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X-Men Origins: Wolverine

Fears of another weak tie-in get the chop
After years of rushed movie-based games it's impossible not to feel a little like Pavlov's dogs: we hear 'film tie-in' and immediately think 'generic cash-in'. It's a natural reaction. Such stereotypes are always ignored come review day of course - every game is judged on its own merits after all - but invariably they turn out to be pretty close to the mark.

Wolverine's different. With the game first uncaged only when retail copies arrived we expected otherwise, especially when early frame rate and freezing issues marred the opening act. Initially it just further enforced what a rarity cover game Batman: Arkham Asylum is - a licensed product which can stand next to the likes of Gears 2 and hold its own. What Wolverine eventually did, however, is prove that licensed games needn't always equal this Grade A standard to fulfil their potential.

For the majority of its generous length Wolverine's a combat-heavy action game. A few disparate features are pulled into the mix - mounted turrets, Crash Bandicoot platforming and basic puzzles - but X-Men Origins: Wolverine's main premise is simple: you versus swathes of enemy fodder and the odd unimaginative, repetitive boss. The hallmarks of the usual tie-in rush job are ever-present.

Thanks to a fair few invisible ledge extensions Wolverine's never quite one with his surroundings, the frame rate's choppier than a North Sea crossing and certain levels suffer heavily from cut-'n'-paste syndrome.

But the unflinching combat and superlative presentation rescues Logan's feral jaunt through jungles and secret laboratories. Light attacks, heavy attacks and grabs are all dealt out by the face buttons, with new moves made available every few minutes thanks to a fast-paced experience tree. Block before a hit strikes and the action will slow to a crawl, letting you slice your opponent's limbs clean off. Grabbing and unleashing a couple of precision-timed heavy attacks, meanwhile, will result in eviscerating moves and a gore-splattered screen.

It's the injection of pace granted by Wolverine's leaps which propel combat above that of most other bash-'n'-slashers. With a simple lock-on and jump-to mechanic kills can be chained with ease. Chop a head off here, toss a body off a chasm there, leap and toss one body while preparing to clawspin into the soldier standing next to the lump of meat you're currently mauling... rooms of goons can be robbed of their pulses within seconds once Logan's combat skills are mastered.

All the while, the camera spins and zooms for the goriest fatalities. Grab an enemy near one of the many interactive environmental objects and it'll pull in close as Logan tosses the body into the air and slams it down onto a metal spike. Better yet, during select sequences, action will seamlessly hop between cut-scene and the game - a jeep-top scrap through a spillway jumped between on-rails and action sequences while a wall of water approached with frightening speed. If any game has truly mastered the effect of cinematography it is, incredibly and in spite of its other shortcomings, X-Men Origins: Wolverine.

Yes, it's true that Raven's game shares none of the polish of Arkham Asylum. The world is a shadow of that created by Rocksteady, the lead character has less of a presence, the enemies are there to be cut down not hunted, and so on. Instead Wolverine relies on a couple of key ingredients to linchpin the adventure (similar to Wanted, although here Logan actually stays his welcome), elements which are so gripping Wolverine doesn't really need much else to be called a success. Spread the word: with four good tie-ins in two months, 2009 is the year of the licensed game. Now time to roll on the Aliens titles...

Xbox World 360 Magazine
// Overview
Verdict
Forget the censored movies, this is the real Wolverine: gore, guts, blood and huge great sideburns.
Uppers
  Admirably Visceral
  Madworld brutality
Downers
  Frame rate and freezing issues
// Interactive
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Posted by blind_fools
there are so many bugs in this game its not funny.
like platforms disapear and reapear.
enemies floating in the air like gravity does not exist.
feral sence the blue tream that tells you where 2 go some times it just keeps twirling arround.
like you need to go forward so you do, than you need to go back and so on its like make up your ****ing mind wich one is it.
some times in feral sence it hilights things telling you can use them when you cant.
enemies disapear.
enemies bouncing off the ground like its a trampaline.
the camera is so far away you cant see where your going, and makes it so bloody hard to jump from platform to platform.
alot of the times you run to a edge press jump but instead of jumping he just runs off the edge.
and the graphics are absolutly shite.
thats my only gripe with the game well glitches and the gore is no where near as extreme as i was expecting.
i thought it would be on Ninja gaiden 2 level but its nowhere near it.
i wanted woulverine on steroids and i got him on speed, some of the moves are brutal and cool but 99% of them are meh should of done this instead.
o yea and the game freezes for a few seconds every 5 minutes its so annoying.
Posted by roland82
@ blind-fools

I like the way after lines of problems you say 'thats my only gripe with it'.

A deffinate buy then?

haha
Posted by WHERESMYMONKEY
well he does only have one real gripe. He hates it.

Wonder if the wii versions any better?
Posted by YCshinobi
:lol: Do you really wonder?

http://www.youtube.com/watch?v=3NamHY2PPcc
Posted by ukdruid
Well i havent had any glitchs as of yet after a good 4-5hr stretch, i do see the framerate drops even on the 360 version but i can live with it to many people are picky in todays gaming comminity.

I for one love the game it may not be as viceral as NG2 but it splashes its fair share of blood and gore and i love the finishers. The only let down imo is the boss fights, i expected a somewhat epic experiance when we face a boss and these were a big letdown.
Posted by stevewan
Wouldn't installing it to your Xbox help with the frame rate, or is it still 'choppy'.

I haven't played it yet so I don't know.
Posted by Bateman666666
i have played it on the 360 installed... runs fine.. its not the best game in the world but fun/ violent.. i played the demo on the PS3 and that was okay too..so not sure why the first comment is having so much trouble with t.. sorry dude
Posted by falloutwarchief
I've completed it and am half way through my second run. Not a single gameplay glitch here. Any slowdown or tearing that happened did so during cutscenes and never hindered the game for me.
Even the GameTrailers review showed a lot of tearing so I was prepared for it, but didn't experience any.

Also, it's a great game. Best brawler I've played this gen, although considering the only other 2 were Heavenly Sword and Conan, it hasn't got a lot of competition. Maybe its better praise if I say it's the best beat em up I've played since God of War 2. Which it is, surprisingly.
Posted by Dinalfos
I don't think a 7.1 counts as "chopping the fear of another weak tie-in". But that's just me.
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