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Street Fighter IV

Review: Street Fighter at its best
If you're a fan of the series that's synonymous with the term 'beat-'em-up', you'll have been warming up you fireball-shooting thumbs since Capcom confirmed another run. And boy was it worth the wait.

For those of you that never left the scene, it's finally time to put down Street Fighter III: Third Strike and say goodbye to 2D sprites. Capcom believes this is the best Street Fighter game it's ever made and we're inclined to agree.

From the moment you turn the game on and sit through the arty CGI intro, to the moment you chuck your first punch and see the game's incredible visuals, you can feel the amount love poured into making this game.

Brightly lit with vivid colours, the environments look amazing, while the character models are as expressive as they are detailed. Faces express all the anger behind every punch thrown as well as being on the receiving end. Lips curl and eyes pop out as giant balls of plasma and killer uppercuts shatter bones.

This is traditional Street Fighter. It may have incredible looks, but under that hides Capcom's core gameplay.

A lot of games are criticised for being too similar to their predecessors, but in Street Fighter IV's case its retro style is exactly what you want.

Core gameplay has been streamlined back to how it used to be in SFII. It does away with the layers of extra guff that had been added through the years, meaning no parries, jugglers or any of that madness.

This isn't just a throwback to the old days, but part of an effort to open up Street Fighter to a broader audience. It has, after all, been made so increasingly complex that only seasoned players could actually get to grips the more recent editions.

Street Fighter IV
1:30  Stunning CGI fight between Ken and Ryu




DEBUG - skip to curtain
Click to play
Now playingMore videosShare this 

So this is easy for all to play, right? Not entirely. Those of us who've pulled off Shoryukens and understand what 'quarter-circle-forwards-light-punch' mean needn't worry.

If, on the other hand, you've spent your years absorbed in more modern-age 3D fighters like Dead or Alive, Soul Calibur or Tekken, even the "simplicities" of SFIV can, these days, be comparatively daunting and complicated for total beginners.

Even if you are reasonably proficient at doing a fireball with Ryu, the game's so-called Normal mode is nails. You'll want to get better, which calls for some training.

Trouble is the Training mode doesn't explain things very well. A Trial mode is the nearest you get to in-game help, asking you to perform a series of moves with the button combinations shown on screen.

But as it moves from single-button moves to performing quick, complex, combo's, the game only gives you the buttons required to pull it off, with no explanation or demonstration as to the technique or timing needed.

Take that as you will - a criticism if you're new to the series (because you're going to struggle) or a compliment if you're a big fan because, to you, this is the ultimate skill-based fighter and you don't need help.

The requirement of multi-button sequences and precise, split-second timing makes it tough for total newbies to get anything out of SF IV. Not like DOA or Soul Calibur, in which double-tapping a direction and hammering some kick-punch combos can garner immediately satisfying (if a little fluky) results.

Still, SFIV has more than it's share of hidden complexities that the more hardcore of you will spend the next six months and beyond trying to master.

Focus Attacks are one of the most significant additions. Hit both medium punch and kick buttons at the same time and your character enters a defensive stance (the longer you hold the buttons the longer the stance is held). In this stance your character can absorb a single blow without taking any damage.

Street Fighter IV
1:06  C. Viper and Chun Li duke it out in gorgeous intro footage




DEBUG - skip to curtain
Click to play
Now playingMore videosShare this 

If you absorb a hit your fighter instantly launches a counter attack, hitting the opponent and opening them up for a combo opportunity. The Focus attack's lethal blow will also be unleashed if you hold the buttons for about a second, with charged up force that makes your opponent fall to the ground.

Focus attacks will be used by advanced players mid-combo to extend the number of hits they can get off in a single chain. It takes silly skill, but it's possible.

There are also new Ultra Combo moves. Taking a blow charges up your Revenge gauge. When it's full, performing an Ultra combo (by pressing a number of directions followed by either all three kicks or punches) can turn the fight around.

Although there's not much story to the game (except for an intro and ending video for each character's Arcade run), it's still just as fun as it's ever been to work through the arcade mode with every character to get all the unlockables.

Outside of Arcade mode, and the Challenge mode we spoke about earlier, you've also got a Survival mode, which challenges you to take on a set number of fighters without your vitality depleting.

Different challenges change the rules a little - earlier ones are easy because your health recharges, enemies can't block and your attack power is boosted. In later rounds, these effects are reversed against you, and it's bloody nails.

Similar rule-bending tricks are done in the Time Attack mode, which has you fighting to defeat a specified number of enemies within time limit. It's great because you're rushing, and you have a tendency to throw all technique out the window, so it's a real test of patience and discipline. It adds a little variety to a game that, in all honesty, doesn't need it.

Surely SF has always been about one-on-one versus play. Nothing else matters. And it's online offerings take care of that. Ranked matches give you the chance to earn battle points - which you'll be obsessed with building up. There's even the option to play through the arcade mode with access open to online players, who can interrupt and jump in.

And there's loads more to come in the online department via a post release patch - read all about that here.

This is a strong contender for best fighting game of all time. It's not everyone's cup of tea - if you know nothing about fighters you should hold off for Tekken 6. This is hardcore.

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computerandvideogames.com
// Overview
Verdict
Street Fighter at its best.
Uppers
  Fantastic art direction
  Return to classic gameplay
  Best one-on-one fighter out there
Downers
  Tough on complete beginners
  No proper training mode
// Screenshots
// Interactive
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Posted by fanboy
Someones gotta say it - better than 8.7?!

Does it bring anything new to the genre? No? But still better than KZ2?!

Right, thats out the way then.

