Share this article: Digg.comFacebookGoogle BookmarksN4GGamerblipsdel.icio.usRedditSlashdot.orgStumbleUpon lovely! exciting shots, of grey. lovely! exciting shots, of grey. Those look really good, despite what the bloke says above me.
In terms of detail and lighting they are amazing, ..My only crit is that the red lighting from the red uhm.. carpet? thing that goes over the wall, ..is a bit too bright. apart from that, its epic. Well I'm sure that's great news for developers, but I'm not sure those shots are going to get many gamers excited.
Incidentally, does anyone else feel a little sour toward Epic since reading that DNF-related blog? I know the story hasn't been substantiated and it may seem a bit silly, but it concerns me that the success of Unreal Engine is - allegedly - built on deception and threatening behaviour.
Just a thought... :? I would sure love to get my hands on that engine for some game making!! The current Unreal Engine is a good, solid engine to make games.
But it is starting to become dated. Look at the Uncharted 2 engine for example or Killzone 2 engine. That is the benchmark for console engine's at least. While I have no doubts this game-engine is good, I have to say there many decent game engines out there now? What's really important is that the framerate is high. Unreal engines have often been the slowest on consoles, from my experience.
The biggest let down in games for me is usually the animation. I know this is the responsibility of developers and not the game engine creators.
It always seems strange to me that we may play a game with high textures, realistic lighting, but find the character movement very 'computery' and unnatural. Compare the animation of characters in Left4Dead and CoD: World at War. The fantasy game looks more real than the one based on real life because the animation is so much better.
As for the lighting in games... who cares? All modern game engines seem to have decent lighting effects, don't they? Odd thing to boast about these days. |