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Battlefield 1943: Pacific

Hands-On: Battlefield in its purist form
Battlefield 1942 was a groundbreaking multiplayer shooter, but we played the demo considerably more than the main game. The generous one-map multiplayer trial became an internet sensation almost overnight, with the full scale and infinitely-repayable formula of DICE's war spectacle available for all at its most purist.

As soon as the main game arrived, we lost interest; 15-odd maps and umpteen sides seemed only to dilute the experience of the wonderfully pure and expertly designed Wake Island demo map. Strangely, it seems we weren't alone either - purchases of the full retail release were considerably smaller than demo takeups, DICE producer Patrick Liu tells us.

In a way this makes the studio's next venture, Battlefield 1943: Pacific the perfect series instalment. Like the internet-shattering 1942 multiplayer demo, it's a no-fuss, download-only Battlefield classics pack; three maps hand-picked by fans, streamlined classes and gameplay, and all the next-gen tricks of the gorgeous Bad Company engine.

Planned for release on XBLA, PSN and PC this summer, 1943 will support play for up to 24 players and feature three of the series' best maps: Iwo Jima, Guadal Canal and the ever-popular Wake Island itself. All of that for between £10 and £15.

The setup is the same us before; Conquest, the only game mode planned for release, has the US and Japanese battling for six control points scattered across the gigantic tropical map. As soon as one team gains majority control of the territory, the losing team's 'spawn ticker' will start to reduce. Once it reaches zero, no more squadies will be enlisted onto the frontline - simple.

This is the original big-battle shooter in its purist form. It's smaller in scope than previous full retail releases, but like the 1942 multiplayer demo DICE hopes gamers will enjoy the more streamlined, excess-free experience.

The update looks lush. If we hadn't been briefed beforehand you could've easily misled us into believing that 1943 was a full retail release. While not quite as dazzling as big brother Bad Company, 1943 easily matches the standards set by modern day shooters in the looks department - and it's inherited the fully-destructible environments of its relative as well.

Upgraded visuals aside though, the most important thing about the new game is that it feels like the original game. Moments into our private multiplayer session with DICE and we're back queuing on the aircraft carrier for planes to spawn, dropping bombs on the nearby American scum-ran capture point and crashing spectacularly into a tree. It's like we never left.

The spirit of 1942's straight-faced realism mixed with absurd Humvee air stunts and laughs has been brilliantly captured in the update - the Japanese even carry samurai swords in the new version, though the comedy's never obvious or flaunted anywhere near Team Fortress 2-levels.

The slow-ish pace of Battlefield means the transition from mouse and keyboard to console controller is smooth, and we had no problem sniping, piloting and taking a humvee off a cliff on the 360 version.

The sheer scale of the unfolding skirmish is still impressive; as a scout you can snipe frog-marching Japanese on the other side of the map and the views from the air are just as epic. One addition has players who capture the airport radar building calling in airstrikes, though they'll have to recharge every few minutes.

Character classes have been streamlined since the first game, with the original five cut down to just three; Infantry, Rifleman and Scout. The Infantry class inherits the old engineer's wrench ability, while the medic isn't needed at all thanks to a new and welcome Call of Duty-style regenerative health system. More controversial is the addition of regenerative ammo which cuts the need to run half way across the map to top up (we'll leave that one for the forum users to fight over...)

Even more internet-shattering is the addition of "no griefing zones" on the aircraft carriers, which if you ask us should be renamed just "griefing zones". Remember when you'd queue for ages for a plane to spawn, only to have some cheeky bugger jump in the cockpit before you? Blue-on-blue combat would naturally ensue, but DICE has tried to address this by taking away any point increases in these special zones. While we experienced no problems in our game, we can only see this as a green light to anyone who fancies shooting up their mate to get to the planes first.

Despite these initial niggles, DICE is keen to point out to us in our session that 1943 is still a hardcore game. It's not Battlefield Heroes (which is running on a very different model, it says) and it's not for casual players. A good team will still destroy a rookie one and the developer's even introducing private game and clan options - a highly requested pair of features in the original Bad Company.

And we're excited. Unlike most updates 1943 seems to have nailed the feel and spirit of the original - and we always believed the infinitely-replayable, Sandbox-esque formula of the series' brilliant battles owed itself to a more focused design. Fingers crossed the small adjustments that have been made don't put a spanner in the works...

computerandvideogames.com
// Interactive
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Posted by Vilrak
Awesome, I still play Battlefied 2 now and then, so will definately grab these as soon as its out.
Posted by funkyjack
Gutted.

I was really hoping for a BF3 announcement, that is what the real battlefield players want, not this Battlefield lite, shoved out the door BF2 mod.
Posted by White Thrall
"New and welcome regenerative health."

Welcome to who, exactly?

I don't mind a small map count so much, there was only a few 1942 maps that got played regularly, but cutting down the classes is a horrible decision. It's removing the need for support classes and teamwork - apart from infinite health and ammo, the Kotaku article on it also mentioned that all the classes will have anti-tank ability. Why bother with a class system at all with so little to differentiate between them? I also hear it will be 24 players max, this sounds far too small for a decent Battlefield game.
Posted by Hobophobik
1942 and it's expansions were awesome. You'd be a fool only to only play the demo.

The real treat was the Desert Combat mod, which I still believe was better game play than BF2.

