Share this article: Digg.comFacebookGoogle BookmarksN4GGamerblipsdel.icio.usRedditSlashdot.orgStumbleUpon Good to see it's gotten a good review score. I'm getting it for christmas so at least I know it's not garbage. Hopefully getting this at the start of december, the demo looked lovely but the movement was so fast and daft looking, i hope thats been toned down, it didnt look like any effort was going into climbing etc, looking forward to what is effectively the first proper next gen tomb raider game, legend was fantastic but it was effectively a ps2 title ported upwards. Mine came through the post yesda. It is indeed visually very nice - gameplay is good too, pretty smooth and intuitive controls. The graphics are more detailed and realistic than Drake's Fortune too. The review pretty much sums it up.
Definitely worth checking out! :D This only got 6 on PSU.com meh (this might sound kinda gay) lara has been dead to me ever since uncharted it just blew all the tomb raibers out of the water it was so good ill just wait for uncharted 2 and if u didnt now its set in india gonna be awesome mate i agree uncherted is way way better than tomb raider and i was a massive tomb raider fan! Must have played a different version of this game to me and my daughters.
We have had this for a week on the PC (loaded on 4 different sytems with no problema) and its by far the best Lara since the original number 2.(PS1)
The game needs some serious CG power but the look of the game takes your breath away and the puzzels are just hard enough.
If you stupid enough to stand still and get killed by the baddies it just goes to show how poor a game player you really are.
I give this game 9/10 its great for all ages.
edit: Just seen that this is a console review, so there is you answer throw those rubbish things away and get a good PC. Did you even read my review?
The 'baddies' were the ones standing still - not me - thanks to abysmal AI.
And I think I'll keep my 'rubbish' PlayStation 3, thank you very much. Even if it doesn't have the 'CG power' (wtf?) of a 'good PC'. Touched a nerve with the child. EASILY better than 8.3 This guy is proberly just pissed for being bummed out of any DLC for being a PS3 fanboy. :lol: I actually think this is a lot better than Uncharted, it lacks a lot of the polish that uncharted had, but I just prefer it's gameplay, I found Uncharted's shoot-outs were far too repetious. I really don't think they're a fair comparison anyway. I agree with your opinion about the game, Andy. TRU is at least, a standout episode of the series, and I agree that the team working on it have succeeded in delivering a game, that's more fitting to the original Tomb Raider blueprint than previous games in the series. It's great fun to play, despite some disappointing tech issues (the AI is pretty bad, like you say - at one point, this huge enemy in front of me just began running around in circles while I stood shooting it. Or sometimes, perfectly legitimate leaps could see Lara thrown right of her intended target, into some death hazard...You're right about camera niggles - it particularly dislikes panning around objects, if Lara's flush against a surface, I noticed.)
I really liked the narrative, once it started being offered; and felt that, on that score, the writers delivered skillfully, and abundantly. I found it really quite gripping, at times! It stumbles a bit, mostly while it's reflecting on what came before, but once Lara's new adventure becomes the focus of interest, things really take off. Great puzzles, impressive sense of scale and realisation for each of the locations visited, help make this one worth people's time. ....it crashed the PS3 twice (interestingly both times while attacking a Thrall, though at different points in the game), and several times the game got 'stuck' (the most notable were the times I sank to the bottom of a pool after trying to jump, unable to move anywhere and wouldn't die, and where I backed up the motorcycle to make a jump and got stuck, unable to go forward, back, or even get off the damned bike).
As mentioned in the review, I also found the AI was appauling, collision detection was a joke (many times Lara just vanished into rock before re-appearing), camera angles were confusing and jittery in confined spaces, and to top it all off there was some really bad coding (ever seen a spider act like a kangaroo on acid while on its back for 3 minutes before finally expiring)! The gameplay was further compromised by problems with accuracy when trying to perform jumps, usually compounded by bad camera angles.
I even got the feeling that the second trip to the 'sister' ship to the one that sank earlier in the game was an attempt to make the game just a little bit longer. It seemed out of place and a little bit rushed to me.
Visually it was stunning, but IMHO it wasn't enough to make this a better gaming experience that Uncharted. 8.3 is still a respectable score for a buggy game. :roll: guys,the game's not all that bad.i mean, it does have its fare share of bugs. but then again... what game doesn't.and as for uncharted looking better then tomb raider underworld, i beg to differ.i would say a tie at the most.im almost finished with it.and i must say, it's the best tomb raider to come along in a while. :D I recently bought the 360 version of this, I was a latecomer to the Tomb Raider games and my first proper experience was with Legend on the PS2 and I really enjoyed every aspect of it, then I decided to try out Anniversary and felt much the same. So I had pretty high expectations of Underworld, so when I finally got round to playing and beating it I was very disappointed, it lacked the depth of story that Legend has and didn't really implement a lot of the swinging and pole balancing - it seems to mostly just be climbing, and I really would have to disagree with the reviewer that the ledges aren't easy to spot, it's just the infuriatingly cruddy camera makes it hard to see what you're doing. I was also kinda bummed that they went for the more solitary approach like in Anniversary, rather than Lara constantly chatting back and forth with Zip and Allister (although this is understandable with the underwater and underground sections) that Legend has, and as it's the direct follow up to that game it doesn't make sense. And I really don't see the point of the sonar map, and was kind of disappointed that they ditched the field binoculars - although the puzzles are so mind numbingly easy you don't really need any extra help. The loss of boss fights and quicktime events is also a real disappointment, especially as the new slomo events involve nothing more than jumping out the way of something which would actually be easier if gameplay weren't interrupted by it slowing down. It really does feel like they've dumbed the whole game down, perhaps they should have stuck with the Legend engine instead of allowing development of the new one to cut into time that could have been spent polishing the game and fixing the multitude of bugs and slowdown issues. It's not by any means a bad game, it's just a rather disappointing experience off the back of the previous two if you were into everything they offered, which I was. It also has practically no replay value as they decided to remove the Croft Manor level, and finding treasure/artifacts is a simple matter of kicking over some pots, not to mention that finishing a level doesn't unlock any extras. In my eyes the only way Crystal Dynamics can now redeem themselves is a Tomb Raider/Legacy of Kain crossover in which Lara goes in search of the Soul Reaver. Although my guess is that the next Tomb Raider game may see us taking control of Lara's father, which would be interesting. |