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News

List of Call of Duty: World at War update fixes

Some balance tweaks, some glitch fixes, some miscellaneous bits and bobs.
Map Pack 1 has gone live for Call of Duty: World at War, as you all know, but a title update was also released on the same day.

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This has gone relatively unnoticed but it does tweak and change several facets of the game that were annoying some players, specifically the dreaded 'noob tube' in Search and Destroy game modes.

Players were upset because players with rifle grenades would fire them directly at their spawn point at the start of the match, meaning a handful of players would be killed before the match would even start. However, rifle grenades are now duds for the first 15 seconds of the match, avoiding that problem.

Here's the official list of changes from Treyarch:

  • All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds to prevent griefing in that game mode.
  • Improvements have been made to the global spawn system - players should never spawn within the line of sight of an enemy.
  • Players who equip the Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
  • Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
  • Martyrdom no longer causes "direct impact" grenade deaths in Hardcore modes.
  • Players ranked higher than the maximum allowed in the Boot Camp playlist are no longer able to play in games with lower ranked friends in that playlist.
  • "Bayonet jumping" has been disabled.
  • Further improvements have been made to geographical matchmaking.
  • The "New" icon clears when a player has viewed an unlocked weapon.
  • Many zombies were raised from the dead.

    Some players have also noted that bouncing betties can't be placed in water anymore.

    OXM.co.uk