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Metroid Prime 3: Corruption

We flew to Frankfurt to go hands-on with what could be the greatest Metroid yet. Giant shoulderpads - activate!
To seasoned Primers, a warning. Never has a game's subtitle been so apt. Just as Samus faces infectious Phazon (neon-blue, mutagenic - very nasty) trickling through places you really don't want Phazon trickling, we find the tried-and-tested Prime formula corrupting along with it.

Famed for their eerie all-alone atmosphere, past Primes prided themselves on casting Samus into hostile environments without a friend in the world. For some, the mere inclusion of talking statues in Prime 2 was too much of an encroachment on the solo gamer sanctum - bad news for them, because Corruption is shaping into a bustling epic of Star Wars proportions.

Upping the aliens
Entering the opening level - a Galactic Federation battleship - we were sure we'd fallen victim to some bizarre game-morph phenomenon. Reminiscent of countless FPS openers (Half Life and Doom 3 to name two), it presents the normalcy of a techno-environment disrupted by unforeseen circumstances (check 'Mother Goose' for spoilers). Before all hell breaks loose - the ship attack previewed at the Wii launch event - you're moseying through a social environment. In Metroid terms, this is more alien than the swamps of Tallon IV.

Marines throw you a how d'you do, and others form stars in their eyes, squeaking with enthusiasm as they meet their favourite bounty hunter. "Oh Samus, such a pleasure to meet you," they gush. Samus, on the other hand, we half expect to break into a cold sweat at the idea of human contact after so much time alone.

This quiet moment lets you soak in the beauty of the control scheme - the tightest and wisest Wii FPS setup yet. With varying levels of invisible box-dom, we select advanced - a tight invisible box with near one-to-one pointer/perspective shifting. She turns just when you would want her to turn - all that mouse-and-keyboard-equalling big talk is justified. When you see how the aiming speed lets you juggle cargo crates in the air with rapid blasts, you may as well stamp your old GameCube pads to pieces - you won't be going back.

The implications are great - pin-point shooting allows for foes that would have been merciless with analogue sticks. Retro Studios can confidently chuck 50 scuttling nasties at you instead of three, and shielded enemies no longer politely sit around with massive 'shoot me' signs flaring up - when they reveal their weaknesses, it's only for a second. Sound hectic? It's not, thanks to the controls. 'Hand interactions' are just as smooth. Heaving out the door locks, rotating and slamming them back in is brilliantly rendered by tight one-on-one control mapping. The remote may be a white oblong in your hand, but it may as well be Samus' severed arm. And they've added more. Door locks now need key-codes, typed in with a pointer-aimed Samus finger. Plonking away on keypads or poking buttons inside Samus' ship make for immersive fun, though strictly context-sensitive finger appearance means no eye-poking moves are available. For shame.

Going through a phazon
Well, the opening battleship attack and subsequent planet Norian generator maintenance - a terrific sequence that sees four bounty hunters trying to prevent a Phazon monolith from ploughing into the surface - are more of an extended opening movie than game proper. However, even these levels have parts we can't wait to return to and explore once we have the correct weapons. A trip to the Elysia-based Skytown reveals the Prime we know and love.

Bounding between Bespin-ish aerial platforms shows you that the best FPS jumping ever conceived hasn't been lost in the move to Wii, blasting any doubts over Corruption's integrity from the mental airlock. A Chozo-built network of aerial temples, Skytown presents all the clambering we'd been hankering for during the largely corridor-based opening levels.

Grapple-beam a zip line with a nunchuk flick forward and you're whipped rollercoaster-style from the platform. Below you, gorgeous pink clouds - sure to delight shepherds - ooze into vast electrical storms where bloom lighting rubs shoulders with the never faltering framerate.

Skytown's interiors reveal the swankiest Wii visuals seen yet. Ornate murals flow over the walls, and Chozo-designed contraptions - hulking steam-punk cogs mixed with Egyptian mysticism - whirl into life as you press your hand to glowing control pads. You're not alone. Armies of mechanised cleaners tootle around dusting up after their long-gone masters. Scanning some reveals hidden data banks - the reams of scan-friendly data haven't been sacrificed for the more talky approach.

Disappointingly, scanning is one of the clumsier control aspects. Holding minus brings up your visor menu, and the pointer handles selection. Having to aim - albeit only slightly up - over and over again just seems clumsier than flicking on a control stick for swapping. Couldn't they have mapped visors onto the D-pad - currently only used for a missile launch - with a quick tap of down?