Why did this have to get such good scores?! I was gonna leave it for a bit and get Megadrive Ultimate collection! Now I dont know what to do.
Posted by Mark240473
Should recieve my copy on Friday and I honestly can't wait. And who cares if it got a higher review than Killzone 2? Not me, as I am getting both. Oh, and the Sega Collection as well.

I'm going to be a spoilt biatch over the next few weeks!

I'm going to try playing SF4 with the pad first and see how I get on, though I may be tempted to get a decent arcade style controller if I am struggling pulling off certain moves.

Fingers crossed that the online gameplay isn't suffering from too much lag. I'd still buy it for single and offline multiplayer though.

So happy that they kept Street Fighters roots in 2D.
Posted by _Marty_
9.5 is most definitely a bigger number than 8.7, yes.

Remember, any game that's not a PS3 exclusive automatically gets gifted an additional 1.0 just to make the PS3 look bad :roll:
Posted by Petebrolly
I thought this game had a pretty comprehensive training mode?
Posted by fanboy
:lol: Well we all knew that already!

Mark - mate where are you getting your money?! Theres a recession you know!

I honestly cant remember a six month period thats been so packed with great games.

Ive had to get Gears 2, Cod 5, Resistance 2, FIFA 09, Fallout 3, Fable 2, Littlebigplanet, GTA 4 L & D tomorrow (Wheres the reviews for that by the way?), and thats just what I can think of off the top of my head! Now theres this, KZ2 and Megadrive collection all at once - its insane!
Posted by CVG Gav
Obviously, Street Fighter is top of the beat-em-'up genre. And Killzone isn't quite top of the FPS genre.

Let's keep this on topic, please.

/runs for cover/
Posted by fanboy
Yes, it was just a joke!

The idea was to hopefully nip it in the bud.

:lol: To be honest, all you've done is probably attract a load of SNK/Guilty Gear fans to denounce your 'SF2 is top of the beat em up genre' comment.
Posted by _Marty_
An on topic request? Blimey - the chances of that are slim :)
Posted by fanboy
Its not a PS3 exclusive review you see :lol:

Lets have none of that Riff Raff over here.
Posted by sweatyBallacks?
and

Sounds like my kind of game. I'm sick of everything seeming to pander for the casual gamer and I am glad games like this are still made.

Like a lot of people I have been waiting for another SF since Third Striker and SNK Vs Capcom 2.

Can't wait.
Posted by Mark240473
Get him!!!! :lol:
Posted by Black Mantis
Can't wait for this. I ordered the CE+Ken joypad of Amazon. Weird thing is they're showing both Ryu and the Crimson Viper models in the pic, but I thought Ryu was exclusive to the PS and vice versa for Crimson.

Can anyone clear this up for me?
Posted by ledickolas
Only a few days to go. Got mine ordered from Play and I seriously can't wait. Shame my Xbox is on the way out....
Posted by Sinthetic
can not ****ing wait.

this will be in my house on thursday morning and i'm going to put aside F.E.A.R 2 and L4D and destroy it all weekend.
Posted by ricflair
I think it was the video review on IGN, it seemed to show that online, you can see other people's connection speed when matchmaking. Which is a godsend.

I have a 20MB connection and it drives me up the wall when it's made redundant by someone with a real slow, laggy connection (bomberman live is impossible when someone is reappearing all over the place!). Hopefully they will give us the option for regional matchups. But as you said, normal two player is really what Street Fighter's all about.
Posted by crimbo
this game might as well be a ps3 exclusive because only sad freaks will get the 360 version.
Posted by crimbo
**** you gav killzone is top of the fps genre and anyone that says otherwise is a dirty lieing xbot that works for cvg.

got that bitches
Posted by Black Mantis
You on the Special Brew again? :roll:
Posted by svd_grasshopper
always found a D-pad to be easier than an arcade knob. that isnt the problem (for ps3 at least) its the 6 face buttons you need; low, medium and high punch or kick.
Posted by CrippledHooba
9.5! After seeing the downers at the bottom, it doesn't really make sense to give this such a high score. Seems like this person likes this game alot. I for one have never really played any of the street fighter games, and knowing that theres not a very good training mode and its difficult for beginners is kinda putting me off.
Posted by Black Mantis
The SFIV joypads are styled like the Saturn ones. All sold out on Amazon though.
Posted by Sinthetic
you are a tard.
Posted by svd_grasshopper
and

this is the easiest SF for beginners. you do know that right? fool.
Posted by fanboy
You want one of these mate.

http://www.shopto.net/XBOX%20360/ACCESSORIES/XB2ST13-Street%20Fighter%20IV%20Controller.html

(apparently theres a PS3 one)
Posted by Black Mantis
»

and

He was going by what was said in the review. Was it really necessary to start with the name calling?
Posted by _Marty_
Why is 9.5 such a difficult score to accept? Do people not believe that a fighting game should be able to score well?
Posted by svd_grasshopper
a training mode in SF! never heard anything so absurd. you train as you play.

are you working your muscles or something?!

to train you need something that will hit back.

SF is the most uncomplicated fighting game ever. they almost all share the same commands and basic principles. its simple and its meant to be. no need in the slightest for a training mode, dont be daft!

i managed to pull off akiras stun palm in VF against a friend. the hardest move in the game. who needs a metal robot?!
Posted by casperthedog
Lol again, and at the Fanboys getting angry on the Score (knew people were gonna compare to KZ2 moment i saw it), still don't know people get so offended over a score, long as you like/looking forward to a game, you shouldnt care about reviews.....

