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I want Daggerfall dwarfs it by a metric ****ton then:
http://en.wikipedia.org/wiki/Daggerfall i'd rather play motorstorm nice numbers!:) "Bigger than Hong Kong, Singapore, St Lucia and the Isle of Man put together."
er... in geography terms, those things are all very small. Being bigger than four very small things put together doesn't really make for very much.
Jon Daggerfall dwarfs it by a metric ****ton then:
Well, that puts that one to bed. Nice find!
Who's going to tell Guiness?
:) if the physics are similar to dIRT it's a no for me,i want cars to have a good driving model otherwise fuel's going to be the biggest waste of space ever. It does say the largest console game, so technically they're right. Yep. Good point. :oops:
Ach, CVG misread it first. I wash my hands of this.
*turns on tap*
*whistles* »
:lol: Nice one! FUEL is the largest CONSOLE game, the guiness world records even said this in the press release "Largest playable area in a console game: The largest playable environment in a console game is 5,560 square miles (14,400 km), and is featured in FUEL (Codemasters, 2009)." Ooooops i was too late with my post! Thats what i get for leaving it on the post a reply page for a while forgetting what i was doing!!! Well... well... I'm sure someone could get Daggerfall running under Linux on a PS3.
:) So can you actually drive the whole way across the game world like you could in Daggerfall or are you just limited to sticking to the tracks? For some reason I think there is not one track that allows you to race for 3 hours! Hey I could be wrong, but who would make a race game that a race lasted 3 hours? It's ridiculous to say that a game is the biggest because of the number of square "miles" in it. Miles are a real life measurement, whereas in a game they are relative to what is being shown on the screen. Can we then say that Civilization is massive assuming that each tile is 100sq miles? What about Elite? It covered lightyears of space, and that game is 25 years old! Besides Daggerfall, there are numerous flight sims that put this record to shame.
For instance, I'm not sure of the square mileage in the standard MS Flight Simulator X, but there's an add-on for it that offers 42,000 square miles of terrain.
There may well even be flight sims that exceed Daggerfall in this regards.
I must admit that I'm not sure if there are any console flight sims that beat this record; after all, that's a rather rare genre when it comes to consoles. It is easier to understand how this is worked out when you start thinking in 2D first. You know when you use photoshop and you create a new image and the new image window pops up and asks you to say how big the image is? Well you tell the computer the pixel to inch ratio. So you know that a certain picture on the screen as an equal real-life measurment. Now you know what texture mapping is right? The idea of placing a 2D image on a polygon to make it look like something. Well if you know the real life measurment of the image you placed on the polygon then you can work out the real-life measurment of the polygon you placed it on. As a game area like the one in fuel is make up of millions and millions of texture mapped polygons, its is possable to work out what the real-life size of the game area is. Although you can say they are miles, they aren't really, plus there is a huge problem presented in the data put forth.
It takes 3 hours to drive 5000 odd miles. So the vehicles move at well over 1000 miles per hour? Surely the speedo needs to match this, else it does not count? If the vehicles can move these thousands of miles within hours, they need to be able to move that fast, or you can use the 3 hour time at the maximum velocity to work out the actual size of the map. A pixel can be manipulated. If you zoom in after all it could become millions of miles, but this is now not true. The vehicles speed should therefore determine the size of the map, by driving from one side to the other.
Plus I guess you could say biggest console map, but it's more impressive since this is a fully 3D mapped game, not 2D or an isometric version thereof. So that could be part of the specification. But this map can't be 5000+ miles if you can drive it in 3 hours. 5000 is the number of miles squared. not the length from one end of the map to the other. Assuming the map is square shaped the distance between the top to the bottom of the map would be roughly 75 miles. Then again, i can't imagine the cars driving at less than 30mph so it must be a rectangle shape. Either that or it takes 3 hours to drive diagonally. I suck at maths so i expect to be corrected here by an even bigger geek. ;). No, just a huge problem in your maths ability... »
Midwinter was even bigger - that was 160,000 square miles... »»
I'd never heard of midwinter until you made me Wiki it, good shout! only_777 can't be racing for 3 hours? Why not? GT has endurance races longer than that and ur going round in circles. This is a must buy for me as Coddies have never made a rubbish racing game on any of the latest consoles. my first pre order....since ..well i cant remember..
and its this
now im gettig worried all the dates have changed and its been pushed back another week, after alredy goin 2 weeks bak from an unconfirmed may 15th, to may 29th, is now at june 6th..
damn, im worried, its crp, and broken.
and there tryna fix it'
if im wrong though, and im hoping this is the case. as that would eb a solid waste of 32.99.
it could well turn out to be the greatest off road game ever. i do like a good powerslide.
and codemasters I know there was also that Dreamcast game that also had the 24 hour race option, but its normally the done thing thats all. I would be bored to tears if one race lasted more than 20 minutes. Three hours? You know that right at the end you would be neck and neck with someone and you would crash at the final corner and then come second place and never play the game ever again! |