Among Skytown's inhabitants you encounter new foes: tinbots - makeshift gangly robots that wouldn't look out of place in a Doctor Who episode. With neon green ring lasers - so 1950's sci-fi we expected Robby the Robot to appear as a boss - it seems that Metroid has lightened up a tad and learnt to have a bit of fun.
Deconstructing tinbots limb by limb is easy enough until steam lords enter the picture - invisible flying tinbots with the capability to rebuild fallen comrades.

Grappling with the boss
The bosses we saw (three in as many hours) are probably the least tinkered-with aspects. Revealing a weak point after a cunning mix of attacks and dodging - and, in the case of a Defence Mechanoid, grapple-beam eye-pulling - they're the patience-testers we know and love. They're more ambitious than before - Ripley tries to swallow you in morph ball form before you finally begin the awesome tunnel freefall we've seen in countless trailers (it plays as brilliantly as it looks) - proof that Retro aren't dumbing down.

Boss fights do, however, reveal a slight mishandling of the lock-on. Maybe we had a dodgy nunchuk, but the Z-button-controlled lock-on seemed to break whenever we turned too violently. Unlike GC Primes, in Corruption it locks your direction, not your weapon, towards enemies. The thinking behind this is fine - keep track while firing at multiple targets - but finding ourselves with our back to a boss due to a lock-on flump was disconcerting.

A few minor complaints remain. Much has been made of grapple-beam attacks, but in practice it's just a context-sensitive nunchuk wiggle. If the game wants you to use the grapple, you have to - a formality in a franchise that usually champions choice. Same goes for the ship control visor. Currently it summons Samus' ship to docking points as makeshift save points. There's got to be a more hands-on ship function later in the game - we'd love to see some player-controlled gun turret action - but we'll have to wait and see.

These niggles aside, it's hard to contain our excitement about this. If this is corruption, who the hell wants to be pure?

NGamer Magazine
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Posted by Andrezao
great stuff man! thats awesome news!!! u see, this is exactly my point!! i rather wait for something amazing that'll bring an awesome experience. i mean remember how it was supposed to be a day one game, and it was pulled back? from last E3, they said the controllers where crap and now u're saying its awesome. see? an improvement, and this game has to be Single player. i seriously can't wait and i know its gonna be a massive hit. Halo is gonna be big but i wouldn't say it will kill MP3. great article! :)
Posted by ArchieUK
I've never really been a Metroid Prime fan (I loved the 2D Metroids), but really love my FPSs, so whilst I wasn't previously all that excited about this, I'm starting to think it could be great. I'm sure some will complain about it becoming more of a shooter, but how else would it really be controlled?

I've really been looking forward to a great Wii shooter, and although I found Red Steel to be kinda fun, I must admit the controls did irritate at times. Maybe this game can pave the way for some fantastic Wii FPSs. Here's hoping!
Posted by AlbertStoots
The Metroid series (2D and 3D) is by far my favourite and I love the feeling of being alone on a huge alien planet, but I a little bit worried about the people talking to you. Well a long as the voice acting is good I guess it could be okay. If Samus talks I'll never play another Metroid.

But anyway, this game does look amazing and I can't wait for it to get here!
Posted by Miss Marvellous
Metroid Prime series are not FPS.
Posted by ArchieUK
That was my point, I seperated FPSs from the Metroid Prime series, but this one sounds like it has become an FPS, hence why I have more interest in it than any other Prime game.
Posted by Darunia
I don't get what you mean by saying that the Metroid Prime series aren't FPSs, but I can't wait for this. :D
Posted by minorlag
I wouldnt expect any major changes, Im 100% sure that there will be alot of exploring and puzzling as well. It wouldnt make much sense including that in demo though since it would take to long for testers to complete.

I can´t wait for this game btw!
Posted by leefear1
Metroid games have always been more adventure heavy than shooting heavy, therefore Metroid Prime was more of a First Person Adventure than FPS.

I can't wait for this game. Especially now I have played RE4 Wii edition which has convinced me that the wiimote really is close to as accurate and responsive as a mouse when programmed properly.