For me, im looking forward to this game, should be good fun.
Posted by Black Mantis
What's up with all the wanksta's in this thread? You'd think this was a 360 exclusive. :roll:
Posted by sweatyBallacks?
»

and

P*ss off !

Yeah I know that, but it is not exactly Soul Calibur is it? I mean I am glad they didn't dumb the game down for beginners like you so you can pull of a Dragon Punch by double-tapping forward on your 10lb 360 controller, or do a hurricane kick by holding back on the D-pad for 2 seconds.

Now that would be bloody pointless
Posted by Sinthetic
so you know how to pull of focus attack cancels do you? and all the ultra combos for every character? brilliant. there is insane amount of depth in this game. the fact that EX moves hit twice and the focus attack only blocks one attack gives a huge strategy to using the focus attacks. you clearly haven't read up on SFIV have you dude. (that was rhetoric by the way).
Posted by svd_grasshopper
stop pretending your hardcore. they HAVE dumbed it down for beginners, idiot. the hardcore/elite players will have no problems with this AT ALL.

as fighting games go, SF isnt complicated. this version in particular is "dumbed down", so nailing every move and super move in the game isnt out of the question. not saying there isnt many intricacies to master.
Posted by Sinthetic
i am a hardcore SF player you nonce, you're the one moaning about why there is a training mode. some people who want to learn will like the fact that it is included, stupid idiot.
Posted by sbolton666
Fair enough - but i played on the 360 pad the other day - god its soooo bad for beat-em ups! You try to press back and you jump!!
Posted by fanboy
Street fighter has always been about being accessible.

Its only the last couple of games that have over complicated things somewhat.

The beauty of SF2 was that anyone could play it, but not everyone could master it.

This sounds the same, which is pretty good in my book.
Posted by sweatyBallacks?
Calm down dear.

Listen the combo's in Virtua Fighter 4/5 are the most insane game commands I have seen in a videogame. Ever. Some of Akira/Kage/Vannessa/Aoi moves are nigh on impossible using a gamepad, you need an arcade stick.

So yeah, SF5 is not nearly as hardcore as VF4/5 but it is not as easy as rubbish Soul Calibur/Dead or Alive etc
Posted by Bristolpeteuk
CVG staff - please please could we have some way of having age restricted forums. I'm sick of schoolkids jumping onto these forums and reducing them to teenage prattle.

I was hoping these SF4 forum might contain some insightful comments / memories from long term gamers who were around 17 years ago when the landmark SF2 hit the arcades.

Instead its yet again full of kids and fanboys - many of which aren't even old enough to remember the heady hey days of the 1980's when arcades were the only place to play games such as Street Fighter and Outrun.

YOU HAVE TO SORT IT OUT - YOUR FORUMS ARE A DISGRACE -WHERE ARE YOUR MODERATORS??
Posted by sweatyBallacks?
Yep, the 360 pad is atrocious for games like this so I'll get the PS3 version unless there is an arcade stick out
Posted by Black Mantis
I think it's way too late.

Anyway, I haven't been this hyped for a SF game since Hyper Fighting edition came out. My school lunches used to be a packet of McCoy's and a Yorkie bar, just so I could spend the rest at the arcade!
Posted by svd_grasshopper
im the idiot?!

there isnt a training mode. and i dont think there should be one.

its 2 dimensions. all you need to do is learn the commands.

whats stopping you trying them in-game? an advancing opponent? pathetic! its not that hard!!
Posted by fanboy
Theres no point moaning to be honest.

I totally agree with you, but after the KZ2 review the next 'big' review thread was always gonna get battered.

Thats why I came into it with a sense of sarcastic inevitibility more than anything else.
Posted by theideal
»

Eerm... there IS a training mode... It's called Training Mode. And there's also Challenge Mode which teaches you combos.
Maybe you should stop trying to talk with authority on things you know little about.
Posted by Sinthetic
amen.
Posted by svd_grasshopper
a training mode, pointless. for gimps who whimper at the sight of another opponent.

tip: buy another game!! this is street FIGHTER!

everyone remembers the moves from 10 years ago, they havent changed.. they have been made easier buy allowing MORE time for the chain. and there is only a handful of different commands - for ALL characters. if you know the moves for one, you know them all (nearly!)

so what do you need a training mode for? to pump up your virtual muscles?!
Posted by theideal
Send me a challenge request on friday and I'll show you why YOU'RE gonna need a training mode.
I'm buying it on both 360 and PS3 too so choose your format.
Posted by Chris W
Neither is the PS3 d-pad... Anyone who is serious about playing this game will be getting the special control pad or joystick anyway. Anyway, just an aside, on the topic of controllers, a slew of Saturn USB controllers have shown up on eBay (search for Sega USB). Fighting game connoisseurs vouch for them on various forums, despite the fact that they're all in HK - they'll work both on the PS3 and PC.
Posted by CVG Gav
Banned. Obviously.
Posted by ensabahnur
took your time :lol:
Posted by ledickolas
Why all the fuss over controllers and training modes?

It may be 'dumbed down' compared to SF3 but that was a ridiculously complex game that was strictly for the hardcore. This game has been touted as masterfully achieving accessibility and depth and for that reason alone it is worthy of the accolades it's been receiving.

Regardless of which console you have you'll be needing an aftermarket controller because both the PS3 and Xbox 360 pads are shit. You need a decent stick and 6 face buttons.

The training mode is not a waste of time like the ignorant dicks on here seem to think. The characters although sharing similar special inputs are intrinsically different in their priorities and special effectiveness. It's ignorant to assume this and you will just get your ass handed to you by a competent player. The new focus system is reason enough to try the training for. If you think you're going to have time to suss it out while someone is ripping you a new one then go ahead.
Posted by ileatyoualive
Forget it dude, fanboy rants and raves is all that ever happens on these forums.

