lot of people at Valve who are parents and would love to make a game for kids. We all play the Wii a lot and we think that the proper way for Valve to approach the Wii would be to make something cool designed specifically for Wii.

I mean, I'm not making any announcements but there's a lot of desire internally to do something for kids, do something on the Wii.

Gabe's [Valve co-founder, Gabe Newell] a huge fan of MMORPGs and he's always wanted to make one, but that's a big risk to venture out on. I think at some point you'll see us move a little further out of our comfort zone than Portal was, but it's not going to be this year or next.

But definitely, before we're done, years from now we'll diversify a little more and move outside of PC FPS.

How does Steam support Valve's vision for the future? There's always talk of download sales taking over in the future.

Lombardi: That's the fun story for people to write - "Valve's trying to kill retail". It's really not the case. For us, Steam was a way to fix the updating process.

Counter-Strike had 80,000 players back in year 2000; we release a patch and that dropped to zero. Then, over the next few days we watched the number creep back up (as people manually installed the patch). It was like scheduling a panic attack for everyone in the building.

We needed to fix that problem - we needed an auto-updater. That was the genesis for Steam. Then, once we started building in that direction, we realised we could do more effective anti-piracy, anti-cheat systems, we could sell the games through it and that was cool.

We had no idea that, just over four years later, we'd have over 300 games from third-party developers including Epic and id.

Steam is not only an alternative place to sell a product, and a great back-end for new anti-piracy measures and auto-updating, but it's also a platform for games that otherwise probably wouldn't make it.

It's gone way beyond what we thought it would be when we decided that we needed a simple auto-updater.

computerandvideogames.com
// Interactive
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Posted by mornelithe
Straight from Valve's mouths 'We're not PS3 developers'. Don't buy any PS3 game that originated from Valve. You're only encouraging them to put out crappy product.


Morne
Posted by NG_21
Valve - probably my favourite video game company, but them saying PS3 is too hard to develp for, when countless others have develped perfectly on it, seems rather lazy.

Good interview.
Posted by badgerpog
I've got nothing but praise for Valve. And if they don't want to develop for PS3, fair enough. Plenty of games get to PS3 and not PC!
The reason that the 360 gets included is that it's similar to the PC. If they were to work on PS3 then it would take the 150 people team much longer.
Posted by Koajoe
I find it interesting they are able to keep source engine so valid. I thought that the shadows in Episode 2 were some of the best I have seen.

Besides, Valve realizes that if they keep the specs low enough then they will have a larger install base. This is why games like Crysis sell so few.
Posted by Eyhren
Valve is very much a "By gamers, for gamers" developer. Possibly even the only developer who think like this. Everything they do is laboriously worked to perfection that would satisfy only the toughest of critics (the general public). And in all fairness, they are a PC dev. That's how they started out and they know that trying to move into the console market will water down the experience.
Posted by Lightbulb
Its not lazy its simply that PS3 uses a totally different language. XBOX is so similar to a PC its simpler to port...
Posted by jdkoke
Just please hurry (but don't rush it :? )up with episode 3. I was late to get the orange box (last month) but completed it all and I need my Freeman fix!

Also, I agree with previous comments - I love Valve
Posted by BubbaLsL
He just doesn't like the PS3 because it is beyond his ability to program for it. If he spent more time learning the code instead of eating hamburgers then maybe they could do it. Sorry, but this guy just gets under my skin. I know that the Valve people are talented so I hope that the PS3 is not left in the dust by them.
Posted by Arsewisely
Valve love +1.

And again for their policy on games design and system spec. It goes to show though, doesn't it? Valve sell really well, Crytek bitch and complain they will not develop any more titles soley for PC.

I honestly think Half Life 2 Ep2 is one of the most perfect FPSs I've ever played.
Posted by CobaltNova
Good to hear Valve are finally going to use their phenominal skills to bring us more than constant iterations of HL. Yeah they do the best linear scripted FPS games about but for such a talented bunch it's about time they branched out.
Posted by CopperheadTM
I think they've already realised that themselves. Freeman has done alot for VALVe but he can't do everything.

Off Topic: I hope they do for CS2 what they did for TF2 but the opposite - unrealistic cartoon shooter, ultra realistic tactical shooter - and branch out into tactical FPS gaming that Ubisoft has now abandoned. Throw in a old school mode for all those people still in love with the original gameplay so as not to alienate them.

RE PS3: People knew what they were getting into when they bought their PS3s, for them to come out now and complain is just wrong, naive and ignorant.
Posted by atrimus
i bought Orange Box for the 360, and felt an overwhelming "meh" for Half-Life. not that it was bad, but i think its a bit overrated (Bioshock is much, much better by comparison). but Portal was another story entirely. i can easily see Portal 2 as a stand alone game if given more lengthy content, and it would be one that i would easily purchase.

as far as their "We're not PS3 developers" comment; to each his own. i have a both systems, so as long as they develop (Portal 2) for one then i'm not complaining. it does sadden me that they shun the PS3's technology as being too complicated though. thats a lot of untapped potential Valve is wasting by flushing down the toilet like that.
Posted by dan soup
-- *FANBOY RADAR DETECTS FANBOY*
- *TYPE*: PS3.
- *EMOTION*: JEALOSY. BITTERNESS.
- *SUGGESTED ACTION*: AVOID.

