Interview: Monolith on F.E.A.R.'s true sequel | | Interview: EA on an offer it says you can't refuse |
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Interview: Director blows the sequel wide open | | Interview: Lionhead discusses the just-launched DLC |
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Interview: Taking the MMO approach to footy management | | Lead designer on zombies, bringing the arcade home and living up to expectations |
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Starbreeze and Tigon on their stealth remake | | Interview: Producer Chet Faliszek on the honing of a masterpiece |
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Interview: Sony talks virtual shop | | Interview: A summer Hollywood blockbuster finally due in February |
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Interview: Cliff Bleszinski dissects his Epic sequel post-release... | | Interview: Midway comes out fighting |
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Interview: Ensemble talks up the first proper console RTS | | Interview: Monte Cristo has grand designs for the city building genre... |
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Capcom's Masachika Kawata on co-op, controls, Shinji Mikami and BioShock. | | Shingo 'Seabass' Takatsuka reveals all on the brand new PES |
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Lucasarts on (ahem) breaking new ground | | An open world creates much more room for havoc |
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Interview: PS3 added to its friends list | | On making Gears all soppy |
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Monolith on Alma's second coming | | Ken Levine and co on the successes and failures of an underwater adventure |
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On finishing Fable II and all of its flaws... | | Interview: Producer Inaba batters our questions with a chainsaw |
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Interview: The home straight in sight... | | On how Quake Live brings brawling to our browsers |
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Interview: Relic talks story and engines | | Q&A;: On independence and life outside of Microsoft |
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