Although i was around when Street Fighter 2 first hit the arcades i wasnt old enough to go visit them on my own, nor would my parents take me to any.(lame)

BUT, i remember all the hype, i did collect all the stickers and books that they went in. God i must have spent a fortune on those stickers, id look high and low for any money i could just to get that extra pack and find a shiny.

Although saying that, my first ever go on street fighter 2 was on my Amiga. My mate had some boot leg copy on 2 floppy disks and you have to keep changing it about to load matches, and even then some characters like zangief came out all garbled.

Still.... good times...
Posted by ensabahnur
the special editions of each version of the game come with figures of either ryu or viper. the mad katz pads just come with decals. got the ken one myself for the 360.

roll on friday :D though the bank account's taking another kicking with this, KZ2 and the megadrive collection. thank jebus for cheap internet prices
Posted by ledickolas
I remember my first encounter with Street Fighter 2, it was at my local swimming pool and it totally enchanted me. It pretty much cemented my love for videogames, already a burgeoning affair.

When a games store opened up in my nearby shopping centre it had a demo snes up with SF2 and I still remember how long I queued just to sample it's arcade perfect delights.

Since then I have loved the series, through all the alpha iterations, SF3 and now I am heady with anticipation over this new game. Thank god Capcom remember how to do their old games when a lot of developers seem to forget what made their old franchises so grand. Coff, Rare, coff, banjo, ahem....
Posted by Black Mantis
:lol:
Posted by ileatyoualive
Alot of people i knew had Megadrives so when everyone heard that this one guy had got Hyper Fighting, everyone was arranging to go to his and have a go. I think thats when i properly got to play it.. like without garbled character sprites and other stupid things going on.
He had is birthday shortly after he got it, and we all just sat in his room all day and night rinsing that game.
Posted by Mark240473
»

Classic stuff. CVG, you have my respec'. :lol:
Posted by _Marty_
LMAO - the matter of fact way you put this was awesome Gav :)
Posted by daily
this dude has got balls
Posted by English Shmuppet
Yes, but they probably haven't dropped yet. :lol:

Oh well, I imagine SVD and LordVon/Voodoo will be getting a bit lonely now....
Posted by _Marty_
And there we are then - tam to crimbo to daily...
Posted by daily
»

sorry mate but i have only just come on this site
Posted by Sinthetic
couldn't resist, had to buy this after reading all the reviews.

http://www.play.com/Games/Xbox360/4-/8777716/Street-Fighter-IV-Xbox-360-FightPad-Controller-Ken/Product.html

my poor wallet.
Posted by The_KFD_Case
Do you ever take the time to listen to yourself? I doubt it since it seems the sheer nonsense you're spouting - heavily laced with faded macho-man angst - isn't filtered at all before being released to the public. Good grief man! Do you have a lot of anger issues and unresolved childhood memories?

I for one *don't* remember the controls for SFII from back in the day very well at all. Furthermore, practice benefits anyone to some extent and it is required to master any feat or field. True masters of *anything* will tell you as much.
Posted by Black Mantis
Cheers. I think I'm actually looking forward to receiving the pad more, I've hardly played VF5 since I bought it months ago due to the 360 pad being a bit rubbish for fighting games.
Posted by ensabahnur
»you missed out vercretti and K109. it's a vicious circle :cry:
Posted by shiki
Niceone CVG regardless of a 9.5 Sf4 been hitting top scores by other reviewers.

One major thing is hoping online is as fluid as SSF2THD *Fingers crossed*

Love the new animations for all the standard moves looks to give a real solid feel like 3rd Strike. Fei long and Chuners (Chun-li) look absolutly Superb in motion :shock:

Anyone who is getting 360 version and can't get the official SF pads/sticks, the Hori EX2 isn't a bad choice :wink: I use it myself as an alternative.

Look forward to playing you: TheIdeal :wink:
Posted by DaRockwilder1
Amen.

Got my Arcade FightStick Tournament Edition and Ken FightPad ordered for both PS3 and 360.

Can't wait. :)
Posted by daily
»»

whats happend ?
Posted by ensabahnur
got the hori EX2 myself, well worth it. still getting an official one too so my mates can't complain about unfair advantages.

hopefully it'll run as smooth as SSF2HDR online as i've hardly had any problems with that
Posted by The_KFD_Case
»»»

Ok Daily. What are your reactions to the following statements:

1) "The Xbox 360 clearly provides an overall superior gaming experience compared to the meager offerings of the PS3."

2) "The PS3 is the pinnacle of mankind's knowledge and wisdom. Space shuttles are launched via the mighty power of the Cell. Fact."
Posted by svd_grasshopper
all characters share the same command list.

there are more unique commands for one character in VF, than all the moves in SF put together.

add the fact there are NO behind or side moves and what the **** are you "practicing" at?!

its simplicity at its best.
Posted by Black Mantis
»»»»

Weed him out!