..and BF2142 was a sad disappointment.
Posted by fabzroma
You'd have to be seriously defective to only play the 1942 demo and not the game and how on earth can BF be described as having a slow pace?
The stats mentioned in the article about uptake are rubbish since Battlefield 1942 sold millions of copies. It seems to me that the writer of the article is desperately trying to convince us that a mini BF game is better than a full BF game.
I couldn't disagree more. (and BTW I reckon I could easily take 50 fools with joypad with my mouse and keyboard).
This game would be perfect if it included 5 extra maps: Berlin, Bocage, Kharkov, Market garden and Omaha beach.
It also needs a max player count of 60 like BF2.
I'd gladly pay full price for the above, but the minimalist aspect to this game may render it a small flash in the pan. Shame as I've been really hoping a PC next gen BF3 would be released.
Posted by AndyR
Lads. The "slower pace" and demo uptake stats were noted to me by the dice producer, and I agree on the former (it's not quake 3 is it?)

As for the health regen, well I mentioned the fact that in 1942 getting hit by a cheeky sniper shot from the other side of the map (which happens often) then having to abandon your course, turn around and limp half way across the gigantic map to the nearest health pack ISNT fun.

Class shuffling and ammo is controversial, however...
Posted by fabzroma
AndyR, the fact that the "slower pace and uptake stats" were noted to you by the producer simply reinforces my feeling that the piece was a promotional article rather than an independent knowledgeable opinion.
Fabz
Posted by Dajmin
I was up for this until I read two things.

First, unlimited ammo means a sniper with a good spot will win every round. If you can see almost all the way across the map, they have no reason to ever move and can rack up the kills from the safety of their own base (nearly).

Secondly, no punishment for TKs. Yes, getting offed while waiting for a vehicle was a low point in previous BF games (although it never happened as much in Vietnam as it did in BF2) and removing any punishment gives these punks free reign. Blue Zones will be good for stopping enemies spawn camping, but won't help with same-team asshats.
Posted by Mogs
Give it a year or two.
Posted by AndyR
After I independently noted them myself. Battlefield has a slower pace than Battlefront, Unreal Tournament etc – thus “slowER” pace, not “SLOW pace”.

This is written by CVG, not DICE or EA. I’ve brought up plenty of concerns in there…
Posted by microhenry
I have just decided that I love DICE:

Bad Company, Mirror's Edge and now this. These guys really are churning our those games!
Posted by fabzroma
AndyR, I read "The slow-ish pace of Battlefield" and presumed you meant SLOW, not slowER than Unreal Tournament.
You did bring up concerns and they seem game-busting to me yet you seem quite positive.
We'll have to agree to disagree. IMHO this game is a turd in the making. Good for newbies and players that only liked the 1942 demo.
Real BF1942 fans are still uncatered for and that's the real disappointment.
Posted by Mogs
This makes me feel the same disdain I feel when you hear teenage girls say how they love some cover of an old song and are completely oblivious to the fact that it's not a new song at all.

"I really love Tragedy by Steps!!!!!"

:lol: Dear oh dear.
Posted by Spud*Knuckles
Why is everyone getting so pissy about this? It's a cheap-ass stop gap game simplified to get new players into the whole BF thang before they hit us with BFBC2 in the winter (yay for PC version hopefully filling the gap left by BF3 so far...).

If you love BF then you still have BF2 on PC (still an awesome game) and BFBC on consoles!

p.s. Can someone at CVG go over to see DICE and sit on there chests and threaten to spit in their face if they don't stop with all the "BF3 is just a rumour... But we definitely haven't forgotten about all you core BF gamers on PC" bolox and just admit it is coming in 2011 or something?
Posted by English Shmuppet
Sounds a veritable bargain.

However, I totally and utterly refuse to purchase the game on moral principles if it forces me to click the left stick in to run. I detest this controller-shredding necessity and after going through several PS3 pads I vowed I would never buy another game that required me to do so.

Never had a probs playing UT3, Drake, GTA4, Warhawk, Tekken, etc, etc, etc, but one month with COD4 and my lovely tight controller was buggered to the point where I couldn't even snipe in UT3 because my character would run off high ledges due to the stick getting wedged in the forwards position. Dunno why they can't just use the R6V2 method of holding the left trigger to run. :evil:

Part of the reason I swapped my PS3 for a 360 was the fact that it would've costed me £60-70 to replace both controllers - only for them to get buggered again in due course. In the end I just put in the extra £100 it costed me to p/x for an Elite so I suppose you could kind of blame whoever implemented the control scheme for the fact that I now can't play LBP or even Killzone 2. :x
Posted by funkyjack
I don't think anyone is getting pissy, that fact is BF2 was one of the biggest selling games on the PC, I believe it's sold in excess of 17 Million units (please correct that if it's wrong) and it came out almost 4 years ago! It's about time we got a true and compelling sequel for the PC.
1943 looks like nothing more than the other BF2 booster packs we have had already - Euro Force and Armored Fury (which nobody plays any longer and servers won't host because it kicks all the players who don't have it). They each had three maps and new weapons etc. and comparatively it looks like 1943 is being dumbed down somewhat because it's cross platform.

BF3 is what people want, and I don't understand why DICE are giving us 1943! I know it's probably a nice cheap game to develop and pump out, but it's hardly rewarding the loyal BF2 vets, who have been expecting a new game for at least 2 years now.
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