The Wii could quickly become the console of choice for the FPS.
Posted by roger4000
cant wait for this! i just hope they dont have re sporning aliens when you go back to each level. this was the only thing that spoilt the other games for me on the cube. the controls look great and if it's anything like resi 4 controls then we're all in for a treat.
Posted by ste hicky
ign called mp3 : "the best playing console fp game ever..really" that's a pretty bold claim but i hope they're right. i'm surprised there's no mention of the change in jumping while in morphball form,you can just flick the remote upwards now to jump(should help with those hard to reach energy tanks).
Posted by satosteel2
i played metroid prime today and it still impresses me.prime 3 has more character detail and enviroment and effects than the other two.i like the idea of other characters to interact with,this is going to be great.
Posted by chris_gower
It is strange though, IF this were better than Halo 3 - I don't think it would sell half as well, partly because people who want that sort of game already have either a 360 or a PS3 - people who own a Wii are for the most part, either children, the elderly or non-gamers.

So while i can see this selling incredibly well to all Nintendo fanboys, will people buy the Wii for 1 game, if they know that currently all the other games are brain training, poor 3rd party games or kids licenses (Ice Age etc...)

When I had a Wii, I really struggled to find any games that were half worthwhile, and since selling it, I haven't look at any releases and thought 'crap, I wish I hadn't sold it".
Posted by carterlink
'If' does not enter into it. Metroid Prime has always been a far better solo player experience than Halo could ever hope to be, but having said that, they are completely different types of game and you are wrong to compare them.
However, I take real issue with your pathetic statement that all Wii owners are either children, elderly or ultra-casual. Do all you so-called 'Hardcore gamers' really believe this?
It almost sounds as if you are trying to justify ditching your Wii too early and before we in the know experience real hardcore games such as the said Metroid, Super Mario galaxy, Smash Bros Brawl and an online Mario Kart, to name but a few. Real, full-on games and not the cartoon network pap you seem to think makes up the entire Wii library.
Posted by ste hicky
don't forget the 32 player online medal of honour.
Posted by BlindFish
And you sir are clearly a ****wit. Your initial point is perhaps not out of line - the 360 appeals more to FPS players and Halo is a platform selling title: the Wii has wider appeal, but perhaps less die-hard FPS players - but to make such a sweeping generalisation about the age of Wii owners is stupid beyond belief... unless you mean that at 33 I'm 'elderly'?
Posted by satosteel2
»«yes you have a point.
Posted by Zigzagoon
Now, I haven't finished the first two Prime games for some reason. I enjoyed what I played of MP1, but I just stopped at the Phazon Mines. I think the details spilled on MP3 are the incentive I need, I think this game sounds fantastic and the Wii controls great. Just what the Wii needs.
Posted by miniman007
This next Samus game looks absalutley AWSOME!!!! :D
Even though ive never played on a Samus game and only know him from super smash bros.
This new game looks absalutley AWSOME even if your not a fan. :D
The aiming for it looks BRILLIANT!!! :D The designer have used the Wii remote extremly good and will alow you to actualy feel like your in the game.
The graphics look very good for a Wii game, the best Ive seen on a Wii so far.
My suggestion is that if you buy this game then the Wii Sharpshooteror, Wii Zapper will incresae the game play by a lot.
All it is is a plastc gun which you clip the Wii remote into it. This essential Wii accsesory takes the strain of holding the 2 remotes and holding them in place for hours on end. :D
My conclusion is that Metroid Prime 3 is an extremly fun ame will be extremly AWSOME game with the Wii Zapper. :D :D :D :D :D :D :D :D :D :D :D :D
Posted by carterlink
I wasn't going to bother, but I feel I must warn
miniman007 before he plays as the stripped-off version of Samus Aran in the new Smash Bros Brawl that 'she' is in fact a 'woman'. I agree with many of his comments though.
Posted by miniman007
This is going out to carterlink.
I really cant believe t samus is a women, she sounds so much like a man by the way you would describe her.
Thanks for telling me and cant wait the game to come out.
Posted by simplemansam
I am not a patient person so i don't understand why they announce games and then we get all hyped up and have to wait what seams like a couple of decades before its on the shelves. There are thousands of amazing games coming to wii Metroid,Mario Kart,Medal of honour 2,SUPERS SMASH BROS BRAWL. so we should hear about them a couple of weeks before they are released then i wouldn't have to make stuff like smash bros dojo my homepage.
Is anyone else with me on this or is it just me.
Posted by lonewolf2002
judging by the response, it looks like just you :P
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