Daily, what is your opinion of Marty?
Posted by The_KFD_Case
»

If I recall correctly you enjoy having a "racey" car. If you have even the barest of understanding of cars, which I presume you do, then you will realise that there are many cars that handle differently and respond differently even when they are in the same genre (i.e. family car, sports car, four wheel drive, etc.) yet they all utilise more or less the same control methods. Going by your reasoning above one can thus conclude that once you know how to drive one car well you can drive all cars equally well. Too bad reality gets in the way and blows that idea right out of the water, eh? :wink: The same applies to computer games, and I'd wager to SF4 as well. I say "wager" because I haven't played the full game at present time.
Posted by English Shmuppet
Ownage. :lol:
Posted by ensabahnur
»so what command lists do Crimson Viper, Abel, El Fuerte and all the other characters that have been added since the original use? how do you string their combos together? what about the players who're either new to the game of haven't played it since the days of the snes or saturn?
the training modes there so you can learn these, i for one can't remember how to use Gen from SFAlpha and i've no idea how any of the the new characters or focus and ultra moves work.
do you think your just gonna pick up the pad and be excellent at it? just gonna go online and kick everyone's ass? don't think so :roll:
Posted by Kubik
»»

I fear your words may well be falling on deaf ears I'm afraid.

What I don't understand is how a training mode can be in any way a bad thing. Surely if you're an expert player just skip this mode whereas if you're new to the whole SF experience this mode could be invaluable in helping you get up to speed.
Posted by ledickolas
Why even bother comparing StreetFighter to Virtua Fighter at all? Yes Virtua Fighter is more complex than Streetfighter, everyone knows that. VF is therefore more hardcore, so hardcore in fact that it totally alienates anyone who hasn't the time or inclination to really get to grips with it. I've got VF5 and like it but it is a daunting game.

Streetfighter 4 is accessible and hardcore in equal measure as well as being incredibly balanced from years of experience making these games. It's 2D yes, but Virtua Fighter occupies most of it's time in on a 2d plane anyway. Soul Calibur is one of the only true 3d beat 'em ups and that's become a really casual game by the 4th iteration so I think your inane rantings Grasshopper are unfathomable. 2d or 3d does not come into it, it's just the approach taken. Chess is infinately more complicated than dominoes even though it's restricted to a board.

If you don't like something, fine, just engage brain and work out why you don't like it first before we all have to deal with your anal disharge.

Cheers
Posted by svd_grasshopper
all characters share the same command list.

there are more unique commands for one character in VF, than all the moves in SF put together.

add the fact there are NO behind or side moves and what the f**k are you "practicing" at?!

its simplicity at its best.

If I recall correctly you enjoy having a "racey" car. If you have even the barest of understanding of cars, which I presume you do, then you will realise that there are many cars that handle differently and respond differently even when they are in the same genre (i.e. family car, sports car, four wheel drive, etc.) yet they all utilise more or less the same control methods. Going by your reasoning above one can thus conclude that once you know how to drive one car well you can drive all cars equally well. Too bad reality gets in the way and blows that idea right out of the water, eh? :wink: The same applies to computer games, and I'd wager to SF4 as well. I say "wager" because I haven't played the full game at present time.


crap analagy. i know how to drive. i could drive any car on the planet to road legal standards.

all (most) cars have a clutch, gas and brake pedal - none of them operate exactly the same, the will have different biting points and all behave differently under pressure.

didnt say i was a race driver or anything did i? the stig for example knows how to control any car under pressure. even if he hasnt driven that make or model before.


a control pad/arcade stick is digital. you know exactly whats going to happen.
Posted by ledickolas
You really are an ignorant little dick aren't you? So you're saying that because you can drive your little Fiat, Fiesta, whatever you could drive a Bugati Veron?

**** off pleb, you'd have that in a wall as soon as you get into it.
Posted by ledickolas
You even state that it's a crap analogy and then go on to say that all cars are different. So it was an effective observation in the end, no?

I don't know why I bother, you're one of these bating scrotes with dribble where the synapses should be firing.
Posted by The_KFD_Case
If I recall correctly you enjoy having a "racey" car. If you have even the barest of understanding of cars, which I presume you do, then you will realise that there are many cars that handle differently and respond differently even when they are in the same genre (i.e. family car, sports car, four wheel drive, etc.) yet they all utilise more or less the same control methods. Going by your reasoning above one can thus conclude that once you know how to drive one car well you can drive all cars equally well. Too bad reality gets in the way and blows that idea right out of the water, eh? :wink: The same applies to computer games, and I'd wager to SF4 as well. I say "wager" because I haven't played the full game at present time.


crap analagy. i know how to drive. i could drive any car on the planet to road legal standards.

all (most) cars have a clutch, gas and brake pedal - none of them operate exactly the same, the will have different biting points and all behave differently under pressure.

didnt say i was a race driver or anything did i? the stig for example knows how to control any car under pressure. even if he hasnt driven that make or model before.


a control pad/arcade stick is digital. you know exactly whats going to happen.

You have just underscored the exact point I was making with the analogy. You assert that the SF4 characters will all handle the same way while I disagree. If experience from past SF and other fighting games is anything to go by then the part I have placed in bold from your latest comment fit quite well.
Posted by svd_grasshopper
YES.

if you seen top gear you would know they said "its no lie to say this car (veyron) is any harder to drive than a golf. or a golf cart"

whats so magical about the veyron that would make it undrivable?! idiot.

and my car does 0-60 in 4.8 - last time i checked that was super car territory. and only around a second slower than a veyron.
Posted by svd_grasshopper
im saying STREET FIGHTER IS STREET FIGHTER. you will pick it up in 2 minutes flat. jeez!!!


you know... up, down, forward... punch. kick.
Posted by English Shmuppet
Well...if you want to talk about Top Gear then let's discuss the episode where the hamster attempts to drive an F1 car around the track.

At first he experiences an epic fail due to the fact that you apparently have to really rag it to get the brakes warmed up.

Now I know you've driven a lot more sports cars than Richard Hammond but I'm sure there's a lesson to be learnt there....

