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Interview: Or "Ninja Gaiden: Ó2" to be politically correct | | Interview: A tribute to a champion |
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Interview: Ubisoft spills all on the core-focused PoP update | | BioWare iph, GBA, GB2, MISC, DS, dsi, GC, WII, PC, PS2, PS3, PSP, XBX, 360, XLA Interview: CEO Ray Muzyka tackles the industry's big issues |
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Interview: Our revealing chat Bruce Straley continues | | Interview: Monolith on F.E.A.R.'s true sequel |
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Interview: EA on an offer it says you can't refuse | | Interview: Director blows the sequel wide open |
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Starbreeze and Tigon on their stealth remake | | Interview: Sony talks virtual shop |
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Interview: A summer Hollywood blockbuster finally due in February | | Interview: Midway comes out fighting |
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Shingo 'Seabass' Takatsuka reveals all on the brand new PES | | Lucasarts on (ahem) breaking new ground |
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An open world creates much more room for havoc | | Interview: PS3 added to its friends list |
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Interview: On PS3, GTA and all that customisation | | Interview: How Treyarch wants to exceed expectations... |
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Art director Alex Amancio on squeezing the console version | | Gearbox on why WWII is interesting again |
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Ubisoft's Ben Mattes on its controversial Prince | | Interview: A game this ambitious takes time... |
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Interview: Why it's "not just another shooter" | | Interview: CEO Ray Muzyka talks Mass Effect PC |
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