I would love Valve to do something on Wii, they are so innovative I'd love to see what they'd make of the wiimote. Never had the pleasure of playing Portal or Half Life 2 but would love to some day.
Posted by sirthorns
investing more in the gameplay, AI and design
then in graphics and rendering.

Thats what l like to here :lol:
Posted by katarn
I'd like to see Valve pursue a more open-ended FPS game - although Portal was a fun little blast, I'd still like to see them open their minds to something other than linear shooters.

All of the 'great moments' in HL2 were scripted, whereas all the great moments in Stalker were created by myself and the random events in the game world. When I now look at HL2/ep1/ep2 and Stalker, there is no doubt in my mind that Stalker is the superior gaming experience.

I feel they need to do more than take these 'baby steps'; they need to start taking leaps. There's only so much worth I can place in a linear shooter, no matter how polished it is.
Posted by pishers
i didnt see him say it was too hard, he said they dont have the man power. its amazing how many people on these forums think devs can support all platforms at once on multiple games. anyway, i bet they make plenty of cash from the 360 and PC, do they need the ps3 right now?
Posted by Mattsgr8
A valve developed mmo... hmm that would be great :D I hope they continue down that route and actually pull it off.
I do find it sad though that they neglect the PS3, even if it is a different programming language, it is pretty lazy of them to not even concider trying, and instead being pushed by EA of all people. Seeing as they've now done the orange box for the PS3, I'm tempted to ask what exactly is stopping them from porting Left 4 Dead over as well? I realise that it's a new franchise, but surely chosing not to bother developing for the PS3, even after they've now got the resources to do so, is throwing a lot of potential money out the window. I for one would relish the opportunity to play L4D on my PS3, but obviously PC comes first for me ^_-.
Posted by superdynamite
You would think that a Video Game development company would want to stay ahead of the curve. Not Valve & Gabe Newell. They are paiving a new road for themselves. The only problem is, their road leads to nowhere, then into a brick wall.

It's horrible to see a developer taking the lazy, easy way out, especially when we can see the results when a development company makes the effort to follow technology as it advances and evolves.

Basically what Valve is telling us is, they refuse to advance themselves along with the technology of today. This can only result in a half-ass product for the consumer. I won't stand for it. I will not be purchasing any products made by or developed by Valve. Their philosophies are way out of date.
Posted by superdynamite
You would think that a Video Game development company would want to stay ahead of the curve. Not Valve & Gabe Newell. They are paiving a new road for themselves. The only problem is, their road leads to nowhere, then into a brick wall.

It's horrible to see a developer taking the lazy, easy way out, especially when we can see the results when a development company makes the effort to follow technology as it advances and evolves.

Basically what Valve is telling us is, they refuse to advance themselves along with the technology of today. This can only result in a half-ass product for the consumer. I won't stand for it. I will not be purchasing any products made by or developed by Valve. Their philosophies are way out of date.
Posted by superdynamite
You would think that a Video Game development company would want to stay ahead of the curve. Not Valve & Gabe Newell. They are paiving a new road for themselves. The only problem is, their road leads to nowhere, then into a brick wall.

It's horrible to see a developer taking the lazy, easy way out, especially when we can see the results when a development company makes the effort to follow technology as it advances and evolves.

Basically what Valve is telling us is, they refuse to advance themselves along with the technology of today. This can only result in a half-ass product for the consumer. I won't stand for it. I will not be purchasing any products made by or developed by Valve. Their philosophies are way out of date.
Posted by evna
well, Mr. superdynamite.

You can suck my balls.
Posted by StonecoldMC
Without wanting to get all Fanboy-esque here.

Only an owner soley of one console that isnt getting developed by Valve would have an issue with them.

Is that you?
Posted by minignaz
I don't really care if they never developed another console game ever, personally they started developing games on the PC, pushed it back then, and they seem to be good at PC games, they should stay there.

I haven't really been impressed with the Orange Box, it felt too short for any kind of real enjoyment (I've only ever played the games once). Hopefully Ep3 will be good, but I'm getting worried that they are beginning to love themselves too much and at the moment it seems that any kind of game will do.

Hopefully they won't disappoint next time.
Posted by dead_head1
*avoids Fanboy-ism*

Well this article sucked! didn't actually tells us anything on Portal 2, Ep3 or L4D really, he just regurgitated some of the crappy press release material that we have all heard before.
Posted by doggydog
i dont really get where people pull these kinda statments from...how in the hell can the orange box be too "short", its five games in one.
Posted by katarn
Portal took about 2.5 hours, Ep 1 & 2 were maybe 6 hours gameplay in total, HL2 everyone had already played anyway, TF2 wasn't great IMO.