:roll:
Posted by svd_grasshopper
»


F1 car.

ANY road legal car. such as a veyron.

two VERY different things.

i cant believe you even thought this was a viable comeback!!!
Posted by English Shmuppet
What about a stretch limo then?

If you can adequately drive any road legal car then you'd have no problem reverse parking one of those, right?
Posted by shiki
Hopefully it does :wink:
Hori stick or any stick is needed for 2d-esk fighters plus the Hori ex2 is compatable with P.c which is nice.

Niceone getting 2nd stick yup you can definately see online mp who is using a stick compared to a pad lol.

If want add me for afew bouts please feel free
Posted by daily
»»»»

i agree with the 2nd statement but not the first
Posted by daily
»»»»»

i have been some what underwhelmed by him
Posted by lonewolf2002
Who cares about the score at the end of the review well apart from everyone that moaned at the KZ2 score. This sounds good back to basics without a juggling parry in sight fantastic. Let me relive my SF2 Turbo glory days (although the reflexes are most probably too slow now) and I'll be happy. Hadoken.
Posted by The_KFD_Case
»»»»»

Man, it must just burn you having to act so calm and civil, eh "Daily"? :wink: WELCOME BACK CRIMBO! :lol:
Posted by ricflair
»

I'd get a stick/madkatz pad etc, but money is pretty tight right now and even the pads are more than some games, so I will have to see how I get on with the normal pad and make that decision to see if it's worth it for me.

From what people have said, I've no doubt third party pads/sticks will be better. Will the saturn usb pads work?

SF is one of those games that to me is nintendo-esque, in that it's easy to pick up and have fun with, but there is so much subtle depth and mastering it takes ages.
Posted by voad
»»»»»»


I was really hoping he was gone for good this time. I'm so disappointed.
Posted by JazzJ
Do you people just enjoy venting on your keyboards? It appears that every single forum on here simply descends into "my arguement's better than yours".

Just get them out and measure already.

Anyway, I'm having this game. Even though I have the irritating 360 pad, I will still be adding this to my collection.

We'll see how I get on!
Posted by MuramasaEdge
This is the sort of feelings I'd expected to see SF4 bring out in people- come launch day, we'll flood our respective internet services to death playing this one on-line. :D
Posted by _Marty_
And even the Stig has a few practise laps before recording the time on any new car he drives... You see the point here?


LOL - there's a loaded question right there.
Of course, if 'daily' was new to the forums, he wouldn't even know who I was...


I thought k109 was svd_grasshopper?
Posted by svd_grasshopper
And even the Stig has a few practise laps before recording the time on any new car he drives... You see the point here?


LOL - there's a loaded question right there.
Of course, if 'daily' was new to the forums, he wouldn't even know who I was...



no, whats the point?

hes warming up/getting ready - he can still drive it very quickly from the off.

a footballer doesnt warm up on pitch before the game starts? even though hes score hundreds of goals before.

point is a veyron isnt a hard car to drive. the controls arent alien. its a car. dont be fooled of its 1000bhp credentials. cars with half that horsepower lap the top gear track quicker.
Posted by _Marty_
Yes they do...
Face it man, a training mode is no big deal. If you don't like it, don't use it, but for others who haven't played a Street Fighter game for 18+ years, it could well prove useful to them.

I do agree that you can practice in game, and it's what I'd do, but sometimes you don't want the hassle of being punched while you try the more complex moves/combos.

It really isn't a big deal.
Posted by svd_grasshopper
the moves REALLY ARENT COMPLEX!!!

the more you get the more you people want like spoiled brats. "no co-op, no training mode". look at the state of SF2 (in retrospect) bare bones fighting, yet its been legendary for about 10 years. SF4 is packed with features and extras and you all are still moaning.

training mode! that shit is for pussies, just play the GAME! who cares im not even talking about that anymore.

anyway SF4 bargain for £27.

FIN.
Posted by _Marty_
Not for a veteran, but what about someone who is playing Street Fighter for the first time - and they are trying to pull of Zangiefs spinning piledriver...

That was a PITA to pull off no matter how many times you'd played the thing.

And no one is moaning about what's not included, it's you that's moaning about a training modes inclusion!
Posted by theideal
The individual MOVES aren't, but that's not the point of training mode is it... It's practicing cancels, links and combos in general, which ARE complex.
Most good players spend a fair whack of time in training mode practicing their execution... Remember that next time you're whining that people are kicking your arse online with complicated and consistent strings of moves that you don't know how to put together.
Posted by svd_grasshopper
you mean like you in front of your mirror doing a high kick, mark wahlberg boogie nights style?

doesnt prepare you for a real fight.

training mode isnt fast or fluent enough to pick up any real skills from.

all you need to know are the moves and when best to implent them. this will come ten times faster playing against real opponents. what you learn in training mode will need to be re-learned when an actual opponent comes flying at your head.

its like me practicing at how quick i can change gear in a car with the engine switched off. doesnt translate and into real gear changes on the move, even though its technically the same thing.
Posted by _Marty_
You realise you are debunking the need for practice or training in anything - prefering the 'baptism of fire' approach, right?
Posted by theideal
You really have no idea what you're talking about do you?
Your comments BLATANTLY show you up as nothing but a casual, button-mashing scrub.
You're not going to last five minutes online, especially in a month or two when people who HAVE been practicing their execution in Training mode start facing you.
Posted by Black Mantis
»

Rubbish. I spent hours in the training mode for VF 2, when it came to playing real opponents it actually seemed like slo-mo to me.
Posted by svd_grasshopper
if anything training mode will benefit after a month odd of play.

it will help you HONE skills that you have aquired. it wont give you skills in the beginning.


people practice in real life to work up their muscles. this is a GAME!

if you need your opponent to stand still while you try string a command together good luck to you.

ive been kicking ass in SF games for years. no need for training mode you bunch of sissys.
Posted by ledickolas
No point arguing, he hasn't grasped what Streetfighter is all about. Inputs are easier than Virtua Fighter, training is all about the strategy of putting moves together.

Try spamming a decent person online with all your dragon punches and they'll just introduce you to prods, pokes, chips and cross overs.

If the inputs were complicated then you wouldn't be able to concentrate on the next level of play. Many players, like me, never get to that level on VF because there are just so many moves. The character roster may as well just have a couple of characters because you're never going to be able to use all of them with any degree of skill.

With streetfighter, it's accessible enough that you can actually become competent with most characters.
Posted by Black Mantis
Again with the rubbish! I learnt almost everything from VF 2's training mode, it helps to no end. And you can set the CPU to attack in the majority of training modes.
Posted by svd_grasshopper
i was competent in all VF characters. and i mean all the moves. even learned the slower big fighters when i was bored with everyone else.

its not a hard game. just a deep one.


most of the best tactics are little combos or single blows, get in and out. i HATE the fact there are fireballs n shit in SF. hardly street fighting, is it?
Posted by svd_grasshopper
good for you.

have you taken the stabilizers off your bike yet?

i know what your on about. a dural continually punching or kicking, high or low. so you can walk into it and try a counter. ANYONE can do that.

pointless.
Posted by Black Mantis
I'll actually agree with you on the VF statement there :shock: Once you 'get it', everything becomes much easier. It also helped that I was about 16 the time VF 2 came out for the Saturn. No bills or the everyday stress that comes with being an adult helps when trying to learn all the moves!
Posted by TemplarX
Well everyone learns in their own way, so surely it's better to have a training mode than to not have one, that way people who want to jump straight into the action can, and those who want to spend time on a static opponent to get the feel of the controls/timing etc.

My friend and I are a good example, I need to practice my banjo a hell of a lot to pick something up so i can play a tune, whereas my pal can pick up anything and play it by just jamming.
Each to their own!

I thank you, Templar has reached a compromise and restored peace to the CVG forums (yeah right! :roll: )
Posted by Black Mantis
»


:roll: Don't ride a bike fyi. Just accept people can do things differently than you and master these games. Or would that be a show of weakness to you...
Posted by Biggwedge
Are you sad lot arguing about the inclusion of a training mode? These forums have really gone to hell...

Surely every mode in the game adds value to the package, and it will help more people get into the swing of things.

It is also painfully clear that the oldies have rosey glasses taped to their heads, Street Fighter 2 has long since had its day.

That said the level of polish, the decent line-up, online and few new interesting mechanics are commendable.
Posted by MuramasaEdge
They're just butting heads in the forum because the game isn't out yet to do it properly!!! :P :lol:
Posted by Black Mantis
This is SFIV btw. You can say it's had it's day, but that's your opinion. Others, like myself, still enjoy it's gameplay.
Posted by The_KFD_Case
»

Wait. So all of a sudden the car analogy I made earlier does fit?! You are a complete flip-flop, SVG. You strike me as a classic example of the "strawman argument" concept. :roll:
Posted by The_KFD_Case
You, sir, are a bona fide fool. You are correct that there are few, if any, substitutes for experience yet in order to gain that experience a person needs to be able to handle the given situation appropriately. Relevant training can greatly increase a person's ability to react, and to react as desired, in a given situation. Think that's rot? Try enlisting in the armed forces, police, fire fighters, bands, theater, sports, etc. and you will quickly learn that it's about repetition, repetition, repetition! Your anger fueled baying fails to convincincgly convey your so-called argument while it does a bang-up job of portraying you as both unreasonable and out of touch.

P.S. I would love to see you call the special forces and/or the martial arts masters that spend months and years practicing for brief violent encounters "sissys". Courage, bravery, honour and competence are not about engaging in hotheaded, brash foolishness. There is a time for action, this we can agree on, yet trying to be prepared is nothing to scoff at. Indeed, it can be what wins the day.
Posted by ricflair
Now go forth special one and work your magic on the rest of the world!
Posted by Biggwedge
Yes I know, I (as does everyone else) also know that the game is similar to SF2.

The game has a lot of nostalgia value, and still holds up relatively well. Although a throwback to that is hardly going to be the be all and end all of the genre.
Posted by shiki
Whats your point?? Your talking like you train for professional fighting.

Quotes of kicking infront of a mirror ect.
If using metaphors like this fact is practicing technique helps to hone your skills and is 1 part of training the next step is defend then applying strategy and experience.

So would you blindly go into a boxing ring without training? You'l get mashed!
Posted by svd_grasshopper
why do you think that the highest percentage of soldiers killed are so young?

because despite much training and "repetition, repetition, repetition", they havent battled against live warriors. they will gain more experience in their first few weeks and months in real missions than in years of training.

they need to train cause the consequences are DEATH.

whats going to happen in SF4? you get your ass whipped by a ten year old.

if that scares you, get your anorak on and hit the training ground, sensei.
Posted by sbolton666
OMG cant believe this has leaked! wish mine was modded!
Posted by shiki
»»

Love your Avatar:D
Hard to say with the Saturn pads but maybe if using Vista it may reconise it?
The official pads/sticks arent cheap bt if shop around you may find Hori ex2 stick for £20, same price got mine from Gamestation.