So yeah, I understand his statement. A few linear games that I'll probably never play again.
Posted by voodoo341
This is an old interview given a new coat of paint and posted again! He actually said Valve weren't big enough to develop for the PC and the PS3. They only employ 150 people and resources are limited. That's all he said! As the Xbox360 is a basic PC, games will be ported over to that. He didn't say anything negative about any console.
I would expect his position will change as it becomes more difficult to port games from a PC to the 360 (the xbox360 uses 5 year old PC components after all) and the PS3 market share starts become more significant.
I can't understand for the life of me why he wants to develop for the Wii though. The orginal half life wouldn't even run well on it!
Like I said in the old post I don't really care what he thinks, I just want good games from Valve.
Posted by voodoo341
This is an old interview given a new coat of paint and posted again! He actually said Valve weren't big enough to develop for the PC and the PS3. They only employ 150 people and resources are limited. That's all he said! As the Xbox360 is a basic PC, games will be ported over to that. He didn't say anything negative about any console.
I would expect his position will change as it becomes more difficult to port games from a PC to the 360 (the xbox360 uses 5 year old PC components after all) and the PS3 market share starts become more significant.
I can't understand for the life of me why he wants to develop for the Wii though. The orginal half life wouldn't even run well on it!
Like I said in the old post I don't really care what he thinks, I just want good games from Valve.
Posted by voodoo341
This is an old interview given a new coat of paint and posted again! He actually said Valve weren't big enough to develop for the PC and the PS3. They only employ 150 people and resources are limited. That's all he said! As the Xbox360 is a basic PC, games will be ported over to that. He didn't say anything negative about any console.
I would expect his position will change as it becomes more difficult to port games from a PC to the 360 (the xbox360 uses 5 year old PC components after all) and the PS3 market share starts become more significant.
I can't understand for the life of me why he wants to develop for the Wii though. The orginal half life wouldn't even run well on it!
Like I said in the old post I don't really care what he thinks, I just want good games from Valve.
Posted by voodoo341
This is an old interview given a new coat of paint and posted again! He actually said Valve weren't big enough to develop for the PC and the PS3. They only employ 150 people and resources are limited. That's all he said! As the Xbox360 is a basic PC, games will be ported over to that. He didn't say anything negative about any console.
I would expect his position will change as it becomes more difficult to port games from a PC to the 360 (the xbox360 uses 5 year old PC components after all) and the PS3 market share starts become more significant.
I can't understand for the life of me why he wants to develop for the Wii though. The orginal half life wouldn't even run well on it!
Like I said in the old post I don't really care what he thinks, I just want good games from Valve.
Posted by voodoo341
don't ask me why I posted that so many times! I don't know... anything to get my Kudos increased!
Posted by your 2 timin ex
Valve say they dont have the resources to develop for ps3 (which i assume means they did not want to release a poor product) is all well and good but for Valve to then let EA take The Orange Box and absolutely trash it for the ps3 is nothing short of scandalous,and all this from a company that supposedly loves its franchises and cares about gamers,stinks of greed and contempt i think.
Posted by humorguy
What other publisher can release a compilation of games (Orange Box) and get it reviewed everywhere, and then release the titles individually and get them reviewed all over again - with review scores and everything!?

The gaming media is obviously a huge fan of certain publishers and is biased toward them. Valve is one of these 'favoured' companies.

As big a fan as I am for Half Life 2, I still think the media should have been more circumspect of 5 hour £15 'expansions' (as in Ep1 and Ep2) and do wonder if it's a good thing to have such a juvenile media in this regard, instead of a fair, unbiased media that treats all companies similarly.
Posted by 59humbucker
For me, Valve can do almost no wrong

HL2 and the episodes are the pinicle of storey driven FPS, and with the graphicle upgrades shown on Epi 2, Source is showing no real sign of aging
Posted by kol2002
can't you read? they are saying that they DON'T have enough staff to make multiple versions of games.
they are like most developers trying to make a living. and lets face it, game sales on the pS3 aren't that great. the Xbox 360 sells more software in the USA than the PS3 and PS2 together.

look at Free Radical? they turned away from the 360 with Haze, their reason was because they want to give gamers a reason to buy a PS3? now thats stupid! but its their own choice. I for one won't be buying HAze, I downloaded the demo and the game isn't anywhere near what I expected. right now for these types of games, the 360 is the daddy! and always will be.
Posted by $$johnman$$
So if they made the best game ever you would buy it as you dont like their ideas?, that seems kinda retarded and lame, get a friggin life
Posted by humorguy
'That may work within the industry, and it may impress some people at trade shows, but I think when you get that out to Joe-Average, who has a two-year old PC and doesn't have £2000 to buy the latest hardware to run a game, it's not so good. We don't want that disconnection.'

1) Can we get all publishers thinking this way?

2) Can we do something about everybody, magazines reviewers and PC gamers alike that said STALKER graphics were 'like Half Life' and at the same time called them 'dated'!! Comments like this that state that anything less than Crysis graphics is somehow dated are the reason we keep getting PC games hardly any PC owner can play, thereby causing lower sales and by extension hurting the PC gaming format!
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