I totally agree with you, SF isnt as difficult to play as Tekken or VF but is a perfect game of strategy like chess I suppose. Like in ancient oriental philoshy lol THings that come across simple can have endless depth :wink:

If anyone wanting to build a friends list for SF please add me:)
Shobu tanoshimasu
Posted by shiki
»

So you have served.
You dont know me and I dont know you. I have most respect for people whom have served in our forces.
To assume I dont know about life and death is an understatement my friend :wink:
This is a Forum regading games and is generally pleasent.So I'm not going down a phychiatric road lol.

Quote:
why do you think that the highest percentage of soldiers killed are so young? I would say because they are inexperienced agianst veterans. Again Basic training is a tiny part of preperation for the real thing but yeah a higher percentage of unseasoned soldiers will die due to little experience but they would have a better chance with preperation-basic training than none
Posted by _Marty_
:?:
You what?
Nothing to do with the bulk of the soldiers are of a young age, with many of the older people occupying officer (and not front line) positions?

Interesting.


It's frikkin' Street Fighter man, not like people are going out to war...
Posted by English Shmuppet
Afraid I've kind of lost the gist of this argument. :?

Is SVD attempting to argue that the inclusion of a training mode is a bad thing?

And if so is this all ultimately a jihad to prove that it shouldn't have been rated higher than Killzone 2? :roll:
Posted by shiki
LOOL niceone
Posted by The_KFD_Case
»

Have you served in a military branch, SVG? I have and repetition is par for the course because it's what helps a soldier carry out his/her mission and survive. The chances of successfully acquiring experience are increased with training that simulates what's to come. Is training the same as hands-on experience? No. Is some training better than none? Very much so. Especially if you're going to be trained for violent actions. If we're to follow your model you would have civilians sent off with the gear of a soldier but without any understanding of how to use some of that gear properly. Once you have trained civilians in some of the ways of warfare then they become soldiers. The soldiers that stick with it the longest either had quiet postings, the right luck at the right time, the proper training for the deployment they faced and/or a combination of all of the above. Nevermind the role that sound equipment vs. faulty equipment/relevant equipment vs. a lack thereof plays in this equation. Furthermore, no soldier is invincible. Even the best and brightest will be cut to ribbons if caught in the wrong (right,) position. You can have all the experience you want but a veteran soldier caught in an open field facing a squad of new recruits is in trouble regardless. Get a clue.
Posted by ParmaViolet
To be honest, I think this is all about SVDs' feelings of inadequacy again. He's moaning about the inclusion of a 'Training' mode (standard in pretty much every beat-em-up) as it's for 'Sissies' and 'hardcore gamers' - like him - shouldn't need it.

Once again, he's basically saying 'Waaah, Waaah - I'm a moron and everyone knows it, so I'm going to boast about my prowess on an internet forum'.

In fact, that pretty much sums up every single post he's ever sullied this site with....although, I'd have to say - this is quite possibly the dumbest argument I've ever had the misfortune to read.

:roll:
Posted by shiki
»»

Ultimately true and superbly structured thats how it is no arguing. What console are you getting SF4 on?
If already have a 360+sfa or ssf2thd fancy a game?
Posted by svd_grasshopper
thats all obvious. but how does it translate to a game?!

you dont need physical training for a game. theres no massive ruksac to haul on your back for hours on end.

is some training better than none? yes. but the right training only.

if your first hour in SF4 was "training" against real people online (unranked matches so your precious XP doesnt suffer) compared to spending the first hour of the game in a training mode, who is gonna fare better in their first ranked match online?

the fool practicing punch-kick combos against thin air OR the person who now has an hour of live combat under his belt?!

you arent goona recieve a bullet in the brain if it all goes wrong - its a game! playing IS training!!!
Posted by _Marty_
Bet you'd struggle with CAD or GIS software without any training whatsoever.
Posted by svd_grasshopper
and?

thats not intuitive like street fighter.

training mode doesnt tell you what to do!!!

it helps you hone what you already know (likely from YEARS ago!)
Posted by _Marty_
So, remind me again what you're problem with a training mode is then?!?!?
Posted by svd_grasshopper
the gimps jumping straight into it!

anyway i thought there was NO training mode. like it says in the 'downers' in the review, and i said rightly so... then somone said there WAS a training mode, and i said there was no need for it, yer?
Posted by The_KFD_Case
Since you appear to insist on being obtuse I'll simplify it further along the lines of your comments above.

In order to accurately execute various combat moves in SF4 you will need to press or click various buttons in a certain way and sometimes in a certain pattern.

In order to accurately hit a target with an assault rifle a soldier has to learn various positions/postures. The soldier has to learn when to breathe in, hold the breath and then release the breath while pulling the trigger. The soldier also has to learn which buttons/switches on the rifle press/flick in order to switch from single shot to semi-automatic, as well as to switch the "Safety" "On" or "Off". The soldier benefits from practice in all of the above mentioned things and more in order to increase both the speed with which he/she selects a target and the accuracy with which he/she hits said target.

The settings are different, the tools are different, even the actions are somewhat different yet they both rely on the same underlying principles.
Posted by English Shmuppet
Utterly ridiculous argument SVD!

You really are attempting to argue that a training mode is bad aren't you!?!!

:roll:


If you don't like it then simply don't use it, duh. You should in theory be able to get a head start on the leaderboards while the "noobs" are messing around with the training.

It's only a bad thing when features are left out of a game.

(prime example being the co-op left out of Killzone 2.) :o

No need to argue with an xbot like me...the reviewers have done the necessary talking.
Posted by ricflair
Hasn't this all got a little out of hand?
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